- Character creation screen - the highlight on the trait list on the right is offset to the left from the text to be highlighted
- There's no obvious way to back out from character creation to the main menu. Escape did nothing, and there was no exit/quit button that I could see. (As I had to quit the game quickly, I wound up using ALT-F4).
- On one occasion, after character creation, the loading screen slowed then after a while froze up. At that point, minimising then re-maximising the window started the game correctly.
- Quest for ship on fire - maybe I'm stupid, but I couldn't see a way to solve this. There were buckets around but when I tried taking one the "owner" of the bucket complained I was stealing it. Also, the quest appears not to have been added to the journal until after the ship was destroyed. (Hmm, just remembered a rain scroll I was holding that might have worked for this... I don't usually think of using scrolls that early in a game.)
- Along similar lines, a visual clue that taking a particular item is regarded as stealing would be nice. Standard procedure for this in most games seems to be a red rather than white outline.
- On your initial quest, you're told to visit the mage in his office above the barracks, but there was no obvious sign of where the barracks was. The building I thought was the barracks turned out to be a warehouse. Possibly I'm just getting too used to having my hand held these days...
- Some sort of keyboard shortcut for "I'm finished for now, bank my AP" would be nice. Most similar games use space for this. The hourglass icon is too small for clicking it to be trivial. (If there is a shortcut, it needs to be mentioned earlier rather than later.)