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Joined: Apr 2014
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Pipotin Offline OP
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Hi,

My english is pretty lame, so i apologize and i hope my feedback won't be too hard too read.

First, i want to say that this game is great, even with all the beta bugs, i had a lot of fun. I'm confident D:OS will be one of the best rpg ever.

That said, there's still some big issues. Imho there's two things that really need to be fixed in priority :

1- I'm sure that has been reported a lot of times : picking items is awfully bugged. Sometimes, you can see an item or a pile of gold under a corpse, but there's no way you can pick it. Moving camera doesn't help. You really need an option to highlight and pick items, or a "loot all" button, or a spell that can destroy corpses (so items behind can be picked).

2- The biggest problem for me in this game is the absolute lack of challenge. You need an option to set difficulty level, and some balancing on items, skills and npc. Here are my suggestions :

- It's way too easy to kill people in Cyseal, it gives too good rewards and it doesn't seem to have any unwanted side effects. At level 2 i attacked the guy who sell potions, in the inn. 2 guards popped but they are very weak (lvl 4 or 5 i think). I killed the guy and got 50 healing potion, which mean invicibility. Just after that i went to the west and killed all the orc tribe. They were lvl 7 and i was lvl 2, but with infinite potions the fight is a piece of cake.
Merchants should be way more stronger (at least lvl 8) and guards too. And when you have killed a guard, all other guards of the city should attack you on sight, whatever you do, even hours after the first kill.

- Healing potions are too strong and it drops too often. Come on, only 1 action point and no cooldown ? This is ridiculous. It should cost 3 action point and have at least a 2 turns cooldown. We shouldn't be able to get back to full life whenever we wan't just with potions spam.

- Resurrect spell is so overpowered i don't care about dying. Sometimes, when a character is low life, i don't want to spend too much potions, so i just let him die and resurrect him. Resurrection should have a longer cooldown and not giving full life. 30 or 40% life after resurection would be fine.

- Healing spells are too strong at low level.

- Melee weapons are too strong and magic is too weak. Wait, i'm saying this but i'm playing with 2 mages and a warrior... and i don't even use Madora, i killed him because i never needed him. The thing is : a warrior with a good weapon (and i looted too many good weapons) and some buffs can kill anything alone, and very quickly. My 2 wizards never cast a fireball. They cast haste and damage boost on my warrior, sometime heal or resurrect, sometimes summon an elemental or a wolf for aggro control. But they almost never use direct damage spells because their buffs, heal and summon spells are so much better... There's some balancing really needed here.

Joined: Apr 2014
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stranger
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This is an awesome post.
I agree with everything you said.

Joined: Mar 2003
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Try hitting the Alt key and clicking on the label to pick things up if you have trouble clicking the item itself.

NPC AI is still being implemented.

There are actually different levels of Resurrect spells. I think resurrecting to full health is just to give beta players an edge while skills are being balanced.

Most people argue that melee is weak (at least until better equipment is gotten) and magic over powered.

You can talk to companions and ask them to leave the party (if one main character can not talk to them, use the other). They will then go wait for you either in the King Crab tavern, or (if you have access) the Hall of Heroes.

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Honestly, I'm rather taken aback at just how bad the balance is. I understand it's a beta, but currently the balance would point towards there being very little combat in the game, total obsoletion of hybrid builds, and absolutely ridiculous difficulty spiking. I also hope to god that they have a ton of skill books not implemented yet, otherwise this game is going to lack any form of real strategy.

The difficulty spiking comes from how ridiculous it is to have a system that scales so hard in a game like this. One level can make you go from tactically challenging battle that requires clever thinging to lolfaceroll. This means to actually have a decent combat experience you HAVE to play the game and sidequests in a specific order, unless they scale enemies.
(an example, having 17 Intelligence is utterly gamebreaking)

I expected this kind of balance from Alpha. Having it permeate into beta makes it seem like the likeliness of them still having essentially the entire game still needing to be balanced is rather high, which makes me wonder if this game is ever going to actually come out because of how long that can take.

Is Divinity going to turn into one of those "Infinite Beta" games?

Last edited by Xendran; 15/04/14 10:52 AM.

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