Maybe a bit too philosophical for this forum, but I think game designers just don't care as much as they used to. Used to be an exciting thing, now the people that make these games realize that:
1) They're doing nothing of value for society - this takes a lot of pride out of the work, all you're really doing is encouraging people to be holed up on their own playing games, which also breeds that anti-social demeanor most gamers have. So they're not only producing something that doesn't progress society in any way, it's actually potentially hurting the populace on a long-term scale.
I don't expect anyone here to attempt to admit that to themselves, though, but I know it's true.
2) It doesn't matter if they do a decent job, a good job, or a great job, the difference in profits between the three is marginal because most gamers are going to buy your game anyway. As long as it's playable, you can charge whatever the going rate is, and it's going to sell. So really, the only motivation to "do better than the rest" is an internal drive, and that's going to peter out pretty quick for anyone when they realize the monetary benefit isn't worth the extra effort. It's the way people are.
It bothers me that developers seem so eager to abandon their own work, even if it's only temporarily (I know Larian is supposedly still planning to continue work on Dragon Commander, but I really don't know if that'll be the case - it's already an "old" game now in most gamers minds, it's just going to be "older" when they're done with "Original Sin" and figure out what they should now be doing with their time).
I get it's boring to work on the same thing for an extended period, but if they drop one game to move on to the next before the first is even finished because they're "bored" or they run into money issues, then I really don't see why anyone is willing to trust them not to do the same thing a second time.
After watching some of the videos Larian produced leading up to the release of this game, the only reason I can think of for why it still doesn't feel "finished" despite all the enthusiasm the team looked like they had, is that they mismanaged their resources. Time/money/job roles, it actually looks like some people were working on "Original Sin" *AND* "Dragon Commander" at the same time.
I basically came out of gaming retirement to play this game, and everything about it has reminded me why I'm better off without this hobby. It's always been a timesink, but now developers aren't even caring to take their jobs seriously anymore. Yeah, I know they're games, but that's for *us*, the consumer, to have that laid-back mentality. For the devs, they need to take it more seriously and be more focused, otherwise, it's insulting, because we end up with games like "Dragon Commander": A lot of unrealized potential that's basically left to rot, because they've moved on.
Last edited by forumguy5272; 14/04/14 12:57 AM.