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enthusiast
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enthusiast
Joined: Jun 2013
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You can find x4 tomatoes just before the beach right at the start where the orcs attacked - they're just on the corner of the cobbled area.
On this note: I cannot for the life of me find an anvil / furnace. Am I just missing something really obvious?
Also, metal / scale scraps? Can you make these? (Not found a file)
Those tomatoes are new to this build. Behind the locked house there is a furnace and anvil. Go up the stairs after the harbor and veer left past the fountain and behind that house you will find them. It seems that they have also cut back on the amount of loot you get because now most of the barrels/containers/crates are empty now. Or just bad roll on the random loot
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veteran
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veteran
Joined: Jan 2009
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This is neat: a magical "Hurtful Dagger" dropped, so I decided to try making an arrow shaft by combining it with a branch. I did NOT get an arrow shaft. The first time, I got a "Menaulion" spear, the second time I got an "Imp Spear".
EDIT: Wait, it was because it was a Dagger, not a Magical dagger. I found an ordinary dagger and got an Imp Spear as well. Looks like there's a difference when carving between dagger and knife.
Last edited by Stabbey; 20/01/14 01:08 AM. Reason: not the magic
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stranger
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stranger
Joined: Jan 2014
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I have a question about whetstones. Are they supposed to improve your weapon stats like in Skyrim or what? I tried dragging&dropping weapons on the one you can pickup (Warrior's tool), or the stationary one in Cyseal, nothing happens. Is my crafting skill too low or am I doing it wrong?
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veteran
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veteran
Joined: Aug 2009
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I think they are supposedto work like in Divine Divinity where you could sharpen/tune blade to increase stats.
Well, I hope so.
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enthusiast
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enthusiast
Joined: Jun 2013
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To use the pocket whetstone I needed to put 3 into craft.
EDIT: Also need 3 to use stationary whetstone.
Last edited by lokitrixter; 24/01/14 07:40 PM.
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old hand
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old hand
Joined: Dec 2003
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This is neat: a magical "Hurtful Dagger" dropped, so I decided to try making an arrow shaft by combining it with a branch. I did NOT get an arrow shaft. The first time, I got a "Menaulion" spear, the second time I got an "Imp Spear".
EDIT: Wait, it was because it was a Dagger, not a Magical dagger. I found an ordinary dagger and got an Imp Spear as well. Looks like there's a difference when carving between dagger and knife. Knife + branch = arrow shaft. Dagger + branch = spear. There is indeed a difference between daggers and knives when it comes to combinations. Oh, and yes, most item combos require a certain crafting skill. In a future update, your hero will say either "that will never work" for combos that don't do anything ever, or "I can't do that yet" if his crafting level is not high enough. So that at least that is clear.
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veteran
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veteran
Joined: Jan 2009
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Knife + branch = arrow shaft. Dagger + branch = spear. There is indeed a difference between daggers and knives when it comes to combinations.
Oh, and yes, most item combos require a certain crafting skill. In a future update, your hero will say either "that will never work" for combos that don't do anything ever, or "I can't do that yet" if his crafting level is not high enough. So that at least that is clear.
That's good to hear. Clear messages are helpful messages.
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veteran
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veteran
Joined: Jan 2014
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I'm confused about the whole process of improving leather armor by combining it with a mobile kitchen (and mail armor by combining it with an anvil). When you do it, the stats improve. Do it a few more times and the stats improve again. You can keep repeating this process and eventually it stops improving.
I find it odd that there appears to be no drawback to doing this. Thus, why wouldn't anyone just do it a few dozen times with the same piece of armor until they're sure they've maxed out the item's stats?
Also, why make players jump through those hoops to begin with? Without introducing a drawback or cost to this process it seems pointless not to give the player the best possible "buff" to the armor the first time they use an anvil or mobile kitchen to upgrade it.
I actually like the idea of having stages to these upgrades, and so my preference is that there be some kind of cost associated with each upgrade attempt.
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enthusiast
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enthusiast
Joined: Jun 2013
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I would hope that it would only go up if you had a higher craft level. So if you upgraded it at level 2 you can't upgrade again until 3.
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veteran
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veteran
Joined: Jan 2014
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The way it works right now is like this (using the warrior's starting tunic as an example)..
Starting stats: 4 armor, 5% crush, slash, and pierce resistance
If you combine it with the anvil enough times (even without leveling or changing your crafting skill level), eventually it becomes 5 armor, 10% crush, slash, and pierce resistance.
But you have to do it many times. Do it once and you'll get +5% to crush resistance. Do it a couple more times and you'll get +5% slash resistance. A few more times and you'll get +5% pierce resistance. A few more times and you'll get +1 to the armor.
Whether it improves beyond that with additional points in the crafting skill, I don't know. I just feel that whole setup is extremely odd; it keeps the player throwing the same tunic on the same anvil 20+ times trying to max it out.
