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#478443 18/01/14 03:08 AM
Joined: Apr 2013
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I was showing the game to a friend of mine the other day, and he pointed out something as a potential deal breaker for him that I had never noticed before. For him, however, it was enough to prevent him to from buying the game, so I figured I'd put it up here for the team to consider, don't know how much time it would take to implement.

Quivers - My friend pointed out that archers in the game - at least the ranger and any archers we came across - are not equipped with quivers, which creates a break in immersion. I know in the grand scheme of things one sale isn't too much, but he may not be the only one bothered by this, so maybe you guys should consider implementing quivers for archers.

Jonlevir #478456 18/01/14 05:36 AM
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The game does at least have models for quivers in them, you can see them at the arrow merchant. It is a little ridiculous that a thing like that would be a deal-breaker, though, since you have infinite normal arrows anyway.

Stabbey #478530 18/01/14 01:47 PM
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It wasn't the fact that arrows were or weren't tracked that was the deal-breaker, it was that the characters looked like they were pulling arrows out of thin air to fire. It's an immersion breaking thing that has bugged him in other games. I did have a hazy recollection of quiver models being in the game, and he very logically asked why the characters didn't start out with just a very basic one if quivers were implemented in the game already. It's a suggestion that makes sense to me, because if you have a basic bow, then you're going to have a basic quiver, and pulling arrows out of thin air is a bit silly.


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