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Please increase texture resolution and graphics in almost every aspect, Larian!

I've just played the beta on a 27' monitor in 1080p and it's a real pain to look at those low texture elements everywhere. The character models have extreme low-res textures and only consist of a few polygons (armor and weapons look very bad in zoom) for example and the UI with the character portraits is pixelated as hell as well. You should maybe make the whole UI elements smaller or increase the quality. Not everyone of us has an extreme old hardware config, only able to play the game on a 17' laptop in 720p... wink

I know that 27' in 1080p has a rather low dpi but I've played a lot of other games in which the experience was far better (for example XCOM EU or Total War Rome 2 which have a similar camera perspective and viewing angle). It actually depends on the game how it looks. And I already thought about the topic while playing on my old 21' monitor...


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Im playing on 24` at 1080p with graphics set on medium - because my Radeon 4870 GPU cant handle much more at decent framerates or doesnt even know how to do some newer tech - and the game looks gorgeous.


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Originally Posted by Hiver
Im playing on 24` at 1080p with graphics set on medium - because my Radeon 4870 GPU cant handle much more at decent framerates or doesnt even know how to do some newer tech - and the game looks gorgeous.


Hm, maybe we have different standards but I ran the game at maximum settings and I'm not that satisfied yet... wink

And don't get me wrong, I like the overall graphics and art direction. I think that in general, it's a really pretty game with a style fitting the gameplay and overall tone of the game desing. smile

It's specifically the resolution of the character portraits and the UI and the low-polygon character models that I criticise. Imho they could - and should - be much better in a AA(A) indie game released in 2014.

To me the whole game (or at least parts of it) looks like 720p upscaled to 1080p at the moment.

Last edited by LordCrash; 15/05/14 06:49 PM.

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This isn't an AAA-game. It's not even an AA-game. Heck, it's not even an A-game.
If you find a indie looking better I would be shocked, I wouldn't know them...

Well, talking about monetary anyway, qualitywise it already gives many AAA the boot...

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Larian devs - please disable extreme zoom in options.

You see where that gets you.

Enable better zoom out options instead.




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Originally Posted by Hassat Hunter
This isn't an AAA-game. It's not even an AA-game. Heck, it's not even an A-game.
If you find a indie looking better I would be shocked, I wouldn't know them...

Well, talking about monetary anyway, qualitywise it already gives many AAA the boot...


Well, I wrote "AA(A) indie" so that should be obvious... wink

To be honest, there are many good looking indie games. But the point is not the overall quality of the graphics or engine but some elements of it that could and should be better. It would be a shame if I had to worry about low-res character portraits in the final game, especially if you consider that making them better is only a small task for example... wink


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Originally Posted by Hiver
Larian devs - please disable extreme zoom in options.

You see where that gets you.

Enable better zoom out options instead.


I don't know if you're serious here, but yeah, I kind of agree.

If you're game doesn't offer the best graphical fidelity you probably shouldn't enable extreme zoom-in. The game looks much better zoomed out.

But zooming doesn't solve my problem with the size/resolution of the UI elements and character portraits, I fear. wink


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I think the graphics look great for the type of game this is, and I also enjoy using the zoom option.

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Originally Posted by Gyson
I think the graphics look great for the type of game this is, and I also enjoy using the zoom option.


And which monitor, resolution and settings do you use?

As I said I play with a 27" monitor, 1080p and all settings maxed-out.

That statement of yours doesn't really add anything to the topic since I don't have any problems with the overall graphics of the game. There are just SOME elements of it that annoy me (with the low res UI and portrait resolution being the biggeest complaint).

Last edited by LordCrash; 15/05/14 10:46 PM.

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I play on a 27" 1440p monitor and I haven't noticed any pixelation or blurriness. There are some low res environment textures, but they only look bad when I zoom in.

I am more concerned with the game's performance, because on SLI 770's there are a few places it drops below 60 fps and it seems to be related to something they changed in the last patch. Even End of Time drops as low as 36 fps for me now, and it stays that way even if I teleport out. I have to quit the game and restart to fix it.

Last edited by randir14; 15/05/14 10:46 PM.
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1440p isn't 1080p... wink

The UI resolution was acceptable on my 21" monitor but it's quite blurry on my 27" monitor...


Edit: I guess I'm just spoilt because the game looked more "crisp" on my 21" monitor with the same resolution. I didn't mention that with games with a more up-to-date engine with way more polygons yet though... wink

Edit: Why do you need 60 FPS in a game like that??? There are no fast movements. I have steady 60 FPS with my single Radeon HD 7879 everywhere apart from the End of time where it is about 45 FPS...

Last edited by LordCrash; 15/05/14 10:53 PM.

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Originally Posted by LordCrash
1440p isn't 1080p... wink

The UI resolution was acceptable on my 21" monitor but it's quite blurry on my 27" monitor...


1440p = 2560x1440. I'm just saying it looks fine for me at that res. Like you said earlier part of your experience may be from playing 1080p on a 27".

Last edited by randir14; 15/05/14 10:54 PM.
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Originally Posted by randir14
Originally Posted by LordCrash
1440p isn't 1080p... wink

The UI resolution was acceptable on my 21" monitor but it's quite blurry on my 27" monitor...


1440p = 2560x1440. I'm just saying it looks fine for me at that res. Like you said earlier part of your experience may be from playing 1080p on a 27".


Yeah, might be. Hm, maybe I should stick with my 21" monitor for D:OS. Every other game looks almost the same on the big monitor... laugh

Last edited by LordCrash; 15/05/14 10:54 PM.

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Cant say i noticed any Ui or portraits lower textures or anything like that myself.


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Originally Posted by LordCrash
Originally Posted by Gyson
I think the graphics look great for the type of game this is, and I also enjoy using the zoom option.

And which monitor, resolution and settings do you use?

As I said I play with a 27" monitor, 1080p and all settings maxed-out.

That statement of yours doesn't really add anything to the topic since I don't have any problems with the overall graphics of the game. There are just SOME elements of it that annoy me (with the low res UI and portrait resolution being the biggeest complaint).

I feel like you're not considering the key part of my statement, which was "for the type of game this is". If you've seen some games like Divinity : OS that you feel are sporting superior graphics (you mentioned your disappointment with textures and character models in particular), I'd be interested in hearing some examples so I can check them out.

I'm also fairly confident the developers at Larian know precisely how the game looks on larger displays, as we've seen the game being demonstrated on them during a number of their update videos.

I can't speak for how they look to you (although obviously you've made your impression clear in this thread), only how I feel about them. I've played it on a number of displays, ranging from 20 to 32 inch and I like what I see. (shrug) I don't need CryEngine detail in my Divinity : OS style games, though.

I also enjoy using the zoom option and (combined with the fact that I like what I see) I strongly disagree with your recommendation to remove it.

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I also play on a 28" 1080p screen, but this is not a big problem for me: Even on the big screen, the graphics are great as long as i don't use maximum zoom in - which is only useful if i want to check out a new piece of equipment, otherwise i want to see my surroundings.

I also prefer this side of the trade-off: More visible customization via equipment is better than one or two very high resolution character models with limited choices. Also, the game doesn't go for the realistic look, it has a slightly cartoonish art style, so some detail reductions don't seem as problematic as, lets say, in a hyperrealistic racing game with perfect cars and low-res license plates.

Edit:
UI would benefit from a high-res option however.

Last edited by pts; 16/05/14 09:25 AM.

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