Larian Banner: Baldur's Gate Patch 9
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Joined: Feb 2014
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Danzion Offline OP
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I've compiled a list of all the bugs and grievances encountered during my two day play-through of the alpha(version 1.0.143).


1. Crystal East teleporter is turned around. characters walk behind it to teleport.

2. When using skills like "Encourage" and similar, the caster randomly change the direction he/she is facing. A really annoying way to get flanked and/or back-stabbed.

3. Bellegar addresses male characters as females and propositions them to become his "bellegarette".

4. In Evelyns hideout, in the room where she stands, the cultists are friendly(they speak like a regular citizen) until you've spoken to Evelyn. I assume the conversation is supposed to trigger when you walk in the room.
Directly after the conversation with her ends battle commences. And the conversation directly starts up again while battle is raging around you. The SAME conversation except this time it's a monologue from her.

5. Sometimes the regular attack animation runs twice(my character: male, champion, two-handed)

6. My two-handed champion has to take a step forward to reach the enemy with "Flurry". I assume that Flurry's reach should be the same as a main weapon regular attack. Otherwise it's pretty useless in most situations(and annoying).

7. "You weren't at my last battle" conversation triggered even though both characters was in every fight. For positioning reasons they haven't always been "linked" though. I assume this led to the conversation triggering.

8. When using(lying on) a stretch-bench(torture device), the character is positioned wrong(horizontally instead of diagonally).

9. Mayor Cecil is permanently stuck in library after he leads you there. Can't speak to him or even highlight him.

10. Charlene is stuck in the library. Can highlight her but not speak to her.

11. When a character discovers a place where you can dig the "Careful, I've spotted a trap" phrase triggers.

12. This is not a bug but my brain force me to write it. The edge of the map shows from the orc infested beach(x:111, y:5).

13. Hair bubbles(shows) though most headgear.

14. The spell "Firefly" often sets the caster on fire.

15. Can't speak to the "speaking head"(Nick's head) even after completing Both "Black cove" and the crowd-warmer quest. Should mention that I have spoken to Nick's daughter and gotten the quest.

16. Enemies die all over again when you come near after being gone for a while. This is a grievance since some enemies explode on death. Example: Each time I go out the west gate there's a poison circle in the middle of the road since I killed a poison undead there.
Same when I walk by one of the burrows(x:119, y:290). But instead of poison undead, I killed a couple of fire elementals there so, boom!(screen shake) Fire circle.

17. Unable to complete "Little Bo Bertia Lost Her Sheep", even though I have the carcass In my inventory.

18. Unable to complete "The Strongman". Snorri doesn't summon anything.

19. "Arthu's Failed Experiment" doesn't get the completed status in the questlog. Even after completing it and speaking to Arthu about it.

20. Orc armor have no mesh. The character is shown as nude(with underwear) when wearing.

21. Some early on two-handed axes are held right beneath the metal head(on the upper part of the wooden handle) instead of at the regular place. Also It is placed very high on the characters back(the metal end on the back of the shoulder and the handle sticking diagonally upwards) when not in battle stance.

Joined: Jun 2013
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You need to speak to a certain person to finish Arhu's Failed Experiment.
In the jail portion of the building you will find a guard who you saved during that fight. Talk to him

Joined: Dec 2010
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Yeah, that really isn't obvious. They might want to add a line in the Quest Log that says something like 'We should go see Yoranus in the Barracks once we get back to Cyseal'.

As for Bertia's quest, some people have reported that it can be finished if you trigger the right dialogue with the mortician. I have personally never been able to complete it in any of my playthroughs. I think it should be enough to have the sheep in your inventory to be able to ask her 'is this your sheep?'. It makes sense for your character to make the connection.



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