Larian Banner: Baldur's Gate Patch 9
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Joined: Nov 2010
Location: VA
journeyman
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journeyman
Joined: Nov 2010
Location: VA
FPS drops sometimes out of the blue, from just walking around. Could be something loading outside the visible screen? (2 x GTX 680 in SLI, Quad Core etc). Runs flawlessly except for some random fps drops.

Dialogues need to be more intuitive. At this point very messy. Especially for a story line. When you talk to NPC when Journal is updated the link triggering the Journal update needs to be removed as a dialogue choice since its already in the Journal.

Too many NPCs have too many similar dialogue lines. Butter give them 1-2 lines but different from each other. Or just one line of misc dialogue. Or even better if NPC is just a villager and has no mission/quest make him say something in chat bubble instead of opening full dialogue window every time with every NPC.

(Alpha) Hopefully game will have more music tracks than in alpha smile.

(Alpha) Inventory badly needs a sorting option.

Money needs to count as players currency without taking whole inventory slot.

Potions need to have STAT/BONUS description in the tooltip. (Example: Minor Healing Potion: +50HP.)

Had 3 mushrooms and 2 empty flasks, for some reason I ended up with 2 poison flasks but 3 mushrooms were gone, not 2. 1sr potion took 1 mushroom, second potion took 2 mushrooms. Hmm, Something is amiss in potion crafting formulas.

Roderick joinparty script is messed up. No way to cancel out and party join interface is very unintuitive. Tried to chain him to existing party members (2) and wouldn't work. Couldn't cancel out either.

Map doesn't keep the open areas through save. If you load the game fog of war is reset again.

Dialogue with Orc Worrior outside the city West Gate loops on "What stone do you mean".

Screen doesn't scroll down, only does if mouse is on the either side of the ability bar. On the ability bar itself it won't scroll down(windowed mode). Game needs to have screen scroll also bound to arrow keys on the keyboard - its a standard biding for these types of games.

Double click on character portrait opens the Character window. It would be more intuitive if Right click would open character screen and double click on character portrait would center the screen on the character which portrait you clicked on. Right click does nothing right now.

During the dialogue camera needs to be locked and centered on the NPC you are speaking with.

Quest Journal needs to have "collapse/expand all" button. When you have many quests it gets messy. Would make sense it quests were at least sorted by Primary/Secondary/Side and were listed in their own sections/paragraphs.

Joined: Dec 2013
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Joined: Dec 2013
Not to sound like a dick. (course the moment you say that, you automatically sound like one.) But, most of the things on your list are not game bugs. But, features that could be implemented to enhance the game.

While I agree with many of the things mentioned here, they are not bugs in any way shape or form, but more general ideas of how to improve the game.

Joined: Apr 2013
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If not clear from Loranc's post (but I'm sure this is implied), all kind of constructive feedback is still definitely appreciated. Just a nomenclature thingy. wink


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Joined: Nov 2010
Location: VA
journeyman
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journeyman
Joined: Nov 2010
Location: VA
Most of the things I listed, except the certain bugs like in dialogues - those are standard things you would expect in a video game. If you don't think so then you didn't play enough games to notice those features. They are not MY conveniences, but the standard in games today. Call it gaming etiquette if you wish.

Like a "collpase/expand all" in Quest Journal its not of course game breaking but considering how many quests are in game it is mandatory to have in finished game version. That's why I consider it important to mention it this early Alpha.

Some things just need to be there for game not to feel amateurish. Imagine you have 57 active quests. Would you scroll through all of them or would you rather have mentioned sections where the quests are easily accessible without scrolling and searching through the messy interface?

Just an example.

Speaking the truth, walking through the certain window into a house with locked doors even though window has a closed windows graphics is not a bug either if you think of it in terms of 'breaking in through the window'.

There are things that are convenient, there are game breaking bugs but there are also things that supposed to be in game period.

I will list everything I find in game that in this or that way prevents me from enjoying it 100%. Its not always bugs, but things that just need to be in the game. Its like milk in the store, you buy it in a container, you don't want to see it in a plastic bag for example because containers are easier to store in refrigerator etc etc.

I'll break down my future posts - BUGS section and IMPROVEMENTS section.

Last edited by Dragomist; 20/12/13 03:44 PM.

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