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lain #488845 11/04/14 11:32 AM
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Originally Posted by lain
A simple poll would be the answer, guys. Though you-know-who might be the only one to vote for level scaling.


Realistically speaking, I think level scaling is a mechanic that you'd have to have had in mind relatively early in the development process to then start building your game accordingly. I imagine the difference in gameplay between using such a system and going unscaled would have to be catastrophically enormous, and I don't think that even Gyson would desire such a thing at this point in the game's development as it would be at best hasty and delivered at a low quality unless massive delays (many many months) are set to rework the entire game to accommodate the system were it to be implemented, and would certainly knock it back right out of beta into potentially pre-alpha for bug testing all over again. Though I think the merits of a system would be more appropriately discussed in any future endeavors beyond OS that Larian or other RPGs of this type decide to take on at the early or pre-development cycle.

Right now all this is is rhetoric being traded back and forth. I do not expect Larian to implement any relevant changes concerning level scaling in OS right now, but it might give them an idea of how to approach it in future projects like this.

Mikus #488861 11/04/14 12:51 PM
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Originally Posted by Mikus


Leave it be, man. You obviously fail to grasp the level of creepy frustrated nerdrage you're dealing with here.


Code
      PROCdivide(-44, 0)
      PROCdivide(-44, 5)
      PROCdivide(0, 5)
      PROCdivide(5, 0)
      END
 
      DEF PROCdivide(numerator, denominator)
      ON ERROR LOCAL IF FALSE THEN
        REM 'Try' clause:
        PRINT numerator / denominator
      ELSE
        REM 'Catch' clause:
        CASE ERR OF
          WHEN 18: PRINT "Division by zero"
          WHEN 20: PRINT "Number too big"
          OTHERWISE RESTORE LOCAL : ERROR ERR, REPORT$
        ENDCASE
      ENDIF
      ENDPROC

Joined: May 2010
Location: Oxford
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Location: Oxford
Ooh, BBCish BASIC. Cool. smile

Though I admit it's over 30 years since I did anything with Basic, so I may be a bit off.


J'aime le fromage.
Joined: Jan 2014
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There's a few more besides that example at http://rosettacode.org/wiki/Detect_division_by_zero if you need them for future posts.

I can grab instructions from other websites too! smile

Code
2 tablespoons olive oil
1 onion, chopped
3 carrots, sliced
2 stalks celery, sliced
6 cups water
1 chicken, quartered
1/4 cup chopped parsley
1 cup small egg noodles
Salt
Pepper

/post horsey

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