In most multiplayer games, individual players generally don't matter very much to you. If one person suddenly disconnects and never comes back, so what? The worst harm done by this is probably in CCGs, but even then it isn't so bad, especially since that usually counts as a win for you and you get some money or something.
However, DOS, and whatever is spawned by it, will be multiplayer, and a type of multiplayer where other players actually matter to you. Hence, why they say you're supposed to play it with friends. This is kind of a rarity, I can't really think of any other game where the other players really matter to you at all, unless you go out of your way to make friends with them. After all, it's a hassle to find friends who have as much time as you do and the same game as you have. But for DOS I'm sure it will be worth it
.
I'm no rpg expert, but I can't think of a multiplayer rpg with a story that pitted players against each other. MMORPG pvp does not count for this since there is no story that accounts for why individual players are fighting. If you fought me in an mmorpg, you probably wouldn't know that I was
Reki, Bone-Crusher of the Pit, fighting the
troll army in order to gain possession of the
Staff of the Arcane. I would just be some
faceless individual among thousands. Did you like my use of colored text there? Very fashionable.
But, with DOS, maybe it is possible to know that I am
Reki, Bone-Crusher of the Pit, fighting the
troll army in order to gain possession of the
Staff of the Arcane.
Faceless individual among thousands? Nope! Valuable player character who develops according to player choice and the story.
Now, on to the main point. I think I could have deleted all of the above except the first two paragraphs, but I wanted to do the color text thing. Anyways, I'm thinking you could have scenarios like one player is the dark overlord of the story, and the other be the young village lad who tries to defeat him. I guess it would be a sort of race to complete objectives, then a final battle that changes depending on who did what. Not sure how complicated it could get.
But, Reki, what is this? A villain and hero both player driven in an rpg? Das crazy yo. But now that I've explained myself, you, too, must explain your ideas of what interesting things can be done when you're playing with friends, or expand on mine, or tell me I'm wrong [of course you won't do that Reki is never wrong
(except when he is)].
Sorry for wall of text. I'm used to writing long essays where I don't have enough to say, so I probably state the same points a lot in different ways. I really just meant to write like two paragraphs on the idea and be done. But look, even now, I am rambling on. It's okay, you guys are rpg players, you like to read.
I feel like I should sign this because I wrote so much.
I'M DONE I'M DONE I'M NOT WRITING OR CHANGING ANYTHING ANYMORE I'M DONE
-Reki, signing out