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Joined: Apr 2014
Location: Germany
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apprentice
Joined: Apr 2014
Location: Germany
Dear developers,

after entering the tutorialcave with a marksman, i fired exactly 16 arrows on the kings tomb. Now i wondered, why i cant fire any more.
So i had a look @ my bow: Durability 0/60, needs blacksmithing 5 to repair.

That must be buggy, or am i wrong?

If buggy, please change it before release!

Joined: Apr 2014
Location: Germany
apprentice
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apprentice
Joined: Apr 2014
Location: Germany
Reproduced it...bow down after 18 shots. Doesn´t matter if it´s a vase, chest or kings tomb.

Thats impossible, sure, the bow looses some durability while using, but not that fast!

Please change it. That´s no fun to play this way!

Joined: Apr 2014
Location: Germany
apprentice
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Joined: Apr 2014
Location: Germany
One more bug:
Looted 6 stunning arrowheads inside the tutorial-cave. 4 stacked, 2 couldn´t be stacked. So i needed 3 inventoryslots for 6 arrowheads.

Please fix that smile

Joined: Mar 2014
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Corlexys - I'm tracking all the non-equippable items that still don't stack in the inventory (including arrowheads and many other items), and will be updating the "UI Wishlist" thread with the latest info soon.

Joined: Jan 2009
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You probably shouldn't attack things like that with weapons, it makes their durability go down really fast. The next room past the tomb would have been clearer on that. That's intended. Use discretion when attacking.

Joined: Apr 2014
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First they stack (at first loot). After separating em via shift, you can´t stack em again.

Joined: Feb 2014
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Originally Posted by Stabbey
You probably shouldn't attack things like that with weapons, it makes their durability go down really fast. The next room past the tomb would have been clearer on that. That's intended. Use discretion when attacking.


But it defies the rules of logic, I mean what is the difference between hitting an object or a creature with bow, that shouldn't lower the bows durability like swords.

Joined: Apr 2011
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Enemies take 1 durability per hit... but other objects (like the tomb) take 3 durability per hit.

This seems to be by design to dissuade using weapons on them. However, it has the side-effect that spells can do it free anyway...


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