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Don't know why this game isn't marked as "Early Access" when that's clearly still what it is. From what I've heard, it sounds like they're still planning to do updates for the game, but are focusing on their other Early Access title (Original Sin) while they leave this one unfinished.

Anyone who's supporting Original Sin right now when Larian didn't even finish the last game they started (Dragon Commander) is being taken for a fool. Expect to see them take Original Sin out of Early Access, hit it with a patch or two, then move on to release a patch or two for "Dragon Commander" (without bringing it out of "Beta" status) before moving on to a 3rd game they inevitably leave in late alpha status.

And to think that five years ago, I didn't think game quality could get any worse.

Last edited by forumguy5272; 13/04/14 05:07 PM.
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Please explain what is unfinished about the game. I myself have a fairly long list of features I'd like to see added or changed, but that does not an unfinished game make.

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Play the RTS mode and say that again, this time with a straight face.

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http://steamcommunity.com/id/stabbey_the_clown/

Achievement Unlocked: Henry V - Command and win 100 RTS battles.

The game is hard, yes. There's no shame in practicing on easier difficulty modes first. Custom Campaign mode also lets you adjust the game settings while giving you the shipboard business. (I prefer double recruit costs and double dragon spawn costs, and 70 starting recruits.)

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I beat the game.

RTS mode isn't hard, even on hard.

You learn the bad AI patterns and pathfinding and how to exploit it, and bam, you win every battle within 10 minutes, where all of the momentum is determined by how you play the first minute of the game.

It's that the entire mode is clunky and shallow. This game is nothing more than an interactive novel with some bad game modes slapped on to give it an illusion of depth.

EDIT: Besides, even if it was tough as nails, that wouldn't stop it from being a shallow experience that likes to punish you.

And from the topic you made listing all the things this game fell short on, I don't know how you justify to yourself that this game isn't incomplete. Most games I play I have a complaint or two about, or the problems are really obvious bugs. Your list of gameplay improvements is longer than the things the game did only okay on.

How to improve Dragon Age: Don't repeat environments.

How to improve Starcraft: Maintain multiplayer balance.

How to improve Bioshock: Release more story DLC.

How to improve Dragon Commander: HERE'S A TEXTBOOK.

Last edited by forumguy5272; 13/04/14 06:07 PM.
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Maybe a bit too philosophical for this forum, but I think game designers just don't care as much as they used to. Used to be an exciting thing, now the people that make these games realize that:

1) They're doing nothing of value for society - this takes a lot of pride out of the work, all you're really doing is encouraging people to be holed up on their own playing games, which also breeds that anti-social demeanor most gamers have. So they're not only producing something that doesn't progress society in any way, it's actually potentially hurting the populace on a long-term scale.

I don't expect anyone here to attempt to admit that to themselves, though, but I know it's true.

2) It doesn't matter if they do a decent job, a good job, or a great job, the difference in profits between the three is marginal because most gamers are going to buy your game anyway. As long as it's playable, you can charge whatever the going rate is, and it's going to sell. So really, the only motivation to "do better than the rest" is an internal drive, and that's going to peter out pretty quick for anyone when they realize the monetary benefit isn't worth the extra effort. It's the way people are.

It bothers me that developers seem so eager to abandon their own work, even if it's only temporarily (I know Larian is supposedly still planning to continue work on Dragon Commander, but I really don't know if that'll be the case - it's already an "old" game now in most gamers minds, it's just going to be "older" when they're done with "Original Sin" and figure out what they should now be doing with their time).

I get it's boring to work on the same thing for an extended period, but if they drop one game to move on to the next before the first is even finished because they're "bored" or they run into money issues, then I really don't see why anyone is willing to trust them not to do the same thing a second time.

After watching some of the videos Larian produced leading up to the release of this game, the only reason I can think of for why it still doesn't feel "finished" despite all the enthusiasm the team looked like they had, is that they mismanaged their resources. Time/money/job roles, it actually looks like some people were working on "Original Sin" *AND* "Dragon Commander" at the same time.

I basically came out of gaming retirement to play this game, and everything about it has reminded me why I'm better off without this hobby. It's always been a timesink, but now developers aren't even caring to take their jobs seriously anymore. Yeah, I know they're games, but that's for *us*, the consumer, to have that laid-back mentality. For the devs, they need to take it more seriously and be more focused, otherwise, it's insulting, because we end up with games like "Dragon Commander": A lot of unrealized potential that's basically left to rot, because they've moved on.

Last edited by forumguy5272; 14/04/14 12:57 AM.
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Wow, this...

I have no words.
I give it a 6/10 trollvalue

GAMING. SERIOUS BUSINESS.

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Originally Posted by Hassat Hunter
GAMING. SERIOUS BUSINESS.

If you don't mind giving people money to not take their jobs seriously and give you half-baked products in return, then, yeah... that's exactly why people like me stopped gaming. lol. It makes things get worse and worse, because the average consumer mentality is "It's just video games, who cares about that 'quality' thing?"

Last edited by forumguy5272; 14/04/14 01:11 AM.
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My list of issues does not mean that I think the game is incomplete or trash. It is possible to enjoy something, even while recognizing shortcomings.

A lot of the issues are what I consider minor nitpicks, the kind of thing you only notice after playing for a while. Some of the things that aren't likely to be implemented in Dragon Commander , but are suggestions for a possible Dragon Commander 2. One or two of the complaints in the first list were probably based on a mistake I made because of a minor bug.


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Dragon Commander is the best Dragongame I have ever seen..
I Love it very much. Hope it can get better..

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I was never bothered by the games difficulty requirement, but I was wondering if Larian Studios could spend some time tweaking certain mechanics. I also believe the game is a tad unfinished, and although a satisfying boss fight to conclude the story campaign may be asking a bit much I at least hope they take a moment to clean up all the bugs and perhaps fix a few of the units.

I will gladly pay for any DLC that adds new units or touches up the campaign, I know this kind of work is not easy or free for the developers. It's just feels like they have forgotten about Dragon Commander and moved on entirely to Original Sin.


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