Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#479148 21/01/14 12:35 AM
Joined: Jan 2014
Sunrise Offline OP
stranger
OP Offline
stranger
Joined: Jan 2014
I saw in a few threads ppl talking about movement speed and i think we all are a bit unhappy the way it is now. So i wanted to create a thread where we maybe could discuss about what could be done here.

I mean why don't we have speed buffs already ?
I would suggest that the devs surely thought about it and maybe there is a meaning why we don't have it or they still think of a way how to do it.

Some talk about increasing the base movement speed and some talk about a buff, maybe like an entchantment or a stance?

Sure that would be a way but would'nt this a bit easy or lame ?
Cause we see it like that in almost every game.....


My Idea:

This game has so wonderful ways of combining skills especially for mages. So why not making a increased movement speed system based on that? That way, we had a good explanation, why this skill is usefull within and out of combat at once.

For example, we could take a air mage and give him some kind of "Storm-Skill". When casting this storm-skill, we can define in which direction the wind will blow and the weather will change similar to the "Rain-Skill".

While walking in that direction, the movement speed is increased. While walking in the opposite direction the movement speed is reduced. When you walk in neither of both directions, the speed is normal.

For combat, this could mean that chars that run in the same direction as the wind blows consume less ap for moving and chars that move in the opposite direction use up more ap to walk.

This would make running away from battles a lot easier, cause enemys cannot properly hunt after you and will give up faster their chase after you.
There are so many things you could combine that with....

For example, ppl fall to the ground when running over ice but when they do that within this storm while running in the direction as the wind blows, they run faster and fall even harder to the ground and get knocked 2 rounds? Or recieve dmg from that hard knockdown ? And chars running in the opposite direction, run slower and because of that, they cannot be knocked from the water on the ground.

Or it could make ranger shots stronger cause the arrows would fly better and get a penalty against the wind?
Or combining rain and storm could spread the water on the ground even more.

i mean it's just an idea...
What you think ? or maybe you guys have other ideas laugh.

Joined: Jan 2014
Location: Chicago
member
Offline
member
Joined: Jan 2014
Location: Chicago
That seems like a pretty big hassle to fix what is ultimately a convenience problem with move speed. In that sense it just replaces one frustration with another one.

I think there should just be a sprint toggle or something, where if you get into combat while sprinting it eats half of your initial AP or something to prevent people from running wildly in dangerous areas.

Or just increasing move speed in general and calling it a day. I'm perfectly happy with that too.

Joined: Jan 2014
Sunrise Offline OP
stranger
OP Offline
stranger
Joined: Jan 2014
Originally Posted by YoungFreshNewbie
That seems like a pretty big hassle to fix what is ultimately a convenience problem with move speed. In that sense it just replaces one frustration with another one.


Yeah i can imagine that this would be hard to do and your probably right with the hassle. Something like that had probably the potential of sprouting bugs like my cat it's fleas hahaha xD.

Joined: Jan 2011
old hand
Offline
old hand
Joined: Jan 2011
Even 1.25 x speed bump would help. I used cheat engine and do a 1.5x. It is just nicer getting from A to B a bit faster. Since the game doesn't have a lot of hand holding, you can really spend a lot of time just moving around.

Joined: Jan 2014
Sunrise Offline OP
stranger
OP Offline
stranger
Joined: Jan 2014
Oh and i forgot.... can anyone tell me why we have an attribute thats increasing movement speed?
It's totally useless in my eyes.

It only counts for one char but you have a group of companions. Unless you raise that with every char this one char will always run them away. As if they don't do it already without increased movement speed ^^.

And when they make it someday so, that the leading char is'nt running away from it's group, the increased movement speed had no sense anyway.

So i guess it would be better erasing this attribute and take only increased movement speed solutions from which the whole group has a benefit.

Last edited by Sunrise; 21/01/14 01:23 AM.
Joined: Jan 2014
Location: Chicago
member
Offline
member
Joined: Jan 2014
Location: Chicago
It's actually not useless, because as far as I can tell, it affects how far you can move with 1 AP. I wasn't clearly making sure this was the case, though, but I am pretty sure it does this.

That extra distance is effectively an AP discount on movement in combat, which will likely be highly important for kiting and other long range strategies.

