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apprentice
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OP
apprentice
Joined: Jun 2007
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Sorry if this is redundant. I did a search but have not quite come up with an answer for my inquiry about these Title items.
I am now in my battle tower. Previously I had never had any item enchanted and due to limited space I sold off a goodly amount of these items while in the Broken Valley. Yet I still carried a good amount with me.
My questions are:
1. Can I give these items to my enchanter, alchemist, trainer and necromancer and if so how?
2. Is there anyway to store them?
Thanks.
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Support
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Support
Joined: Mar 2003
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There is a chest in the master's chamber where you can store things (and there are a couple items there you will probably want to use). Take the elevator platform down behind the throne, and it is on the left hand side after you go through the dining room, in an alcove. You can right click most things in your inventory and send them to your battle tower chest (can not do so for quest items, etc). Your enchanter and alchemist can use any ingredients from the chest; charms must be in your inventory to use. If you talk to your enchanter, alchemist or necromancer and go into their respective functions, any formula or creature parts left over after that are duplicates, and can be sold. If you talk to your enchanter (or just use the machinery yourself) and remove an enchantment on a piece of equipment, you will recover that formula, if you don't already know it, and (with the required ingredients) can add it to other equipment with an open enchantment slot. If you run out of most alchemy and enchantment ingredients, you can send your battle tower servants out for more (you'll have to get malachite gems yourself, required for many level 10 enchantments and any level healing aura enchantment). Runners and Tower ?Very low success rate with Fanny Blossom?
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apprentice
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OP
apprentice
Joined: Jun 2007
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Thank you very much for your quick reply. It helped a great deal. I am loving the game but I wish Larian designed it so that you could store items. This is a major weakness to a very good RPG.
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Support
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Support
Joined: Mar 2003
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The first time I played the game I maxed the encumbrance skill to get more inventory space and still had trouble with the limit (until getting access to the battle tower chest). However, I hung on to lots of stuff I didn't need, and equipment that might be good once I had better charms or enchantments, etc, even though by that time I had access to better base equipment, as well. My second game I didn't need the encumbrance skill at all, and didn't run into any problems with the inventory size (though of course sent all my alchemy and enchantment ingredients, except malachite gems, to the battle tower chest when available). See the topic encumbered for some more inventory management suggestions.
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apprentice
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OP
apprentice
Joined: Jun 2007
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If you don't mind I'll just continue here with another question if that is okay. I did do a search but and answer or two are probably buried somewhere in the large number of threads on these forums. Anyway...
How do I get pass the anti-dragon barriers to move along this game? As a Dragon you can't fly high enough over the mountain ranges.
In human form I have tried walking and swimming to no avail. I can only walk past the Depleted Ore Mine before being stopped cold. I tried using the teleporter that is next to the blind philosopher but the only message I get is that it is inactive.
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Support
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Support
Joined: Mar 2003
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If you fly out over the water from the start of the fjords, you should see a bunker high in the mountains behind some anti-dragon shields and defenses. That is where you need to get to lower the barrier and disable the shields (there are a couple traders in there, as well, after they surrender). You can either use a teleporter to get up there (the Camp Sentinel View teleporter, on the west side of the island in the middle of the channel, on a ledge directly above the left Nest Tower as you approach the cliff, will bring you to Camp Eagle's Nest, where you can access the bunker) or it is also possible to fly above the anti-dragon shield and drop down in human form, if you find the right spot. The teleporter by the blind philosopher will be activated once you disable the barrier.
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apprentice
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OP
apprentice
Joined: Jun 2007
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Worked thanks. I have been moving along nicely except for Zagan. Really feel Larian majorly dropped the ball on that one. I hope in their next game they avoid such ideas.
I have read your suggestions Raze as well as others but for the time being I am leaving it alone.
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Support
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Support
Joined: Mar 2003
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Yes, Zagan was made much tougher in DKS/D2:DC, though still defeatable, and it is an optional quest ( Zagan tips). In the original release of D2:ED if you went through there at a moderately high level for the area you could simple sit in place and spam fire spheres until everything was dead.
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apprentice
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OP
apprentice
Joined: Jun 2007
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So far so good except I am not sure if I got a game bug. I have been collecting the Zepplen Parts for one of the quests. I handed in the parts as I found them and in my last play I turned over my most recent finds and the guy declared we can now get in the air (or some such thing). I then reminded him that Crabbe needed to be picked up and he said he would send a ship right away. I went back to Crabbe and he said he would wait. I then went back to the Zepp guy and it was as if nothing has happened. Went back to Crabbe and nothing; he is still waiting.
Also, does the skill that increases your effectiveness with fighting with one sword negate the skill with sword and shield? In other words do they cancel each other out if you put points in both or do they scale together?
Thanks.
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Support
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Support
Joined: Mar 2003
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Did you take a zeppelin to Aleroth, or head back to Broken Valley or Sentinel Island? I don't recall how much of a delay there is before Crabbe gets to the top of the harbour building; you might need to change map areas, or just come back later.
The two one handed weapon skills are independent (they do not interfere or compliment each other). Using a one handed weapon, if you equip a shield the 'Sword and Shield Expertise' skill will be used, otherwise 'Single-Handed Weapon Expertise' will apply.
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apprentice
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OP
apprentice
Joined: Jun 2007
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Did you take a zeppelin to Aleroth, or head back to Broken Valley or Sentinel Island? I don't recall how much of a delay there is before Crabbe gets to the top of the harbour building; you might need to change map areas, or just come back later.
The two one handed weapon skills are independent (they do not interfere or compliment each other). Using a one handed weapon, if you equip a shield the 'Sword and Shield Expertise' skill will be used, otherwise 'Single-Handed Weapon Expertise' will apply.
I'll see if I can take a zeppelin. So if I am understanding you correctly since I like to use sword and shield together then there is no point in putting points in one handed weapon, correct?
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Support
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Support
Joined: Mar 2003
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That is correct; if you are going to use a shield, there is no need to boost the one handed skill, just 'sword and shield'.
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apprentice
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OP
apprentice
Joined: Jun 2007
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Well it worked out after all. It seems that this particular quest has a delay factor. Crabbe was picked up and has returned. Thanks for all your help and advice. 
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