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#98165 08/08/03 07:05 PM
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Lockmar Offline OP
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Hello,

I think health and mana should go up after a while and recharge even if a character does not sleep or drink potions. I didn't really see this in Divine Divinity.

Thanks.

Last edited by Lockmar; 08/08/03 07:23 PM.

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Just a question: why?
I can see mana regeneration but health generation???

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Hi DEATHATTHEDOOR,

Well...after a while, if you're not hit, and you avoid trouble, a wound in the body naturally heals itself in time. Characters don't need to sleep or drink potions although these things certainly accelerate the process of healing. It's a minor suggestion.

Thanks.

Last edited by Lockmar; 08/08/03 07:21 PM.

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Alright, then make the character regenerate one hit point per real-life hour.

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Hi DEATHATTHEDOOR,

Just one hitpoint an hour? What if your character's vitality or constitution is very high? I know there is "survivors instinct", which is a skill that grants a character the ability to regenerate vitaliy but does a person have to choose that skill? After a battle, when a wizard has used up a lot of mana, it's nice to see it recharge with time without sleeping or drinking potions, especially if his intelligence is high.

Thanks.

Last edited by Lockmar; 08/08/03 09:00 PM.

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but there is such a skill in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> <img src="/ubbthreads/images/graemlins/eek.gif" alt="" />
it's called
Survivors Instinct (Passive)
Grants you the ability to automatically regenerate your vitality.
Level 1 Regenerates vitality at a rate of 12.
Required level is 12.
Level 2 Regenerates vitality at a rate of 10.
Required level is 18.
Level 3 Regenerates vitality at a rate of 8.
Required level is 24.
Level 4 Regenerates vitality at a rate of 6.
Required level is 30.
Level 5 Regenerates vitality at a rate of 4.
Required level is 36.



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I got that and boosted it to level 5 and now i'm undefeatbaelbe (sp?). <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />



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Hi DEATHATTHEDOOR,

Just one hitpoint an hour? What if your character's vitality or constitution is very high? I know there is "survivors instinct", which is a skill that grants a character the ability to regenerate vitaliy but does a person have to choose that skill? After a battle, when a wizard has used up a lot of mana, it's nice to see it recharge with time without sleeping or drinking potions, especially if his intelligence is high.

Thanks.

That's logical.
It's the way your health regenerates in real life. If you get your body horribly muttilated by an orc with dual axes, believe, me you won't regenerate your wounds in two hours.

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Lockmar Offline OP
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Hi DEATHATTHEDOOR,

The fantasy world of Divinity is different from our world. In our world, even sleep would not help much if your body is mutilated by an orc with dual axes but in the fantasy world, it will be completely healed.

Thanks.


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I realise that. Yes. And since it's now a standard, I won't argue. But I do NOT want RR to be something like Freelancer: a watered down game for complete idiots. Adding regeneration, respawning will finally lead to linear story, fewers stats and skills and 0 replayability and challenge. I am very worried about RR being challenging enough and that is the reason why I want to try the demo first.

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The wounds you receive in Divine Divinity are not medeocre. A slash from an axe will not heal without medical attention. Survivor's Instinct is the knowledge to treat your wounds to help them heal. Consider having zero levels of this skill meaning that you can bandage a would, but with all the movement you make, it doesn't get a chance to heal. With rest, you can let the wound heal. If you do not sleep from day to day, you won't heal naturally because the body cannot handle that kind of exhertion.

Perhaps Survivor's Instinct and sleep need to be ammended:
Level 0: Restore 25% health when you sleep.
Level 1: Restore 1 hit point every 12 seconds. Restore 40% health when you sleep.
Level 2: Restore 1 hit point every 10 seconds. Restore 55% health when you sleep.
Level 3: Restore 1 hit point every 8 seconds. Restore 70% health when you sleep.
Level 4: Restore 1 hit point every 6 seconds. Restore 85% health when you sleep.
Level 5: Restore 1 hit point every 4 seconds. Restore 100% health when you sleep.

Also, if they make potions harder to come by, this will make this skill or Alchemy a lot more useful. I annoyed that my character has more health potions than he can carry, all found or purchased.

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i agree with handefood when it comes to availability of potions. there's just too many that makes alchemy a waste of skill points unless u want it for combo of something else such as making honey. but then that doesn't need alchemy(i think).

if we have criticl hits in RRR, wounds will mean more than just diminished hit points. sure hit points will regenerate in time but crippled leg will still mean that your walk/run speed is reduced a lot. bandaged arm can mean accuracy as well as damage u dish out is reduced as well. that can also mean u cannot wield 2 things at once such as a weapon & an armour or a 2-handed weapon.

regarding mana regeneration, when your intelligence is high enough, why not? after all, that's part of the reason why we put points in it, right? that should be the reward for putting a lot of points in a stat. u develop an innate ability.


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That's a good ideea... expecialy for the wizard who need more mana


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Janggut, you dont even need alchemy skill to make honey <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> <img src="/ubbthreads/images/graemlins/shhh.gif" alt="" />


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just as i suspected!! <img src="/ubbthreads/images/graemlins/idea.gif" alt="" />


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mana regeneration should be a must for <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> .there is nothing more anoying when being a mage <img src="/ubbthreads/images/graemlins/mage.gif" alt="" /> in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> and relying on magic just to find all you mana is gone and haveing no potions left, considering if you have a weak physical defence and offence. or at least have a skill that you put points into to regain mana slowing <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

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Which rises the game difficulty and makes you think twice before clicking like crazy and unleash 928392355 and 2 fireballs on your foes.

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Which rises the game difficulty and makes you think twice before clicking like crazy and unleash 928392355 and 2 fireballs on your foes.


im not saying that mana regeneration should be like the system used in (eg: diablo 2) when you are able to hurl 100 fire balls and in 30 seconds your mana is replenished, but it would be good to see it after a while replenish it self.

i don't realy care about health regeration since you can use mana to heal your wounds <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

btw was <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> that easy, even on the hardest mode for you <img src="/ubbthreads/images/graemlins/eek.gif" alt="" />

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btw was <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> that easy, even on the hardest mode for you


Very. I got untill level 19, ran arround the dwarven forest, wiped out the orc camp, went to the elven village and uninstalled the game since I saw no challenge. Now when I think of it, I should've tried to fight barehanded.

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Now when I think of it, I should've tried to fight barehanded.


Why, have you been using your scythe Death?

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