Joined: Jan 2014
veteran
Offline
veteran
Joined: Jan 2014
Originally Posted by Sunrise
I saw in a few threads ppl talking about movement speed and i think we all are a bit unhappy the way it is now.


Are you referring to the movement speed outside of combat? I actually really like the speed. I mean I *really* like it. I feel the characters have some real weight to their movements and aren't just zipping around everywhere. It was one of the first things I noticed when I tried out the game.

Joined: Jan 2014
P
stranger
Offline
stranger
P
Joined: Jan 2014
I have been enjoying the alpha. But I agree with the poster a few things bother me. The game feels slow paced with the current move speed. I also would like to click and have my character move there and not have to hold it down (maybe I am missing a setting). Generally it just feels kind of sluggish. I would love to just see a generally speed increase on land/speed movement.

Also sometimes the items seem hard to find with the alt key... not all items tend to show up. Even flavor items... if they can be picked up have them show up when alt is pressed smile

Thanks again for letting us check this out early!

Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada

You can click to have your character move to a specific spot. Holding the mouse button down has them move in the direction of the cursor.

If that doesn't work for you, some people have had issues with clicking in general not being reliably captured. I have not had a problem moving outside combat (a couple times I've needed to double click to move during combat), though sometimes when trying to open containers I move them instead.

Joined: Jan 2014
L
stranger
Offline
stranger
L
Joined: Jan 2014
An increase in movement speed outside combat would be greatly welcomed! Right now it just feels so slow, and for someone who have to explore every corner of the world it can get frustrating with the slow movement speed

Joined: Jan 2014
Sunrise Offline OP
stranger
OP Offline
stranger
Joined: Jan 2014
Originally Posted by YoungFreshNewbie
It's actually not useless, because as far as I can tell, it affects how far you can move with 1 AP. I wasn't clearly making sure this was the case, though, but I am pretty sure it does this.


Okay have'nt noticed this ^^.
Still ... i find it stupid that this also increases movement speed. That has not really a use, cause the group has to stick together.

Maybe splitting it in half, so that this attribute only will affect your ap consumption in battle while walking and calling it "endurance" instead of "movement speed".

Outside of combat, like you said, we maybe could have a run-button. How far we could run would be determined by the "endurance" attribute.

-----------------
EDIT:
Oh wait, we had the same problem here again. That every char had a different endurance value and therefor would be faster or slower exhausted than his teamates. damn and i thought it would be good idea haha xD.
-----------------

Originally Posted by Gyson

Are you referring to the movement speed outside of combat?


Overall movement speed, yes smile.

Last edited by Sunrise; 21/01/14 11:23 AM.
Joined: Jan 2014
veteran
Offline
veteran
Joined: Jan 2014
Originally Posted by Sunrise

Originally Posted by Gyson

Are you referring to the movement speed outside of combat?

Overall movement speed, yes smile.

I was paying extra attention to the movement speed during the last session. The walking speed is perfect, in my opinion. The running speed is actually a little too fast, to the point where there's sliding happening with each animated step.

Now, I accept that this is the norm in these types of games because few players want to move at a realistic running speed. However, my point is it's already faster than a realistic run speed. Any faster and it's going to look really unrealistic, especially indoors where the current running speed is pushing the limits of "too fast".

Sure, I found myself wishing I could move faster when I was traveling back and forth over areas I had already covered (who wouldn't?). But I don't want to make permanent changes to the speed just because I got a little impatient repeatedly covering the same ground.

That said, if the developers want to add in boots with a movement-speed buff, or potions to the same effect.. something that's optional to use without increasing the speed for everyone, then I'm all for that.

Joined: Jan 2014
Location: Chicago
member
Offline
member
Joined: Jan 2014
Location: Chicago
You know... we could just add more waypoints. I'm not sure why I didn't think of that earlier... Or at least move them around so that they're more useful. One in the very center of the first town would be nice, as well as one just outside each gate or some such.

That way, town travel is always fast and easy for the most part, and we don't need to have the problem of sliding around, as Gyson commented about above me.

Joined: Jan 2009
veteran
Offline
veteran
Joined: Jan 2009
There should definitely be a waypoint near the Lighthouse. I wouldn't mind another one near Cyseal market too.


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5