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veteran
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veteran
Joined: Jan 2009
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They have to save some stuff for expansions and patches.
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stranger
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stranger
Joined: Jun 2014
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Just chiming in to say I'd love for dual wield to be added to the game.
I always prefer to play the rogue/assassin-type and it just feels wrong to not have two daggers.
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member
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member
Joined: Jun 2014
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Rogues have two daggers.
It's not clear and you're not able to equip 2 separate daggers to gain extra stats or whatnot, but with no shield you attack twice per action - and see two daggers hit.
But it would be nice if this was made clearer on the items and on damage shown on your character sheet.
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stranger
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stranger
Joined: Jun 2014
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Rogues have two daggers.
It's not clear and you're not able to equip 2 separate daggers to gain extra stats or whatnot, but with no shield you attack twice per action - and see two daggers hit.
But it would be nice if this was made clearer on the items and on damage shown on your character sheet. Really? Do you only see the second dagger in combat then? Because I just started a new game with a rogue and shadowblade and none of them had two dagger that I could see.
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member
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member
Joined: Jun 2014
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When you strike a foe with a dagger and no shield equipped, you see a one-two combo each time you strike, plus the damage from each blow shows up.
What you don't get to see is a guy/girl carrying twin daggers. I'd suggest you campaign to get all daggers changed to "pair of daggers" so it shows up as such, doesn't allow shields used, damage is listed as half but shows it hits twice per attack etc.
Because that'd be awesome!
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stranger
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stranger
Joined: Jun 2014
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True, that would be enough for me at least.
I'm not so much worried about balance or min/maxing, I just want my char to carry around a dagger in each hand.
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stranger
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stranger
Joined: Jun 2014
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What bothers me is that in order to wield a dagger and a shield, you have to devote Attribute points to both DEX and STR even though you can really only afford to have one high stat (as opposed to two medium ones) if you want the best high-level equipment.
They need a Trait which says "Shields require DEX to equip rather than STR." They can probably add in something about having only one swing per attack while a shield is equipped. But maybe not, if they want dagger to be awesome.
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veteran
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veteran
Joined: Jan 2009
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With all this talk about "the animation shows thrusts with both hands", I went and took a closer look, from multiple angles, including top-down. When you stab someone and it hits, this is what happens:
The left hand comes up and shoves the target, then the right hand comes across to the left side and stabs the target, then the right hand thrusts into the right side.
So at least one of the animations, when you look at it, actually does show the attacker only using the right hand dagger to stab. There might be a second animation, I'll have to check more carefully.
Last edited by Stabbey; 27/06/14 01:37 PM. Reason: second animation?
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old hand
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old hand
Joined: Jan 2011
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youre all taking this dual wielding stufff WAYY too seriously. it blows my mind that its not in the game. so as a rogue, are you saying i should use a shield with my dagger??? thats ridiculous. ITS A FREAKING FANTASTY GAME. "dual wielding is sooo unnrealistic" get a grip! Dual Wield simulation. Double up on main hand attacks. Oh the game already does that. But I do love your post, Pete Jennings recap: 1.youre all taking this dual wielding stufff WAYY too seriouslyOk, you are right we should all chill. 2. it blows my mind that its not in the game.My Too Seriously detector is starting to make noises. How can this be? The person who proclaimed we shouldn't be too serious, is blowing their own mind now. 3. so as a rogue, are you saying i should use a shield with my dagger??? thats ridiculousI... Must... Not... Take... This... To... SERIOUSLY!!! AHHH! 4. ITS A FREAKING FANTASTY GAME. Get a grip!Red Alert! Red Alert! Serious stuff here. ALL CAPS MUST BE USED! Now perhaps you are just having fun here, as I am. It is hard to read sarcasm, especially without sarcasm indicators. But I did enjoy your post of "not taking it too seriously" and then busting a nut. 
Last edited by Horrorscope; 27/06/14 02:13 PM.
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journeyman
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journeyman
Joined: Mar 2014
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They need a Trait which says "Shields require DEX to equip rather than STR." They can probably add in something about having only one swing per attack while a shield is equipped. But maybe not, if they want dagger to be awesome. Or they can change dagger to "daggers" and made them two-handed. A simple and elegant solution.
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apprentice
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apprentice
Joined: Jun 2014
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Rogues have two daggers.
