Larian Banner: Baldur's Gate Patch 9
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#479701 23/01/14 11:41 AM
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Bug - Mechanics

Priority - Medium

It was mentioned that AC / armour had been tweaked - not seeing this in action, starting bow does 1-4 damage on all the pre-town gate mobs. (Advertised - 5-12?).

As an aside - given that there's no mana mechanics now, having the special arrows as fungible is incredibly cruel / unbalanced. At the very least, they should come in quivers with x20 (x12 bolts) uses each. i.e. 1 special arrow item = 20 charges. At the moment, the incentive to use them just doesn't add up.

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Bug - Loot tables

Priority - Low

Reward chest from throwing giant clam into the ocean can be empty. Looking for other 'generated' chests to see if they're not connected to loot tables. Will restart a game to see if this is a one off.

[Edit]

Tested again - got a single light healing potion, so it's random. Random loot tables with a chance at no items? Ugh.

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Bug - Character generation

Priority - Low

The male character initially gets x1 resurrect scroll as starting gear (I think?). If you swap classes on both characters (female wizard > ranger, male wizard > fighter > wizard) you no longer get this.

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Bug - Character generation

Priority - Low

Selecting the "Big and Better" perk (+1 stat) in character generation doesn't give you the +1 to spend. I suspect this won't be available straight off the bat, but interesting.

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Bug - Content

Priority - Medium / High

Already been mentioned, but choosing to fight the initial drunk soldiers is now suicidal. However, due to the level =/> 2, you can enjoy unlimited respawns to chip away at them because your second character is coded not to die under level 2. Totally ruins the entire immersion straight off the bat. They also drop no gear, which is a bit meh.

Solution - since they're drunk, they should have massive penalties to hit and their level lowered?

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Bug - Mechanics

Priority - Medium

Again, it has been mentioned that spells / arrows use LoS targeting, and ignore barriers / other mobs, however it also has issues with heights. In the orc beach assault, attempting to shoot downwards from the road/spur onto the beach (targeting the shaman) results in your arrows impacting the road if you're slightly to the right hand side, because the engine is calcing a direct line from your higher position to a lower position, resulting in the angle being steep enough to impact the terrain i.e. the road / spur has a raised middle and your arrows will not arc at all.

At the very least, LoS should calc this and report that you can't shoot (a better fix would be that arrows have an arc targeting, but...)

Last edited by SteamUser; 23/01/14 12:08 PM.
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Originally Posted by SteamUser
It was mentioned that AC / armour had been tweaked - not seeing this in action, starting bow does 1-4 damage on all the pre-town gate mobs. (Advertised - 5-12?).

The tweak helped for mid-late alpha, but yea the beginning is still woefully weak

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Originally Posted by SteamUser
Bug - Mechanics

Priority - Medium

It was mentioned that AC / armour had been tweaked - not seeing this in action, starting bow does 1-4 damage on all the pre-town gate mobs. (Advertised - 5-12?).

As an aside - given that there's no mana mechanics now, having the special arrows as fungible is incredibly cruel / unbalanced. At the very least, they should come in quivers with x20 (x12 bolts) uses each. i.e. 1 special arrow item = 20 charges. At the moment, the incentive to use them just doesn't add up.


Well, 5-10 charges maybe, but 20 seems a bit high.

Quote

Bug - Loot tables

Priority - Low

Reward chest from throwing giant clam into the ocean can be empty. Looking for other 'generated' chests to see if they're not connected to loot tables. Will restart a game to see if this is a one off.

[Edit]

Tested again - got a single light healing potion, so it's random. Random loot tables with a chance at no items? Ugh.


I've seen that happen to me, but only once, so the chance of no items is at least low. I can report that the buried chest near the bridge guards also once had no items in it.


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Originally Posted by SteamUser

Bug - Character generation

Priority - Low

Selecting the "Big and Better" perk (+1 stat) in character generation doesn't give you the +1 to spend. I suspect this won't be available straight off the bat, but interesting.


When you complete character customization and actually enter the game world (where the initial dialogue between your two characters begins) that extra stat point is immediately available for placement. You just have to open up your inventory and assign it.

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Looks like a new hotfix dropped. Curious to see what the changes are.

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I confirmed a bug from the docgotgame twitch.tv stream. The Barracks-prison stairs are flagged as owned, so when you try to leave, a Legionnaire tells you to keep your hands to yourself. The real problem is that if you go to the prison and get two warnings not to touch things, then take the stairs to leave, when you enter the Barracks, a Legionnaire (who isn't upstairs) tells you that he's going to dispense summary justice on you.

That would probably start combat, but the guy who is starting combat isn't on the same map. The game starts lagging to basically 1 FPS or less and it becomes unplayable, and you have to kill the program with task manager or something.


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