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Joined: Apr 2013
Location: Netherlands
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Joined: Apr 2013
Location: Netherlands
Ok, so I've been playing the game for a good 3-4 hours and I'd like to share some things I encountered, be they bug or otherwise.
First off, I'd like to say that overall I really enjoyed these first few hours. So good job, Larian!

I've made notes while playing and I'll try to copy these as coherently as possible, without being redundant because I might have written some things down twice or thrice.

Character creation
- If you go back to the menu in the creation screen, the game crashes.
- Maybe this was me, but for the life of me I couldn't figure out where the skills where located. So I couldn't choose starting skills, something I would expect when there is a custom option.
- Some talents give clear %, others just a vague indication of what they do. This makes it really hard to decide which one is the better option, or suits you better.
- Quick-witted, the talent which gives 10 % more xp, seems a must-take in a game where the enemies are finite. Talents that everyone should take are generally better avoided in a game.
- Fleetfooted and Rosy Cheeks appear to be the same in their description.
- When I chose the talent which increased my overall health, I didn't start with full health.

General impressions and gameplay encounters
- When I shoot a fireball in a pond with fish, the water evaporates, but the fish keep swimming on the sand.
- I killed the two starting legonaires and the orcs on the beach. The legonaires whom I saved actually had a bad attitude towards me, even though they didn't see me kill the other two.
- The map resets everytime I load a game or go upstairs or downstairs in some areas, meaning I have to explore everything again.
- When I go up or down stairs/hatches etc., the other character teleports to a seemingly random spot in my vicinity instead of following me.
- I found a lot of the same items. (In my case maybe a dozen of the same amulet.)
- Amulets and ring can be sold for a substantial higher amount than weapons and the like. Even rings without any stats could be sold for over a 100.
- There are two ringslots, yet I could only equip one ring.
- It doesn't matter if you die because of traps, as long as the other character survives. This makes disarming them simply a case of triggering the trap with just one character.
- As soon as you have the healing spell, there is no more need for any other kind of out of combat healing.
- Slipping on a surface can cost someone a good 3 turns in combat. This felt a bit overpowered. Also, out of combat the whole slipping thing is very annoying.
- A lot of skills lack any sort of explanation. For example I had no idea what Inspire, the fighter skill, was supposed to do.
- In my experience, the game is too easy. I managed to beat a party of level 5 + 6 Orcs, led by a gigantic one, with my 2 level 4 characters.
- The inventory still has a long way to go, I'd love an autosort.
- Make Esc be able to close any open window, like crates or the journal, before going to the menu.
- I tried eating a fish, which gave my character a temporary intelligence boost. Since a higher intelligence means more ability points when you gain a level, this would mean that everyone would try and eat a fish just before that last bit of xp needed to gain a level. Most people will probably load again and again till they succeed. I'd make it a permanent one-time bonus or make it so temporary bonuses don't count to stuff like this.

Unbalanced features
- All the figther skills cost 5 ap, with a 4 turn cooldown. A lot of spells cost 3 ap, with a 1 turn cooldown. This combined with some other things (listed below), made me feel like a mage is the much stronger class at the moment.
- Intelligence governs how much ability points a character get each level. Since intelligence seems more important for a mage, this gives the mage a huge advantage. Being able to invest 3 points more each leven in for example fire spells, feels like a bit too much.
- Combine the above point with the intelligence requirment on rings and amulets and I see no reason not to start with a mage.

I think this is it for now. I hope that wasn't too boring a read. Once again, I really enjoyed my first few hours with the game. There is still a lot of progress to be made, but that's the point of an alpha.

Cheers.

Joined: Jul 2009
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Nice job, encountered a lot of the same bugs myself, still loving the game though!

Joined: Apr 2013
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EricB: Yeah, a great compilation! Perhaps you should repost this in the General Feedback Thread so that all of you valuable info just don't get overlooked?


I got Comment 33,333 at the legendary Larian KS for D:OS
Joined: Dec 2013
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Originally Posted by EricB WoOS

- If you go back to the menu in the creation screen, the game crashes.


This happened to me as well.

Originally Posted by EricB WoOS

- Maybe this was me, but for the life of me I couldn't figure out where the skills where located. So I couldn't choose starting skills, something I would expect when there is a custom option.


I was looking for some way to select skills in custom as well. It seems like it just carries over the skills from the class you had selected before you switched to custom. A custom option should really include skill selection.

Originally Posted by EricB WoOS

I killed the two starting legonaires and the orcs on the beach. The legonaires whom I saved actually had a bad attitude towards me, even though they didn't see me kill the other two.


The legionaries seem to have a bad attitudes toward me no matter what I have done. Whether you kill the two guards at the bridge or not doesn't really seem to matter.

Joined: Dec 2013
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Yea, those two guards are dumb, I sold items to them, then killed them and got all my items back.

The spoils of war I guess.

Last edited by dark; 18/12/13 05:02 PM.

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