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Stabbey Offline OP
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I came to this conclusion after a recent session. The "starter" undead encounter near the west gate ended with both Roderick and Scarlett dead on the ground, and they did not get up once combat was over (as will be the case in the final game, I assume). Madora and Jahan were both fine though. Jahan did have a single Resurrection scroll, so I sent them into town.

Incidentally, I hadn't done the "Fish thief" event yet, and it correctly did not trigger as I passed by with Madora and Jahan. But that is a digression.

I tried to talk to a vendor. The vendor complained about wanting to speak to my master, but at least I was able to complete a trade - which brings me to the heart of the problem: I had nothing to trade with. Roderick and Scarlett were the ones carrying all the stuff.

Fighting other enemies was out of the question with only half a party, and getting quest rewards was as well, as companions can't talk to NPC's to get quests. I was still alive, but it was impossible to continue.

In single-player, you should be able to loot your party members corpses after combat always. In multiplayer, there should be an option to allow the other player to loot you (disabled by default).

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In multiplayer, we could loot both the dead companions and player characters just fine. It was just a matter of opening inventory, switching to them and then dragging and dropping stuff off them (straight to another party member.)

However, we did not see a way to remove anyone from the party once they were dead, which left us with a dead companion in the party screen, until we bought a couple of those scrolls.

Last edited by Sily; 25/01/14 02:10 PM.
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If Scarlett and Roderick both die in the final game, then you'll get the "Game Over" screen. Apart from this I agree that such a "loot our dead members" function would be useful.

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Can the dead character move things out of their own inventory and onto the ground?

What if both of the characters player 1 controls are the ones who get killed, but player 2's are both alive?


Originally Posted by Elwyn
If Scarlett and Roderick both die in the final game, then you'll get the "Game Over" screen. Apart from this I agree that such a "loot our dead members" function would be useful.


If that's the case, that seems a bit arbitrary. For example, I taught Jahan the "Resurrect" spell. That works, so if he is alive after combat ends, there's no reason why he couldn't use it to revive Scarlett and Roderick. If only one is dead, it's not a game over, right?

Minions can trade and use skills, why shouldn't they be able to go get a spell/scroll to revive a dead main character? It should be game over if all the active party members die.

Last edited by Stabbey; 25/01/14 03:58 PM. Reason: if they both die
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CASE 1: If Scarlett and Roderick die, they are automatically resurected at the end of combat.

The combat end auto-rez is already in game but has inconsistent behavior, something that will be fixed at release presumably. In such a context, I don't understand what looting dead party members would be useful to.


CASE 2: If Scarlett and Roderick both die, the game is over.

Granted, that's a rough mechanic. I think some of us remember the frustration of never, ever, being able to resurect the main character in the Baldur's Gate saga. That said, if Roderick and Scarlett's death triggers a game over, I don't understand what purposes looting dead party members might have.


CASE 3: Some types of death are intended permanent and cannot be negated with resurection spells or scrolls.

If such possibilities existed in the final game, then, yes, we must be able to loot dead party members.

Last edited by Maali; 25/01/14 04:29 PM.
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Originally Posted by Stabbey


If that's the case, that seems a bit arbitrary. For example, I taught Jahan the "Resurrect" spell. That works, so if he is alive after combat ends, there's no reason why he couldn't use it to revive Scarlett and Roderick. If only one is dead, it's not a game over, right?

Minions can trade and use skills, why shouldn't they be able to go get a spell/scroll to revive a dead main character? It should be game over if all the active party members die.


Yes, this seems a little arbitrary. I guess this decision was made before the companions were fully fleshed-out, so there was no possibility to bring Roderick and Scarlett alive before both of them died. And now Larian needs to rethink this mechanics or add some kind of another explanation why Scarlett and Roderick cannot be revived by companions. In any case, here is the steam link to a similar discussion:

http://steamcommunity.com/app/230230/discussions/0/630802979864903041/

I think David has also commented somewhere on steam forums on a similar thread but I cannot find it right now.

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Main question is:

If there is a permanent death and one of you main characters dies - can you still finish the game?

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Originally Posted by Maali
CASE 1: If Scarlett and Roderick die, they are automatically resurected at the end of combat.

The combat end auto-rez is already in game but has inconsistent behavior, something that will be fixed at release presumably. In such a context, I don't understand what looting dead party members would be useful to.


CASE 2: If Scarlett and Roderick both die, the game is over.

Granted, that's a rough mechanic. I think some of us remember the frustration of never, ever, being able to resurect the main character in the Baldur's Gate saga. That said, if Roderick and Scarlett's death triggers a game over, I don't understand what purposes looting dead party members might have.


CASE 3: Some types of death are intended permanent and cannot be negated with resurection spells or scrolls.

If such possibilities existed in the final game, then, yes, we must be able to loot dead party members.



You missed this one:

CASE 4: Death requires use of a Resurrect Scroll or Spell to cure.


I think that in the final, it'll be Case 4. That's the impression I've got from Larian's various comments on the game, at least. Case 1 of auto-revive after combat ending will probably only be on easy difficulty only if it's in at all. I think the auto-revive is turned on only because it's alpha and not balanced.

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Ah ! I may indeed have missed that, which in return explains a lot, and your suggestion makes very much sense. Apologies for the confusion.

Last edited by Maali; 25/01/14 06:59 PM.

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