|
veteran
|
OP
veteran
Joined: Aug 2009
|
Please?
Last edited by Kein; 17/01/14 06:12 PM.
|
|
|
|
stranger
|
stranger
Joined: Aug 2013
|
|
|
|
|
enthusiast
|
enthusiast
Joined: Sep 2011
|
Where is it lol. A huge patch of 750+MB and no idea what changed? :P not that it matters to me though. I haven't played this game for months.
EDIT: for sure, unarmed abilities were removed.
Last edited by henryv; 17/01/14 04:51 PM.
"There is no such thing as absolute freedom because we are still prisoners of society"
|
|
|
|
veteran
|
OP
veteran
Joined: Aug 2009
|
A huge patch of 750+MB and no idea what changed? Well, the steam sub for the game does not exist yet so they can't post it in news/client updates section ie normal way. We have to wait until someone from devs publish in on forums.
|
|
|
|
member
|
member
Joined: Dec 2010
|
Planning on playing this build tonight. Could someone make a new bug thread?
|
|
|
|
enthusiast
|
enthusiast
Joined: Sep 2011
|
There's a portal now for way point for aesthetics.
"There is no such thing as absolute freedom because we are still prisoners of society"
|
|
|
|
veteran
|
OP
veteran
Joined: Aug 2009
|
I don't mind me some aesthetics, haha.
|
|
|
|
enthusiast
|
enthusiast
Joined: Sep 2011
|
I just noticed that it's actually 1.0.87 not 1.0.86
"There is no such thing as absolute freedom because we are still prisoners of society"
|
|
|
|
veteran
|
veteran
Joined: Jan 2009
|
Some changes: - Your action points are determined differently on the first turn than they are on subsequent turns. On Turn 1, your starting AP is determined by your Speed. With high speed, you start out with a lot of AP. Every turn after the first, your AP is “Recovery AP”, which is based on your Constitution. Any AP that you don’t spend per turn will be shifted to the next turn – up to your Maximum AP cap.
Some skills will cost more Recovery AP than you get per turn, and so you’ll need a couple turns before you can cast them. Some skills can cost so much AP that you’ll need to save up several turns to use them, and can only cast them once per fight. - Enemies are definitely tougher and more numerous.
- The Zixzax trigger has been removed from the exits to Cyseal - because he is triggered from a certain story event.
Last edited by Stabbey; 17/01/14 09:28 PM. Reason: zixzax
|
|
|
|
addict
|
addict
Joined: Jun 2013
|
Yea, I'd like to see a changelog, because aside from some visual and combat improvements I don't know what bugs were fixed and what suggestions implemented, if any.
|
|
|
|
enthusiast
|
enthusiast
Joined: Sep 2011
|
Some changes: - Your action points are determined differently on the first turn than they are on subsequent turns. On Turn 1, your starting AP is determined by your Speed. With high speed, you start out with a lot of AP. Every turn after the first, your AP is “Recovery AP”, which is based on your Constitution. Any AP that you don’t spend per turn will be shifted to the next turn – up to your Maximum AP cap.Some skills will cost more Recovery AP than you get per turn, and so you’ll need a couple turns before you can cast them. Some skills can cost so much AP that you’ll need to save up several turns to use them, and can only cast them once per fight.
- Enemies are definitely tougher and more numerous.
- The Zixzax trigger has been removed from the exits to Cyseal.
This does make the speed stat irrelevant. I forot how it did in previous patches though. We need to emphasize on constitution now rather than speed. Although the other benefit of speed stat is initiative, I could only notice that we could only take one turn per player. I have to do further testing for this. I had my scarlett going for all speed per level.
"There is no such thing as absolute freedom because we are still prisoners of society"
|
|
|
|
member
|
member
Joined: Feb 2013
|
I like the new polish, but would be nice to have the option to turn shadows off rather than just low.
So far it looks like the 2 guards you run into on the beach no longer turn invisible when escorting you.
