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luckyme Offline OP
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ing to accomodate up to four players

iirc the idea was that two extra players can join an already existing game, find loot and assist in tb combat

but insofar as quests and story, will not have any impact

is this still going to be A Thing? is it already? i haven't tried. but i would pick this game up again for other friends if it were to support two other people

Last edited by luckyme; 23/01/14 05:12 AM.
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luckyme Offline OP
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here we go

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- The real focus is on Divinity: Original Sin being a two-player experience, but up to two other friends can join the game as "recruits" ; these characters are fully customizeable and can collect loot, however, they will not have input into the story


http://www.co-optimus.com/article/8...clarified-by-larian-studios-founder.html

Quote
Genre: Turn-based RPG
Players: Cooperative, up to 4 players
Official website: http://www.divinityoriginalsin.com
Visit our forums: Divinity: Original Sin - Forums


http://www.larian.com/divinityoriginalsin.php

so what's the news on this front?

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I think they suggested that the engine could support it, but afaik it isn't implemented. A lot of people are keen on adding the functionality through the editor though, so keep an eye on things.

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The main game will focus on 2 player co-op. The editor supports writing dialog, etc, for additional players, so there will eventually be mods geared towards 4 players.

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Those topics about another 2 as recruits were early on if I recall correctly, we'll have to wait and see if that at least will be implemented for full release, but at this point I wouldn't hold my breath on that front.

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luckyme Offline OP
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sweet

in my coop game we have another two npcs in our party anyway. may be slightly elusive and i'm no game developer but it seems like it shouldn't be too hard to enable those as player slots (in as much as the network framework/game mechanics are mostly already there)


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