Hello
after playing DOS for a while, i always try to predict (or keep in mind) how the game-mechanics works with HighLevel-Characters. Normaly (in ordinary games) "GlasCannons" like Mages, Rouges ... are really hard to play during the first hours but get mostly overpowered at the end of the game.
In DOS, after reaching level 10, my Watermage was "skilled out", skill bar full loaded an no enemy is able to survive more than 4 rounds...
On the other hand, the skill bar of my warriors are half empty :p
My Questions here:
- what will be the "expected" level, to finish the final game.
- How will the available Skills look like.
- How will the fights "feel"
i think of a small arena with certain heroes with prepared build and some enemies to test the balancing "in the wild"