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stranger
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OP
stranger
Joined: Apr 2014
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I'm finding the process of looting, identifying and selling items to be somewhat annoying.
This is how I am working at the moment...
- I have a warrior and a wizard primary/second character - I travel around with my warrior selected so he always at the front and my wizard is in the back of each battle - I try to pick up all items with a single character, so items aren't all over the place. This ends up being my warrior character - My wizard character has skill ranks in loremaster so I use him for identifying items
So I'm basically running around killing mobs and picking up items. After getting somewhere between 5 and 10 magical items and I want to identify them, to see if they are any good. To do that, I have to find get all the new magic items, transfer them to my wizard character, who identifies them. I then look through the items, allocate any useful items to the relevant characters and send the rest back to the warrior character.
When I sell these items I do it from my warrior character, who at this point has all the items and all the gold. In all likelihood, I've probably forgot to identify some of these items, in which case, I send my wizard character, get him to identify them, then send them back to my warrior character who sells them. ----
All this back and forth transferring of items is, as stated, annoying. Having to individually identify each item is a bit irritating as well but that's not too much of a big deal.
As to how to fix this? I'm not sure.
Reduce the number of magic items you get? Have identifying items work automatically? A better interface for buying and selling items from the inventories of all your characters?
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veteran
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veteran
Joined: Jan 2009
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One suggestion I heard and passed along was that you could maybe use the Trading interface with party members to pass items back and forth in bulk using clicks instead of dragging-and-dropping. Optionally, you could even use the "identify" or "repair" buttons on that interface as well, which would make use of your partner's appropriate skills.
Another suggestion which was made was to have hotkeys for identifying so you could just hit that button instead of seeking the magnifying glass and right-clicking it. That would speed up the process as well.
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addict
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addict
Joined: Jun 2013
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I'd say that identify, repair and barter activities are a micromanaging pain and take too much time. Ways to fix this, at least for singleplayer: 1. Make Identify and Repair a common activity for the whole party. As soon as magnifying Glass and Repair tool items are aquired, show their corresponding buttons in the UI. Yes, make separate buttons for them somewhere. Key shortcuts wouldn't hurt either. That way the player won't have to rummage through the messy inventory in search for these items all the time (inventory is in serious need of auto-sorting within tabs). Alternatively, looking back at Diablo 3, Identifying items can be done without Mganifying glass at all - just right click on the item to identify it. 2. Make Identify, Repair and Barter corresponding abilities like Loremaster, Blacksmithing and Barter common for the whole party. For example, one character's Loremaster ability is highest among the group - use that character's ability level as a reference to Identify items in any party mamber inventory. Selling would not be such a bother either, because players won't have to move everything they want to sell to a character with highest Barter skill to get a better discount - just use party's highest Barter level as a reference for discounts during bartering.
Last edited by Aramintai; 26/04/14 11:28 PM.
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addict
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addict
Joined: Mar 2014
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I totally agree that the highest Loremaster, Blacksmithing, and Barter ability levels in the party should always be "used" in all such interactions by default, considering how sloppy/inconvenient the current inventory and trading system is. I also wish they'd ditch the "identifying glass" mechanic altogether in favor of having the party automatically identify new items to the extent of their highest ability. Finally, I'm still holding out for a "Repair All" button (only available outside combat), which would allow the player to skip the ridiculous hammer/equipment clickfest after every single battle.
That said, I suspect Larian might have intentionally avoided the "use only the highest value in the party" idea because individual players - both in single-player and co-op - may be in totally different locations in the game world at any particular time. Still, I'd personally much prefer convenience and a lack of tedious micromanagement over such "realism", assuming that's the reasoning.
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stranger
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OP
stranger
Joined: Apr 2014
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![[Linked Image]](http://i.imgur.com/s3n65vEl.jpg) Wasteland 2 has an "all squad members" tab, for both the standard inventory screen and the buy/sell screen. It's not obvious from screenshot but then you mouseover an item while in this "all squad members" tab, you get an indication of which character is currently holding the item as well It would be very useful if this game had this as well.
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veteran
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veteran
Joined: Apr 2011
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I'm somewhat of the opinion that this would qualify as 'dumbing down' and lead a slippery slope to questmarkers or ! and ? above questgivers, levelscaling and other modern 'conviences' which ruin gameplay.
I haven't had any trouble with trading out items to identify, and with the latest patch simply dump all stuff in the trade window then scroll to the barter PC before adding gold to have barter used by the highest barter skilled person... ?
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stranger
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stranger
Joined: Apr 2014
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I like your idea of a 'hotkey'. As long as 1 party member has the 'Loremaster' skill, hitting the hotkey will identify each "unidentified" item in all party member inventories.
I would also like to see the same approach for 'Repair'.
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addict
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addict
Joined: Mar 2014
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Right - anything to get rid of the insane number of mouse clicks the player currently has to endure to attempt to identify/repair each individual item. I also posted about this in more detail in the "Beta UI Wishlist" thread... here's hoping.
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enthusiast
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enthusiast
Joined: Apr 2013
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Adding a hotkey to a common action, regardless of any other solutions that are added on top of this, is never a bad idea.
* as usual this is imho (unless stated otherwise); feel free to disagree, ignore or try to change my mind. Agreeing with me is ofc also allowed, but makes for much worse flamewarsarguments.
It is a full moon night and ... bèèè! ... the Weresheep are out...
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addict
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addict
Joined: Mar 2014
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I do like the hotkey idea, but you wouldn't actually need it for identification if new items are identified automatically (up to the level of the party's Loremaster ability, and assuming an identifying glass is in the party's inventory).
As for repair, I'm all about a "Repair All" hotkey, as I've posted elsewhere - this wouldn't "dumb down" the game IMO; just the opposite, in fact. But there's also more on this in the "UI Wishlist" thread.
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member
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member
Joined: Aug 2013
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I have to agree about this - between the multiple clicks per item and the jumble that is character inventory, even setting the magnifying glass to "identify everything in inventory" (instead of click it, then click an item) would be an enormous improvement.
I suppose that the magnifying glass could even be removed as an item (or at least removed as an item linked to identifying) and turned into a UI element instead, which would have the benefit of not requiring the player to dig through inventory for it (and drag it around close to the items to be IDed).
Of course I'd prefer that we not have to deal with the "identify items before using" rigamarole to begin with...
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addict
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addict
Joined: Mar 2014
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I suppose that the magnifying glass could even be removed as an item (or at least removed as an item linked to identifying) and turned into a UI element instead, which would have the benefit of not requiring the player to dig through inventory for it (and drag it around close to the items to be IDed). Agree. Hopefully they'll still fix the sloppy inventory system though (i.e. finish setting item stacking for all identical nonequippable items - which has been confirmed as already planned; key ring; auto-sort, etc. etc.).
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apprentice
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apprentice
Joined: Apr 2014
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I'm sure they'll add a sort item button. Otherwise it's something that the game is going to be criticized by Reviewers.
Last edited by ZoddGuts; 29/04/14 03:12 AM.
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