Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#482439 14/02/14 03:41 PM
Joined: Jan 2014
X
journeyman
OP Offline
journeyman
X
Joined: Jan 2014
Patch notes looks sooooooo awesome!!

It just feels like they have been reading my posts!

I'm going to replay through all the content now!

Last edited by xardas22; 14/02/14 03:45 PM.
Joined: Nov 2012
Location: Russia
apprentice
Offline
apprentice
Joined: Nov 2012
Location: Russia
Where? In STEAM nothing new.

Joined: Jan 2009
veteran
Offline
veteran
Joined: Jan 2009
Try exiting Steam and restarting. Sometimes it gets confused like that.

Wow, this game looks even more incredible after every patch. Lots of neat stuff, and now there's even more dialogues, for affinity and affection.

Joined: Jan 2014
Location: Australia
member
Offline
member
Joined: Jan 2014
Location: Australia
Originally Posted by Stabbey
Try exiting Steam and restarting. Sometimes it gets confused like that.

Wow, this game looks even more incredible after every patch. Lots of neat stuff, and now there's even more dialogues, for affinity and affection.


I agree with you, the game is so different now with allot of new features and graphic improvements, sounds, voices it feels like a different game!

I cant believe in 2 weeks that they have done all that, I really cant wait for next update in 10 days or so!

They just keep listening to our feedback and working hard to achieve it! Larian Studios are the best!

Joined: Jan 2014
Location: Germany
journeyman
Offline
journeyman
Joined: Jan 2014
Location: Germany
yep, this version seems pretty polished! a ton of little (and of course also many big) bugs were fixed, making the game look and feel better smile (e.g. not the annoying "2 soundtracks at once in combat"-bug anymore)


Spiegelberg! He, Spiegelberg! Die Bestie hoert nicht.
Joined: Jan 2014
Location: Germany
journeyman
Offline
journeyman
Joined: Jan 2014
Location: Germany
I have an Idea concerning the combat system (everyone who play Heroes of Might and Magic might be familiar with this wink ) : Larian could (or in my opinion 'should') add a 'wait' button. The difference to the 'end turn'-button is that the character does not 'lose' his/her turn and does not save his/her AP. He/She would have his turn at the end of the round and waits until the other characters finished their turn.

Example 1: C1 (character 1) is first. He (I just stick to masculine for each character...) casts a spell and saves his remaining AP. Now it's C2's turn. He is a melee character but the enemy is too far away to attack. Instead of walking towards the enemy or saving his AP he waits. Now it is the turn of the (in this case only) enemy. He is a melee character as well and walks to C1 or C2 (does not matter in this case). Normally the round would be finished and it would be C1's turn. But because C2 waited it is now his turn and he is able to attack the enemy.


But what happens if multiple enemies or characters wait?

Example 2:
C1 is first (again). He decides to wait. Now it is C2's turn. He waits as well. E1 (enemy 1) is third and he walks to C2. E2 also waits. If nobody waited the round would be over and C1 would be able to act. but of course someone waited. So because E2 has the fewest initiative points (which is the reason why he is last) he is now first of the characters who waited. The 2nd character who is able to act is now the ones with the 2nd fewest initiative points and so forth...


So if someone decides to wait the round is divided in 2 parts. The first part in which the character who has the most initiative points is first. And the 2nd part (which consists of the characters who waited) in which the character who has the fewest initiative points is first and the one with the most initiative points is last.

Example 3 (this is the last one, I promise) [consists of C1 and E2 only]:

Turn 1:
C1 is first and waits -> E2 is 2nd and walks to C1 -> C1's turn again and he casts
Turn 2:
It is C1's turn again etc.

I hope you understand what I am saying and maybe agree with me that it would put a bit more depth into the combat system smile


Spiegelberg! He, Spiegelberg! Die Bestie hoert nicht.
Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada

The ability to wait is on the to-do list.

Joined: Jun 2013
A
addict
Offline
addict
A
Joined: Jun 2013
Inventory tabs are nice, but there's still no option to sort items within a tab.
Also, I've found something interesting:
[Linked Image]
Apparently, legendary tier equipment exists in the game now. Too bad it doesn't look unique. I wonder - are there gonna be armor sets as well?

Last edited by Aramintai; 15/02/14 11:41 PM.
Joined: Jan 2014
Location: Australia
member
Offline
member
Joined: Jan 2014
Location: Australia
Yeah was hoping that legendary items will be unique I also find one:

[Linked Image]

Original image: http://i.imgur.com/zNFTiKu.jpg


Though I do realizes that all uniqueness of items aren't in the game yet. For example there are more kind of two handed swords but still look the same when equipped (on the image above).

Last edited by Texoru; 16/02/14 01:22 AM.
Joined: Dec 2010
M
stranger
Offline
stranger
M
Joined: Dec 2010
Good to hear waiting will be added - was hoping to see someone relate to this as it was already mentioned.
Regarding legendary items - found 2 in the prison.
Would be great to hear whether sets of legendary items are going to be available.

Joined: Jan 2009
veteran
Offline
veteran
Joined: Jan 2009
Legendary items seem to be high-quality randomly-generated items.

I wouldn't be surprised if there are unique items in the game. In fact, I expect at least a few.

Joined: Aug 2013
member
Offline
member
Joined: Aug 2013
Party members REALLY need better pathfinding AI so that they recognize and avoid hazardous zones (poison puddles/fire/etc) and avoid them when moving around (unless you specifically order someone to walk into them). It's really annoying to have to separate the party into individuals and micromanage their movement in many areas ( the crime scene in the inn room being an early and very obvious example ), and it's no more entertaining to have the party repeatedly poison/ignite/etc itself when following a "go here" command to move across the map.

Joined: Jan 2014
X
journeyman
OP Offline
journeyman
X
Joined: Jan 2014
Maybe a sell all junk option is also nice.

Anyways this patch is a HUGE step forward, really love the new exp system!

The only thing i don't like is that this build supports less my hybrid build that I had last alpha version. It's more cookie cutter now. Int is just for mages, Str is just for warriors etc.

Last edited by xardas22; 17/02/14 09:07 AM.

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5