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Joined: Jul 2003
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Jezza Offline OP
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The skill that confers some of your "abilities" onto your summoned creatures actually does? What does it mean by "abilities"?

Doesnt have to be kiya that answers heh heh <img src="/ubbthreads/images/graemlins/shame.gif" alt="" />

Last edited by Jezza; 31/07/03 01:50 AM.

No rest, No peace, No play for the divine
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Master summoner (passive)/Wizard skill

Level 1: Non-animal summoned creatures get a 2 level boost.
Level 2: Non-animal summoned creatures get a 3 level boost.
Level 3: Non-animal summoned creatures get a 4 level boost.
Level 4: Non-animal summoned creatures get a 5 level boost.
Level 5: Non-animal summoned creatures get a 6 level boost.

only this info available, sorry - I never played a proper summoner <img src="/ubbthreads/images/graemlins/shame.gif" alt="" />
Kiya

DigitalDragon wrote this:
i'm the right man to ask because i'm necromancer in soul of playing..
use only skeleton wall,master summoner and demonic aid..
max it..
other spells are waste of skillpts...
and i haven't seen anyone on this forum to explain the way you can make your summoned crue even more powerful,so here it is:
you can use both auras on them(normal and magic),you can use bless,m.might,embrace shadows and all you need to do is right-click on every member of your crew and you're set to go

Last edited by kiya; 31/07/03 01:33 AM.
#95818 30/07/03 01:09 PM
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Jezza Offline OP
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Your referring to the one that gives them a higher level. Im referring to the skill where they gain (at level 5) 50% of you "abilites".


No rest, No peace, No play for the divine
#95819 30/07/03 01:15 PM
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Transfer powers (passive), wizard skill/summoner

Skill description
Summoned creatures gain some of your passive abilities.

In-game stats
Level 1: Summoned creatures gain 10 percent of your abilities.
Level 2: Summoned creatures gain 20 percent of your abilities.
Level 3: Summoned creatures gain 30 percent of your abilities.
Level 4: Summoned creatures gain 40 percent of your abilities.
Level 5: Summoned creatures gain 50 percent of your abilities.



Does DigitalDragon's quote help you?

*mod* I'll leave it up to the skilled summoners here, found no further info *mod*

#95820 30/07/03 01:17 PM
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Jezza Offline OP
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if you put 1 on elven sight, then theyll have a % added to their sight? or somthing along these lines.


No rest, No peace, No play for the divine
#95821 30/07/03 02:07 PM
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Excerpt from the old forum about "transfer powers"

Transfer Powers: it seems not working correctly for me at least, cos when i was testing i got deathknight with same stats, as b4 without any transfer powers. no points here too

Transfer Powers: If youre a mage you probably shouldn't be getting to many passive skills. Unless you're really intent in having one tough Demonic Aide.

In particular Transfer Powers and Master Summoning. Transfer powers didn't seem to do anything (I test by putting points in 'know creature' to check their stats). I'm a warrior class with 5 skills points in sword, augment defense, augment damage, true shot and heaps of other stuff.

Coincidence? A certain Gezza asked a lot about summoners on the old forum... <img src="/ubbthreads/images/graemlins/ouch.gif" alt="" />


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^ stands for any letter btw.

Yes well i think it would be good fun to make a summoner.


No rest, No peace, No play for the divine

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