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#483066 26/02/14 01:21 AM
Joined: Aug 2012
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well I will make a post more complete about my current session (if the save games are not erased before my next gaming time ^^) but one REALLY important problem needed to be pointed out !!

OK the conversation system is more clear now that the options already used are erased, but what if you click too fast, miss an information or want to check a previous part of the conversation?!!
I have sevral options in mind
-a conversation log (but it might me too messy
-just shade or change the color of the conversation options already used instead of deleting it
-another conversation option which contains the options already used


"-Oh that's fullmoon, cuttie cuttie sheep
-baaaaaaOOOOORGH"
***Sprotch***

Weresheeps will rule the world (At least one night every 29 days)
Joined: Jun 2013
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Just in case, the dialogue is reset everytimes you speak to the NPCs again. But I admit it is not very clean. However, it is RPG "explainable", like "Hey, I missed the part about the orcs, what did you say again ?"
I am in favor of a greying of the already read options.


Un chemin de 1000 lieues commence par un premier pas.

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Steam workshop Frontiere
Joined: Aug 2012
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oh s*** I did not notice that the dialogue are reseted when you leave the NPC and talk to him again... tiredness...
well still shading or another "archive" dialogue option seems not to be such a bad idea ^^


"-Oh that's fullmoon, cuttie cuttie sheep
-baaaaaaOOOOORGH"
***Sprotch***

Weresheeps will rule the world (At least one night every 29 days)

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