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Joined: Jan 2014
Gyson Offline OP
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Co-op dialogues are not working correctly in multiplayer. When the two player-controlled characters have a conversation between themselves in a multiplayer session, the conversation closes and vanishes the moment the final line of dialogue has been chosen by one of the players. The result is that this line of dialogue (and the outcome) is never seen by the other player.

Here's an example of a made up dialogue:

Player 1 says, "I think we should have pizza tonight."
- Player 2 option A: I love pizza! Let's do it!
- Player 2 option B: I'm feeling more like fish.

Player 2 says, "I'm feeling more like fish."
- Player 1 option A: We had fish for lunch! Mix it up a little!
- Player 1 option B: Fine. Fish it is then.

Player 1 says, "We had fish for lunch! Mix it up a little!"

The line I colored red is where the failure happens. The moment Player 1 chooses that response the dialogue box between the two characters immediately closes. It is never updated into the dialogue for either character, and the resolution of the discussion (e.g. Player 2 saying "Fine, make it a pepperoni pizza and you win") is never seen by either player.

Co-op dialogues during a single player session (where one player is controlling both characters) do not have this problem. During single player sessions the exchange of dialogue plays out just fine to its intended conclusion.

Last edited by Gyson; 20/01/14 05:40 PM.
Joined: Jan 2014
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stranger
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I can confirm this bug. Player choice of final line of dialogue is not displayed to other player and dialogue is immediately dismissed.

Similar issues also exist with respect to conversations turning two-player in the middle, and players unable to 'join' discussions the other player is having (probably by design, but the dual-dialogue works so well it feels buggy when it doesn't happen!)

Will document these properly once I've done some more testing

Last edited by linamishima; 20/01/14 07:27 PM.
Joined: Jan 2014
Location: Sacramento, CA
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stranger
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Location: Sacramento, CA
I've noticed this also. Can confirm.

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D
apprentice
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Same here. Happens on every conversation.

Joined: Jan 2011
old hand
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old hand
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Should be a dialog box each player can pull up to view all conversations in coop, for review if needed. Overall a good bit of polish needs to be applied here.

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stranger
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*nods*

Or just a confirm button to end the dialogue that closes the window when both players are done reading.

Joined: Dec 2013
G
stranger
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Also confirming the bug. What's strange is one or two dialogues have a debate end with one player taking over and you get to see them say "We'll do as I say" or whatever, but not see what was said directly before that. Don't know why agreements immediately dissipate.

Joined: Jan 2011
old hand
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Talking to one NPC and another player going into a Vendor (especially the Spellbook one) I get popped into that store instead of continuing talks with the NPC.


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