Larian Banner: Baldur's Gate Patch 9
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#479706 23/01/14 12:01 PM
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CroMoX Offline OP
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I will continue to update this as I find them or remember what I have found.

BUGS:

~ Quest Marker disappears after doing a few sub-point within a quest. I'm not sure if this was intentional or not, but it is kind of annoying having a quest marker and then it disappears.

~ Under the quests window that tells you all the information you have found out so far about the quest, you can click on the quest and it puts the quest marker on. Is this meant to create a marker on the map, if so it is currently not working as nothing appears. If it is just for the user to know what quest they want to do (like a tab within a book), then I don't find it useful myself.

~ The Mage can use teleport to move characters over the wall into places that are not accessible normally, without doing something. For example I couldn't find a way to get into the room where the bloody dagger was for the quest involving Esmeralda, so I teleported my character in there and was able to grab the dagger prematurely.

~ When I put an item on a hot-key I cannot remove it without putting another ability or item over the hotkey or using the item.

~ If you have to many options to talk about within a conversation (I think it's 10), you cannot scroll down so you can leave the conversation, so you have to quickly click an option then scroll down and click the leave conversation option.

Feature:

~ This is one thing that has annoyed me about the game is once I get into a fight with someone I cannot regain their trust (or ally them), and I think a feature like this should be implemented because it is annoying if I get in a fight with someone that is meant to be involved with a quest and then I cannot finish the quest. I think a bribe of money or gift should be allowed within combat against certain NPCs. If this is already a feature could someone please let me know.

SIDE-NOTE:

Thank you to the developers for making such a nice game, while I get annoyed at the current learning curve (such as finding where stuff is) I have found myself always coming back for more. Keep up the good work.

Last edited by CroMoX; 23/01/14 12:02 PM.
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When the quest marker icon is in the book, it puts an icon on the map/minimap for me. Maybe you aren't zoomed out enough to see it.

It's not just Teleport and Pheonix Dive: You can also use the Warrior's Rush to move through doors and solid walls.

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I don't get quest markers on the map, either.

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I'm fully zoomed out on the map, and I cannot see any quest markers, unless someone says "I will put a marker on your map for you", then non appear, whether I mark the quest in the actual Log or not.

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I thought no quest markers unless an npc stated where you were meant to go was the point? Players were meant to manage the rest no? If this is unintended behavior I'll look into it.

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It might indeed be the case that the markers only appear for certain quests. I'll test that out a bit with a few quests.

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I experienced going into a house opened the door and then found things then when I went to go back out the doors are lock so im kinda stuck in the house lol

Last edited by trexy; 24/01/14 02:47 AM.
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Love the game. Spending way too much time on it already.

A few small bugs (I think):

1) After using a sword to 1/100 durability my damage understandably dropped to zero. However, after switching to another, undamaged sword, my damage continued to be zero. When I switched to a third undamaged weapon (not sure if it matters, but this time it was a mace), my damage was fine.

2) (SPOILER) Game crashes when being transported back to the lighthouse after the dialogue with ghost in black cove.

3) This is posted elsewhere, as well, but progress made in previous saves (both quick saves and manual) leak into new games. For example, when talking with Arhu for the first time, he will give you quest conclusion dialogue from previous games. Erasing ALL previous saves fixes the issue.

4) Several clothing items are not appearing on the characters. I think this might just due to place-holders with skins that aren't in alpha.

This game really brings me back to the Ultima days smile



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