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veteran
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veteran
Joined: Aug 2009
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IIRC in Divine Divinity every such improvement of the weapon/armor reduced durability.
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stranger
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stranger
Joined: Jan 2014
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Few very simple ones, but I didn't see them listed:
tomato + hammer= tomato sauce tomato sauce + dough= pizza dough pizza dough + oven= pizza (recipe in book next to drunk guards)
pillow + pocket knife= feathers
Lots of recipes found in a variety of books scattered around early in the game, too.
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enthusiast
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enthusiast
Joined: Jun 2013
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Thanks for the contribution although they were all listed on page one or two. This post was originated before the crafting books appeared in the game and we had to guess what worked. Still somethings that I'd like to know the uses of.
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stranger
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stranger
Joined: Jan 2014
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Appearently I'm too blind to see it but how does crafting work?
I read somewhere that it ist just to drag one item onto another but the only thing that happens is that these items change their inventory place. Is it just that I tried to combine the wrong items or am I missing sth.?
Thanks.
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enthusiast
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enthusiast
Joined: Jun 2013
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Some things require levels in crafting while others don't. If you have 0 in crafting then try pillow to knife.
Last edited by lokitrixter; 25/01/14 08:03 PM.
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stranger
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stranger
Joined: Jan 2014
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mushroom + empty potion flask = minor healing potion
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enthusiast
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enthusiast
Joined: Jun 2013
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Yes the brown "friendly" one makes healing pot. The red and white one "unfriendly" is poison. The others I'm not sure about.
The friendly/unfriendly moniker comes from the book in game.
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stranger
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stranger
Joined: Nov 2013
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A list I have cobbled together and found - some of the potion recipes don't seem to be working and I still can't repair. Armor: improving leather armor by combining it with a mobile kitchen (and mail armor by combining it with an anvil). When you do it, the stats improve. Do it a few more times and the stats improve again. You can keep repeating this process and eventually it stops improving. Cloth armor + leather scraps = leather armor (random) Leather armor + metal scraps = metal armor (random) Leather armor + scale scraps = scale armor (random) Cooking pot + hammer = Battered cooking pot (can only be worn on head) Needle and thread + 2xCloth scraps = Cloth armor Pumpkin + knife = Pumpkin helmet Log + knife = Wooden stake Leather scraps + anvil = Cloth armor Metal scraps + anvil = Metal armor Leather Armor + Mobile kitchen = crushing resistance +5% (first time) slashing resistance +5% (second time) (Could be random) Scale Armor + Anvil = crushing resistance and slashing resistance +5% (2-3 times to apply both) Mail Armor + Anvil = crushing resistance, slashing resistance and piercing resistance +5% (4-5 times to apply all)
MISC: Wool + wool = yarn Yarn + yarn = rope Log + axe = wood chips Wood chips + water= wood mush Mush of wood + furnace = Sheet of paper Feather + knife = quill Mortar and pestle + bones of any kind = Pouch (of crushed bones?) Animal hide + knife = Leather scraps Pillow + knife = Feather Feather + knife = Quill Quill + Ink pot = Ink pot and quill Ore of any kind + furnace = metal bar of any kind Jar + Beehive = Jar with honey washboard + washing tub = washing tube with a washboard (can sell - haven't figured anything else to do with it - can't clean)
Weapons: To use the pocket whetstone/stationary whetstone need 3 in craft (repair?). knife + wood branch = arrow shaft Sinew + Sinew = bow string Bow string + branch = bow Poison + arrow head = poison arrow head Branch + knife = Arrow shaft Tooth + knife = Arrowhead Antlers + knife = knockdown arrow head Arrow shaft + any arrow head = Arrow of any kind Branch + Nine inch nails = Branch with nails Branch + Branch = Quarterstaff (varies) Update: iron bar + furnace = steel bar Steel bar + anvil = weapon Iron bar + iron bar = large iron bar Large iron bar + anvil = 2 handed axe weapon Large iron bar + furnace = large steel bar Large steel bar + anvil = weapon Butter Knife + anvil = long dagger or rapier (gets better with lvl increase) Dagger + branch = spear.
Food Mortar and pestle + Grain = Flour Empty cup + Orange = Orange juice Empty cup + apple = apple juice Empty cup + water = cup of water cup of water + flour = Dough Bucket + well = Bucket with water Bucket with water + flour = Dough Cooking pot + campfire = Mobile kitchen (bug - shows as a ? sometimes in inventory sometimes outside inventory you can't throw it away or set it up) Fish or Raw Meat + Mobile kitchen = Dinner Pumpkin + Mobile kitchen = Pumpkin soup
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member
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member
Joined: Jan 2014
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**BUMP**
People spamming stuff, this thread is useful.
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stranger
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stranger
Joined: Apr 2013
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I'm really shamed to ask this but how do you combine stuff :)) .. for example how do you combine an empty cup with an orange or how do you combine an empty potion with a mushroom with an empty potion flask to make a minor healing potion.
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