It's not clear and you're not able to equip 2 separate daggers to gain extra stats or whatnot, but with no shield you attack twice per action - and see two daggers hit. Larian. THANK YOU. For ages I've been looking for an RPG where you could viably use a weapon in one hand without needing a shield or another weapon in the other hand, this is so cool! I personally think dual wielding has been done to death in games lately (I'm not against having the option though, it just annoys me when you HAVE to dual wield to be viable)
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journeyman
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journeyman
Joined: Mar 2014
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For ages I've been looking for an RPG where you could viably use a weapon in one hand without needing a shield or another weapon in the other hand, this is so cool! Who said that you do not need a shield? Everybody using dagger and better or worse shield. It's stupid not use empty hand when game does not have any one-hand specialization or bonus. But daggers need dexterity and shields need strength. So specializing in daggers has a big disadvantage. Therefore no, in this RPG you couldnt "viably" use a weapon in one hand without needing a shield or another weapon.
Last edited by Edvin; 28/06/14 07:48 AM.
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apprentice
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apprentice
Joined: Feb 2014
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If you equip a shield you lose the 2nd attack, effectively giving you half the damage you have without a shield.
So technically we already have duel wield in the sense of 2 attacks, we just cant equip an actual 2nd weapon in the off hand.
I would like to see a dagger in each hand though but that is just a cosmetic tbh.
Two daggers would also give a fair amount of +stats which may imbalance the class.
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veteran
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veteran
Joined: Jan 2009
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If you equip a shield you lose the 2nd attack, effectively giving you half the damage you have without a shield. That's completely wrong. I know because I specifically tested it on request. With a shield equipped, you do one attack. Without a shield equipped, you still do one attack, but the damage/absorption is displayed as being split into two attacks, but the total damage dealt and absorbed is the same, shield or not. (And as I said five posts up, when I actually zoomed in to watch the attack, I saw that the left hand shoves, and the right hand was the one which attacked twice with the dagger.)
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journeyman
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journeyman
Joined: Mar 2014
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10000 Views ! Dual wielding Mafia is still popular 
Last edited by Edvin; 28/06/14 07:53 PM.
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stranger
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stranger
Joined: Jul 2014
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Actually in eastern cultures dual-wielding of weapons has been vastly utilized and has been used proficiently in 1 vs many situations. In my opinion it would be kinda easy to balance in the game, many ways to make it viable.
By the way has somebody made an inquiry about on hit chances? i mean, some weapons have say 15% chance to poison the target, if i don't use a shield with the dagger do those chances double?(if not i believe it wouldn't be too ugly to make it so it would give some sort of viability to not having a shield)
Last edited by Federico93; 06/07/14 03:45 PM.
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stranger
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stranger
Joined: Jul 2014
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I'm still waiting for the gog release, so i can't check how the animations in the game are, but if there is a block Animation with a shield, my "lazy/easy" solution would be to make dual wielding or shield a cosmetic/roleplay choice. just to create a parrying dagger skin for the shield and *ta da* the blocking gets to a deflecting with a parrying dagger
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apprentice
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apprentice
Joined: Apr 2014
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Actually in eastern cultures dual-wielding of weapons has been vastly utilized and has been used proficiently in 1 vs many situations. In my opinion it would be kinda easy to balance in the game, many ways to make it viable. I think you may be referring to Eskrima, of which a few styles involve the use of two identical weapons (such as sticks or knives). This is still practiced today in the Philippines.
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stranger
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stranger
Joined: Jul 2014
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I would be really happy to see dual wielding for Rogue at least. I wonder if Devs aware of that some people really looking forward to seeing dual wielding dex chracters.BTW I'm a huge fun of Artemis Entreri. Are there any latest and final news about this situation, thank you and sorry for my bad English 
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member
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member
Joined: Jun 2014
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All of these kids wanting dual wielding. ![[Linked Image]](http://www.rebellesociety.com/wp-content/uploads/2013/08/disappointment.jpg) Look here, dual wielding both looks silly, is impractical even in a fantasy setting and does absolutely nothing to spice up combat apart from making you look like "le epic ninja xDDDD". If there is something that deserves to be added is a monk type skill tree, which focuses on unarmed combat, at least that can be justified in fantasy, unlike gimping yourself by using two weapons.
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Moderated by ForkTong, gbnf, Issh, Kurnster, Larian_QA, LarSeb, Lar_q, Lynn, Monodon, Raze, Stephen_Larian
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