So since it looks like there is no thread for this already, I thought I'd go ahead and make one. I would like to keep it organized so I'd like to please ask you guys to simply edit your post instead of creating a new one and to avoid derailing into conversations. I am currently posting stuff I've already posted in a different thread, but from now on I am gonna be editing this list instead and will continue adding to it here.
Bugs:
-Map gets wiped after a save and load
-There's a terrain glitch on one of the ships in the harbour, in which when you walk it on you can end up standing on the ship's mast instead of going around it like other tall objects.
-If you talk with one of the bulls in Cysael with the weapon drawn they will react to you like other NPCs and tell you to sheathe it even if you don't have the animal-talking perk on either character. <- This seems to occur with just about everything you can talk to.
-Teleporting an NPC outside of combat does not aggravate them, allowing you to easily kill somebody without any way of them fighting back. (Other NPCs do not react to it either)
-You can teleport your own character through walls allowing you to access areas without lockpicking... this is actually kind of awesome and I hope it stays.
-If you use the teleport spell on the orc warrior at the beach he won't go back to where he was and like other NPCs won't react to it any in other way as-well.
-It's possible to teleport NPCs into terrain with the teleport spell.
-Walking around with weapons out and talking to NPCs seems to add un-intended dialogue options, which are usable without even having to sheathe your weapons beforehand.
-Using the charm spell results in the NPC being hit commenting about you using that ability on him.
-If you initiate combat from stealth, the enemy AI will make no move to look around for the attacker at all. Attacking again will still not make them look around. -> The NPCs do look towards the area they've been shot/hit from but if they are out of detection range they will still make no move to find the attacker. -> It seems like the enemies only turn if the spell/attack used is direct and has no AOE of any kind.
-Loading a game also resets the character portrait positions, and which character you had selected.
-Going into the cave after killing the band of orcs either crashes the game or when you load into the area hides character portrairs <- This is fixable by saving within the cave, and loading that save.
-Rats break stealth. I suggest making it so stealth only auto-breaks if a hostile sees you, otherwise you have an indicator telling you that you are seen.
-Casting a spell from stealth and hitting an enemy results in the enemy politely telling you to be more careful.
-The Orc/Pirate battle will not start if you start off with a stealth attack, but instead make the battle start with both sides ignoring each other and do nothing unless you got detected, then it resumes the battle.
-Attacking from stealth on a hostile will not always initiate in a battle, and they will simply ask politely for you to not attack them. (Possibly exclusive to this encounter, of Orcs vs Skeletons.)
-With the use of teleport spells I made my way out to the character creation room, and the blocked off western area. (Not sure if this counts)
Suggestions:
-Allow us to use the teleport spell to drop enemies on other enemies damaging both, or even better: Drop allies on enemies, still damaging both of course, where would the fun be without that?

-I suggest making it so stealth only auto-breaks if a hostile sees you, otherwise you have an indicator telling you that you are seen.