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OP
 
enthusiast 
Joined:  Apr 2014 
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Lever should have made a hatch appear - I'm told.
  No hatch. Just a comment ("Oh that's what that did", which seemed opaque to me, and it turns out was) and a lever that only pulls once.
  Starting over... Maybe next time.
  Edit: now that I know what I'm looking for, there is no glitch. 
  The necessary second switch isn't destroyed by the fire room, and still works. The moving painting that made that second switch *noticeable*, however, is destroyed by the fire room.
  Thanks for all the responses.
 
  
Last edited by PeteNewell; 06/05/14 11:20 PM. Reason: thread is irrelevant by later info
 
 
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 Support 
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Joined:  Mar 2003 
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 Look in the corner of the room, left of the door that leads down to the harbour. 
 
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enthusiast 
Joined:  Apr 2014 
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Yes, that's where I looked. No such.
  Thus the term "glitch". 
 
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 stranger 
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stranger 
Joined:  Apr 2013 
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Same here - a hatch didn't appear in the corner behind the door. The same message and the switch is not active anymore. I actually saw the switch after I did everything else, dunno if this matters. 
 
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veteran 
Joined:  Apr 2013 
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Same here - a hatch didn't appear in the corner behind the door. The same message and the switch is not active anymore. I actually saw the switch after I did everything else, dunno if this matters.  Not the corner behind the door.... It's the upper left corner of the same room in which the switch can be found. Some barrels and a hay bail are lying on top of the trap door. You have to mouse over them to find the door... If you still can't see it maybe your reception is too low? I had that issue with other "secrets" that should be seen either way in the game... Edit: Screenshot       
Last edited by LordCrash; 06/05/14 12:13 PM.
 
 
  
WOOS
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Yes, that's the spot in question. Thank you for the careful explanation.
  No, there is no hatch there. 
  Yes, there should be a hatch in exactly that spot, but there isn't.
  Not even when I move the stuff from on top of where it isn't, zoom in real close, and look very carefully at my high-res monitor with Ultra graphic settings.
  No hatch. Not there.
  Thus the term "glitch", and the effort to make a new thread in this forum about beta issues.
  Which also explains why I'm not really irritated about it happening, because beta; just reporting it and starting over.
  Moving on, now... 
 
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Joined:  Dec 2013 
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What I had to do was click on the lever first, then the switch next to the painting.      BTW, how do you post a screenshot on this message board??? Edit: Nevermind, I got it...  
Last edited by zenkimoto; 06/05/14 03:47 PM.
 
 
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Yes, that's the spot in question. Thank you for the careful explanation.
  No, there is no hatch there. 
  Yes, there should be a hatch in exactly that spot, but there isn't.
  Not even when I move the stuff from on top of where it isn't, zoom in real close, and look very carefully at my high-res monitor with Ultra graphic settings.
  No hatch. Not there.
  Thus the term "glitch", and the effort to make a new thread in this forum about beta issues.
  Which also explains why I'm not really irritated about it happening, because beta; just reporting it and starting over.
  Moving on, now...   Yep, same here    
 
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Joined:  Apr 2014 
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The lever moves a picture on the wall near it. Behind the picture is a button. Pressing that button makes the hatch appear, pulling just the lever means it should still be invisible.  
 
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stranger 
Joined:  Apr 2013 
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Oi, a hatch   Didn't see that small one    
 
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Joined:  Apr 2013 
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The problem was that I destroyed the painting with the exploding room    So nothing moved and I saw nothing. Thanks to both of you! Maybe Larian should make sure that painting doesn't get destroyed.  
Last edited by Bundyo; 06/05/14 07:01 PM.
 
 
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Joined:  Apr 2014 
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Ah.
  All that wasted snide. My bad.
 
  I did the exploding room first too, so likely that's the what.
  Explosions seem to move through stone walls very easily, probably an engine effect and maybe not worth fixing. If they can protect the painting - and probably the switch - without making them completely static, that would probably fix this issue. 
 
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