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Gee, you mean taking the talent that halves your HP on a frontline fighter was a bad idea? Amazing deduction, Holmes!

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Originally Posted by Stabbey
Gee, you mean taking the talent that halves your HP on a frontline fighter was a bad idea? Amazing deduction, Holmes!


Dr. Koin has always had interesting theorycrafting ideas. He's sort of my hard mode in co-op games. You know the type of quest that requires you to escort a kamikaze NPC that will randomly jump into packs of creatures minding their own business and twice his level and yell "I'm under attack! Do something!" ? Well, that's what playing with Dr. Koin feels like on a regular basis.

And he teleports after bull rush, and keeps spamming the skill.



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Originally Posted by Stabbey
Gee, you mean taking the talent that halves your HP on a frontline fighter was a bad idea? Amazing deduction, Holmes!


Well, at least, it's something *worth trying* as far as *character build possibilities* go. You know, when we decide to test *something else*.
Raistlin's pros are so high they don't even matter anymore for a melee character, making it a (another?) wasted talent. And basically, even with a half-HP handicap, playing two frontline fighters with no real infinite heal solution was a piece of cake.

I agree though that, because it was so obvious a deduction to make, it's less interesting than reporting fishnets aren't providing fishes or testing every benches in the game to asses whether they are or aren't facing the right direction.

Last edited by Dr Koin; 16/04/14 08:18 PM.

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