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#483922 08/03/14 05:47 PM
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Hi, is there some sort of synergy between party members, like.. one is casting a debuff spell and the other is casting a damage spell. Or even party combos requiring both chars hit simultaneously. Or is it like Diablo 3 in turn based mode.

Also, is it possible to move after an attack action?
Lesbian romance?
Respec possibility?

sorry laugh

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Ofc u work together to overcome enemies-there is many "combos" - combinations of attack which work together very effectively - for example your mage teleports weak-low HP enemy to your badass warrior and he kills it at first chance he get without spending action points to move. Turn based system allows only one character or NPC at the time to do an action - so simultaneous attacks aren't possible.

It is possible to move after attack provided that u still have action points left.

I donno about any gay romances but i think those will be possible as well since u can have major characters of the same gender.

Respec possibility. I very much doubt. Mybe once and at great cost ofc, this is SP and many exploits could be possible with this, also roleplay would be broken - once u are ranger with affinity for animals and next time u are some fat dumb badass warrior skilled only to killing stuff. Its a RolePlayingGame-RPG after all so u have to use your skills wisely.

Last edited by Fanest; 08/03/14 07:37 PM.
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Swen confirms the gay romances being in game in this interview here (the very last question):

http://www.rockpapershotgun.com/2014/03/05/larian-on-near-closure-divinitys-future-gender-parity/

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thanks guys. The thing about respec is that well, exploit and roleplay breaking is up to the player(duh), where relevelling on a misbuild character, or just a character which didnt turn out to be fun, well it takes the whole game again, and playing a misbuild character is a funsucker too. I think all the major RPGs have respec already. Heck they even added it to Diablo 2 with a patch. I really hate to preplan a character.( D&D preplanning a party was the absolute horror)

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Well all major-story driven RPGs dont have respec. To avoid this horror u say just dont invest into anything until u really really have to, dont invest carelessly just cuz u can - invest because u must.

If u dont know what exactly new abilities do or how they work u can always test them- save before u invest go play abit and then reload-the old way of trial and error always works.


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I'm feeling elitist thoughts coming up like "re-spec is too easy to fix a lack of skills and planning". But I also realize some people who enjoy games just suck at them. Not pointing any fingers at who sucks, but we should probably have something that helps them out. Perhaps just an easy mode where any build that isn't outright idiotic works (playing a caster with 5 int etc).

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Respec isnt there to help with the lack of skills, its there to avoid balance failures, funless builds, and game bugs. Unfotunately thats not a perfect world. As a direct example, coming from Divine Divinity, lots of skills there flat-out dont work(as in - do nothing). Even if youre Albert Einstein, it is possible to end up with a character w/o any working skill at all.(figuratively speaking) I agree it isnt very noticeable on easy mode though so some people may not have noticed it.

It isnt possible to "test" skills lost of them require specific conditions, and others do too little, so you'd have to make series of tests, (like 1000times of meticulous measuring) to get a noticeable result. Ofc you could read/search forums, test, save reload, of even dont spend points at all(?!) But thats the opposite of fun. Respec solves all the above problems.

Originally Posted by Fanest
Well all major-story driven RPGs dont have respec.

Mass Effect games have respec. I think thats a pretty major story driven RPG. So does Titan Quest etc. Console ports dont have respec, well they are made for consoles. Not sure, what games are you referring to?

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BG1&2, NWN1&2, PST (well u can but u lose alot if not all XP) IWD1&2, Morrowind, Oblivion, Skyrim (untill u dont finish skill tree), XCOM, Gothic and countless others. In ME u can't change class u can just change points u invest in different skills - but it doesnt matter in the end cuz u can max almost all. As far as i see complete respec is more of an exception than rule in RPGs.

But yes if like u said there are conditions then its harder to do these test - but not impossible. Saving skill points to invest in these skill chains is in many games very useful and practical but apparently not so much in Deus Ex Human Revolution where i had over 35 praxis left in the end which is more than 50% of all u get :P

I guess there could be a Hammer of Forgetfulness or smt like that and if someone hit u with it u would have an option to try and remember all the stuff or just forget everything - at some cost ofc - like permanent -1 INT laugh

Last edited by Fanest; 08/03/14 10:53 PM.

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