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#483941 08/03/14 09:01 PM
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Did we have discussion about this already? If so then please move this post there.

Well im kind of power gamer that searches every corner of the world and do every quest, kill all bunnies etc. So thats why in many games i reach max lvl many hours before i finish the game, and this sucks - it takes away lots of enjoyment. I was wondering how will this be addressed in DOS. Is there going to be lvl cap or mybe practically unreachable max lvl like in Skyrim and some other games or mybe no lvl cap?

Fanest #483942 08/03/14 09:08 PM
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Max lvl 30 if I recap well


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Cromcrom #483944 08/03/14 09:16 PM
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I think it was said that the max level will be 20.

Stabbey #483946 08/03/14 09:19 PM
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You are probably right.


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Cromcrom #483958 08/03/14 10:57 PM
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now i remember that we talked about this already, if i remember correctly David said that if u will do almost everything in the world then u might get to lvl 20 before the end.

since this is not that many levels i hope they will be meaningful enough.

Fanest #484009 09/03/14 04:52 PM
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Although I guess it's not as big a deal in a game with no enemy respawning (which would allow for XP scumming), I really, really, really dislike hard level "caps". They usually eliminate further character development during the latter part of the game, which to me at least, is one of the most basic elements that makes an RPG fun.

If Larian is just implying that most players will naturally reach level 20 by the end of the game, but it would still be technically possible (though obviously improbable in practice) to reach level 100, I'm fine with that. But if they're talking about a hard cap, where once you hit a certain XP value, it's impossible to improve your characters any further... well, I just hope they're not talking about that.

Last edited by Mikus; 09/03/14 06:09 PM.
Mikus #484012 09/03/14 06:07 PM
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Originally Posted by Mikus
If Larian is just implying that most players will naturally reach level 20 by the end of the game, but it would still be technically possible to reach level 100, I'm fine with that.


Is that hyperbole or something, or do you really want to try and reach level 100 in a game designed to be finished at level 20. I don't really see levels 40-100 being all that interesting to play.


Stabbey #484013 09/03/14 06:08 PM
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@Stabbey - yeah, hyperbole. I was just trying to make the point that cutting off player development at some arbitrary point - when there would otherwise still be in-game options for the player to further develop - is in my opinion a very bad thing.

I understand this "feature" is often used by devs to impose "game balance" - i.e. to force all players to face the end boss with level 20 stats. Yet it always feels like a cheap trick, and again, tends to kill the entire fun of investing in further developing a character.

Last edited by Mikus; 09/03/14 06:12 PM.
Mikus #484016 09/03/14 07:32 PM
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only level 20?
suspicion
With the last update you got only 1 Point per Level... That means 20 Points...
Firemagic is 1+2+3+4+5=15 Points, but you need also way of wizzard 1+2+3+4+5=15 and maybe one other spellgroup.

How to Play this game now? Can't learn any social skill! think


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Alix #484017 09/03/14 08:26 PM
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It's only 1 point per level until level 6. Starting then, it's two points per level until either level 11 or 15, after which it's 3 points per level.

Alix #484019 09/03/14 08:28 PM
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On the other hand BG1 had only 7 or 9 levels, but leveling up in that game was smt really important, also i remember that u had to travel (with 4 characters) over 2 regions before u reached lvl2, while here in DOS i got to lvl2 before i came into town. This leveling curve needs to be well shaped -it musnt kick in too fast.
Remember how it was in Gothic 2 where u had that port city and u were doing stuff there as long as u could because venturing out at that level would be suicidal - a mix of city adventure until u gear up and get to know how interactions work is imo very good approach in low levels.

Fanest #484051 10/03/14 08:31 AM
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During the last update, larian announced that they will/want overhaul the system. As they stated, they want to make progression "noticeable". So I expect some changes in the Skill-Requirements. Currently the progression is simply slowed down.

Raptor 2101 #484069 10/03/14 01:16 PM
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Yeah, right now all skills you don't start out with require 2 points in the appropriate area. I think that a bunch more skills - some with REQ 1 will be added, so there's things you can do with low-level points.

Alix #484237 12/03/14 03:29 AM
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There are also other ways of getting skill points, other than leveling up. (Dialogue choices, etc)

Stabbey #488433 08/04/14 10:19 PM
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Originally Posted by Stabbey
It's only 1 point per level until level 6. Starting then, it's two points per level until either level 11 or 15, after which it's 3 points per level.


So that would be around 42 points and be just about enough to max 3 skills out of A LOT. Now we do get items with skill levels in them to assist. But could make planning even more needing.

Horrorscope #488448 08/04/14 11:47 PM
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Originally Posted by Horrorscope
Originally Posted by Stabbey
It's only 1 point per level until level 6. Starting then, it's two points per level until either level 11 or 15, after which it's 3 points per level.


So that would be around 42 points and be just about enough to max 3 skills out of A LOT. Now we do get items with skill levels in them to assist. But could make planning even more needing.


Don't forget, you can always hope to find +WhateverYourFavoriteAbilityIs bonuses on gear. A +1 can save you up to 5 ability points. More that that if you get a piece of gear with more than one ability boost.

Of course, if they don't do something about repair and permanent durability loss, that's all out the window.

Fanest #488449 08/04/14 11:58 PM
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^ I mentioned that! smile

Horrorscope #488453 09/04/14 12:24 AM
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I completely misunderstood that sentence.

What he said! smile

Fanest #534786 02/08/14 04:21 AM
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Once people start using the editor and publishing content, I expect that higher levels than twenty will begin to become commonplace. Particularly from overzealous editor users who create whole alternate campaigns or even regions. Not that I disapprove or anything, but that takes a great deal of time and effort.

Fanest #534791 02/08/14 04:37 AM
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Holy zombie thread...

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