I've given about 20 hours of my time towards the alpha so far. In that time I've encountered only a slight amount of bugs which have been reported on here and via email. Consider this to be my mini-review with some suggestions.

First off, graphics wise the game is gorgeous. I'm not a big stickler for graphics though so this area isn't really something I obsess on. Only bug I noticed was the occasional item that I click on suddenly flying off for no reason. I attribute this to the mouse click bug that I've already reported on however. Love the whole LOS thing you've got going. Very immersive.

Secondly, combat is so much fun in this game. Very strategic and makes you actually think about what actions you have available to you, including using the environment to your advantage. Definitely loving that for sure. Cannot express how much turn based combat means to me. Wish more people would use it.

Third up, interaction. Great job on this so far. I especially love how you've designed it so even a single player game has loads of room for roleplay between the two main characters. You can have them agree on everything or have them debate every issue and see who wins. So much fun. And if you do have it set that you can have same sex couples, it will be interesting to see how that can unfold as well. So much potential there and I'm excited to see what's in store ahead.

Finally, crafting. What I've been able to mess with so far (which honestly hasn't been much) I liked, but I really need to dig into that more before I can give an adequate opinion. I actually will be waiting on that until the game goes beta mostly because I have other games I will be messing with. I hadn't really planned on doing the alpha but was in between games and decided to give it a go.

So basically I am extremely pleased with what I'm seeing so far but I do have some suggestions.

1. I would love to see dual wielding. I'm not going to be heart broken if it doesn't make it, just saying.

2. Multiple hotbars that we can change with the touch of a hotkey or even have on the screen at once. Like having two rows, etc.

3. Definitely would like to see a configurable mini map. Being able to make it bigger or smaller is what I'm aiming for.

4. When a character has a lot of AP in combat I think it would look nicer if it extended to another row instead of just trailing off the side as it does currently.

5. I noticed another thread on here talking about wanting some combat in the main town at the start. Now, I'm not really worried if that happens or not, but I definitely think you need to have some way for characters to earn extra experience before striking out. Enough that they can get a couple more levels at least. Casual players will get frustrated at the severe jump in difficulty at the combat outside of town compared to the initial fight with the crabs and orcs. I personally have no problem with this, but I have a couple of friends who I would love to get this game for but know they would crap their pants the first time they take on undead. Not to mention going out the other gate and meeting the orcs there.

Anyways, there you have it. Great job so far, people. Looking forward to see what's next.


"I may grow old but I will never grow up." ~ Mark Twain