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#90478 21/07/03 03:14 AM
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Hi,

This is another suggestion I have. Instead of having to drink an entire potion if you're wounded, is it possible to drink only as much as it takes to get back to full health rather than drinking the entire potion? Also, when it comes to buying items, I like the idea of a larger storing space. Wouldn't it be nice to no longer have to wait a while for a merchant to get new items? I like the idea of buying all of a merchant's goods, closing an inventory, and then opening it immediately again to find more new items being sold instead of having to wait for a merchant to restock after you buy everything from them.

Thanks.


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#90479 21/07/03 03:25 AM
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The potion idea could be good. Although, that means some people will just sit there tapping the healing potion hotkey repeatedly, knowing that they're not wasting anything.

I don't like the idea of merchants restocking quickly. Aside from being unrealistic, it takes away the fun of finding great items to buy. I like the way it is now.

#90480 21/07/03 12:59 PM
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I like the idea of buying all of a merchant's goods, closing an inventory, and then opening it immediately again to find more new items being sold instead of having to wait for a merchant to restock after you buy everything from them.


i dont like it either but i like the idea of having a larger storage place. an example from dd the merchants in Fui Nimble (dark forest) u by everything from them then thay have a grphic tgoing to the wagon and them getting stff on the ground then they pick it up.


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#90481 21/07/03 12:59 PM
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I think it would be more realistic, if cheaper items, like small health potions and other "mainstream" items will respawn quickly, but the more unique/expensive an item gets, the longer it'll last till it/or an equal item reappears!...I think this is more real, because the merchant will probably have some items, wich are often sold, back in storage, and it'll take hime only a few minutes to get some new, but he has to order more special items (for ex. he has to ask the smith for a more special axe...and wait until it is made)...so it'll take some time until these items are reaviable!

#90482 21/07/03 10:44 PM
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that reminds me of diablo1.
the merchand never had other items untill you bought some stuff from them.
the place of th eitem was replaced by another item, witch was a bit stronger.

soo you were forced to buy lots of stuff to GET better stuff...pretty stupid ofcours...


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#90483 21/07/03 10:50 PM
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That's a good idea. That way all of the mundane crap that you sell to merchants disappears quickly and stops cluttering their inventories.

#90484 21/07/03 10:53 PM
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that reminds me of diablo1.
the merchand never had other items untill you bought some stuff from them.
the place of th eitem was replaced by another item, witch was a bit stronger.

soo you were forced to buy lots of stuff to GET better stuff...pretty stupid ofcours...

Not quite. The top item from the blacksmith's Premium Items list would vanish after a while to be replaced by another item at the bottom of the list. If you bought anything, it would immediately be replaced as well, so he always had 8 items available.

#90485 22/07/03 03:37 AM
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i think the inventory items should be generated randomly in a controlled manner so when u level up, better items will be available to u for purchase. i hate having to clear his/her stock just that he/she can stock up new stuff. if it's clearing sale where u get 50% off, then i might reconsider. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


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#90486 24/07/03 04:12 AM
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A larger inventory would be great. How about being able to place an order for items, non rare or unquie only. The merchant would have to take time to get it or make it for you. Also how about a Bag of Holding for potions and jewlery?

#90487 24/07/03 04:19 AM
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Err... Please, no D&D in <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" />. Bag of Holding? Just take some smaller barrel or a chest in your inventory! Or store the potions you do not use in some place.


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