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So after about my 3rd time playing the game (after patch changes etc). I am curious if, as someone playing solo atm, I can set one of the two main characters to choose it's own dialogue.
As of right now whenever the two player dialogue starts I have to choose the dialogue for each of the main characters. In many cases I now have to argue with myself. It's not very fun (I always win) and I feel like it takes the immersion out of the game.


Last edited by Sent; 13/03/14 08:42 AM.
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It really depends on what skills you give the characters. I had one with 2 in charm and the other with 1 in intimidate. Charmer wins most arguments but intimidate has won some as well. I'm thinking this will also have an effect on their relationship in the later stages of the game. Right now we're only seeing a small part and so the conversations don't impact anyway at the moment.


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There was a post or statement somewhere (sorry can't provide the link) that there will be an option to set a 'personality' for one of the characters and they would auto select their options. I think this is the feature you want. Unfortunately I do not know when (or if they still intend) to provide this feature but I'm fairly hopeful it will be provided before final release.

Originally Posted by Sent
So after about my 3rd time playing the game (after patch changes etc). I am curious if, as someone playing solo atm, I can set one of the two main characters to choose it's own dialogue.
As of right now whenever the two player dialogue starts I have to choose the dialogue for each of the main characters. In many cases I now have to argue with myself. It's not very fun (I always win) and I feel like it takes the immersion out of the game.


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Isn't there an option to disable this already ?


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I definitely will be very upset if the AI personalities won't be implemented, but Swen has said in recent videos that they will be.

I know why they're holding back on the AI personalities, though.

(Trait) Bonuses for Conversation are Ambiguous
Originally Posted by "Lar"
We'll be going through the traits system shortly and you can expect changes. The assignment [of] boni so far was rather arbitrary and served more as a test of the dev pipeline. Your points are very valid btw & reflect the original vision more than the system as is.



The personalities are supposed to reflect a character's Traits, and because the current Trait system is basically a placeholder, they need to change the Trait system to be better before it makes sense to add in the AI personalities.

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Ok so it's most likely just not in yet. Thanks for the reply everyone.

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i have 3 guesses here about the trait/personality system:
1) it let you to role play 2 characters at a time by letting them to act as you want them to and in the meanwhile not needed to make the decision for them as their trait will decide who wins in what situation.
2) in the beginning of game you are shaping the character by role playing them and decide how they argue in what situation, after reaching a certain point (untill all of the traits had its own alignment), the ai will be able to make decision based on given traits in the later game.
3) nothing role play is involved, it is just how you farm yourself some extra skills/social points.

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Right, hopefully there will be an option to allow the other character's AI to actually choose the response (though some min-maxers may still want the freedom to always choose both characters' responses as well, depending on how traits are finally implemented). If not, regardless of each character's "personality," you'd still be able to force both characters to agree with each other 100% of the time by manually clicking the "I agree with you"-type answer. Anyway, we'll see.

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It's good to note too that in a lot of the situations where your characters argue you are rewarded with a free ability point depending on which side of the argument each character takes. Mostly these are social points but the fish thief and lighthouse cowards dialogues give wizard focus points (water earth fire air) which is actually pretty huge so it's more the sides of the argument that you pick that's important.

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Originally Posted by Zeri
It's good to note too that in a lot of the situations where your characters argue you are rewarded with a free ability point depending on which side of the argument each character takes. Mostly these are social points but the fish thief and lighthouse cowards dialogues give wizard focus points (water earth fire air) which is actually pretty huge so it's more the sides of the argument that you pick that's important.


I really doubt that's going to stay that way, given Swen's comments I linked above.


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