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member
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Joined: Jul 2003
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At the moment there seems to be very little know about this skill. We know what it says it does, but no one can confirm it does it.
If anyone can share any info on how this skill works, I, and likely all the forum members will greatly appreciate it.
No rest, No peace, No play for the divine
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veteran
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veteran
Joined: Mar 2003
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Didn't Kiya answer you on this?
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member
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Joined: Jul 2003
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She says she is going to go search the old forums again...she is very determined <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
No rest, No peace, No play for the divine
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veteran
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veteran
Joined: Jun 2003
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Cthulhu fhtagn! BLOODY HELL! KIYA'S SUMMONING THE OLD ONES!!!! Transfer powers? What the hell is that? You sure you read right?
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member
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OP
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Joined: Jul 2003
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passive abilities onto your summoned creatures.
No rest, No peace, No play for the divine
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veteran
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veteran
Joined: Jun 2003
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-Transfer Powers
Summoned creatures gain some of your passive abilities
Level 1- Summoned creatures gain 10 percent of your abilities Required Level: 24
Level 2- Summoned creatures gain 20 percent of your abilities Required Level: 30
Level 3- Summoned creatures gain 30 percent of your abilities Required Level: 36
Level 4- Summoned creatures gain 40 percent of your abilities Required Level: 42
Level 5- Summoned creatures gain 50 percent of your abilities Required Level: 48 Original text on GameFAQs
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member
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Joined: Jul 2003
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Is that it confers only offence and defence upon your summoned creatures, up to 50% of your offence and defence.
No rest, No peace, No play for the divine
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veteran
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veteran
Joined: Mar 2003
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now the real question is WHAT % of wich passive skills do you get then?
like 20% elvensight..?
EDIT: just the defense and offence?
Last edited by the_bean; 31/07/03 01:39 AM.
Carpe diem, quam minimum credula postero
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veteran
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veteran
Joined: Jun 2003
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I think it means not % of the ability itself but % of your abilities: If you have Elven Sight, Summon Skeleton, skeletal wall and metheor strike, the critter gets one of the 4. At random, I presume.
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veteran
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veteran
Joined: Mar 2003
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member
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Joined: Jul 2003
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that with know creature lvl 5, the only thing that changes (due to transfer powers) when you use aura of control (to gain control of them) is thier offence and defence.
I had 5 on elven site, and it did not change the lvl 5 demonic aids site range a bit. Also I had 5 on spiritual damage, and its damage stayed at something like 5-21.
That was a level 50 demonic aid by the way.
So he is fairly weak, if you are relying on him to kill for you. He had 301 hp and didnt gain anymore from contolling him.
Transfer Powers also only comes into play once you use aura of command to take contol of them.
As stated before, the only thing i noticed that changed was the offence and defence.
No rest, No peace, No play for the divine
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apprentice
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apprentice
Joined: Jul 2003
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doesnt the creature lose health when u try and control it tho?
I AM A DEAD MAN!!!
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member
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Joined: Jul 2003
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Although it might, thats why I want to know what it does exactly.
No rest, No peace, No play for the divine
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apprentice
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apprentice
Joined: Jul 2003
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make the creature that u cast it on follow u
I AM A DEAD MAN!!!
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addict
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addict
Joined: May 2003
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I believe it is a bug when summoned creatures lose their stats when you cast aura of command.
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apprentice
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apprentice
Joined: Jul 2003
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looks like the dreadknight moves faster too hehe
I AM A DEAD MAN!!!
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