I think there should be no stat for initiative, just a base, or a very small innate bonus based simply off class perhaps as one does tend to ignore more important combat skill stats in lieu of just being able to do more per turn.
Don't want my wizard to have 100 speed or 100 con and only 8 int Don't want my warrior to have 50 speed, 50 con and 5 str either, lol
Last edited by Von_Rotten; 17/01/14 06:15 PM.
I pledged and all I got was this lousy awesome game!
|
|
|
|
addict
|
addict
Joined: Jun 2013
|
Hmm, I seem to recall there was something for the Wizard class that did the same thing as Way of the Warrior and Way of the Ranger. Now it's gone. Strange. And Sourcery still an enigma. Btw, you can dig up chests now, apparently. I dug one up at the beach.
Last edited by Aramintai; 17/01/14 06:13 PM.
|
|
|
|
veteran
|
OP
veteran
Joined: Aug 2009
|
I just noticed that it's actually 1.0.87 not 1.0.86 The file version is 1.0.86.0 weird. But updated, yes
|
|
|
|
veteran
|
veteran
Joined: Jan 2009
|
There was a tiny 25 MB patch to update from 1.0.86 to 1.0.87.
Some abilities have been removed (Field Medic, Battle Magic, Defensive Magic, Summoning Magic, Slayer). Abilities also require more than one ability point to increase.
Sourcery does nothing until a certain plot point, Aramintai, which probably isn't in the Alpha. Yes, it should be locked until then, but it is not currently.
|
|
|
|
addict
|
addict
Joined: Jun 2013
|
There was a tiny 25 MB patch to update from 1.0.86 to 1.0.87.
Some abilities have been removed (Field Medic, Battle Magic, Defensive Magic, Summoning Magic, Slayer). Abilities also require more than one ability point to increase.
Sourcery does nothing until a certain plot point, Aramintai, which probably isn't in the Alpha. Yes, it should be locked until then, but it is not currently. Ok, Wizard now seems to be lacking quite a few abilites while other classes do not. Interesting. And also raises a question again - intelligence still supposed to give you more points and since the wizard class doesn't have too many abilities now, he still looks to be OP. Or maybe it's a hint to multiclass?
|
|
|
|
enthusiast
|
enthusiast
Joined: Sep 2011
|
I like the new polish, but would be nice to have the option to turn shadows off rather than just low.
So far it looks like the 2 guards you run into on the beach no longer turn invisible when escorting you.
I think there should be no stat for initiative, just a base, or a very small innate bonus based simply off class perhaps as one does tend to ignore more important combat skill stats in lieu of just being able to do more per turn.
Don't want my wizard to have 100 speed or 100 con and only 8 int Don't want my warrior to have 50 speed, 50 con and 5 str either, lol Well, tooltip for initiative tells it all now. Also, noticed the other abilities does not give the benefits for the initiative. ![[Linked Image]](http://i42.tinypic.com/2q3rzuu.jpg) Basically, speed is just relevant at the START of the battle not throughout. So, when you expect a boss fight or a long drawn out battle due to an enemy having gazzillion HP, speed is quite irrelevant.
"There is no such thing as absolute freedom because we are still prisoners of society"
|
|
|
|
stranger
|
stranger
Joined: Dec 2013
|
Another change:
It now automatically uses the nVidia GPU instead of the Intel integrated GPU on a nVidia Optimus laptop.
|
|
|
|
old hand
|
old hand
Joined: Dec 2013
|
A friend tells me that the game now properly stores the explored map in saved games. Big quality of life fix there.
|
|
|
|
enthusiast
|
enthusiast
Joined: Aug 2008
|
Sorry for not having a more detailed changelist right now, we were really busy getting everything ready before getting the green light to go live on steam. There is still the known issues list at http://www.divinityoriginalsin.com/issues.html , which received a small update. There is no detailed changelist ready yet, but it might still be coming, when we have time to breathe. ZixZax is still up to his regular antics by the way, you just have to entice him enough for him to come out  . And if you do get to the shelter plane, there are some small changes there as well.
|
|
|
|
|