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Updated at May 17th, 2014:
Righteous works. It adds +1 leadership as well.
Well, now I'm sure leadership will not effect the character himself/herself who has this skill. Like in Dnd games.

Bug1:One of the traits doesn't work: Obedient
Here are the screensho
ts:

[Linked Image]
[Linked Image]

Bug2: The mouse keeps on the form of casting spells but I haven't chosen any spells. S/L solved it, it happened very rarely.
[Linked Image]

Bug 3: its exploding lasted for over one minite.. it locals at the underground passage from a well in the forest to another well.
[Linked Image]


Last edited by aimend; 17/05/14 07:47 AM.
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Originally Posted by aimend
One of the traits doesn't work: Obedient

Yea, I've noticed that bug as well. It should give bonuses to Leadership but it doesn't.

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Originally Posted by aimend
One of the traits doesn't work: Obedient
Here are the screenshots:
[Linked Image]
[Linked Image]

It's works. But this talent must have your ally , without talent leadership (example: this talent works at the mage(if he makes this choice), when knight has leadership. You can see new bonus at the skill, about your character window).
But i don't see the work of talent altruistic (no + 20 to your reputation).
And button save don't work at the save window.

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There is already a collection thread for bugs for this version... wink

Last edited by LordCrash; 16/05/14 05:58 PM.

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Actually, I don't think it's a bug; the tooltip is just a little confusing. The "Righteous" trait's tooltip says it "increases Leadership by 1," which it in fact does - i.e. you get a free ability level in Leadership. But for "Obedient," the tooltip only says it "gives an extra bonus from Leadership," which I interpret as making the existing ability stronger, rather than adding actual points to the ability.

But as LordCrash said, maybe we should move this discussion over to the other thread (LC, you should probably rename that one to "1.0.59" from "1.0.56" - there was just a hotfix). Otherwise we'll have a hundred different bug threads in no time. wink

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Works exactly as it should, you get an extra bonus from Leadership -> the bonus you get from leadership is improved (by +1 to Willpower). Kinda obvious if you think about it, you are certainly not a better leader by being obedient, instead you are a better follower for other leaders.

Last edited by pts; 16/05/14 09:23 PM.
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Getting a bug where it's impossible to res one of my party members who died in a pool of zombie poison. Even after casting Rain to wash the poison away, the party member instantly dies after being resurrected.

Another bug I encountered was my shield kept unequipping when I would dig up graves in the cemetery.

Last edited by randir14; 16/05/14 06:56 PM.
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Originally Posted by Mikus
Actually, I don't think it's a bug; the tooltip is just a little confusing. The "Righteous" trait's tooltip says it "increases Leadership by 1," which it in fact does - i.e. you get a free ability level in Leadership. But for "Obedient," the tooltip only says it "gives an extra bonus from Leadership," which I interpret as making the existing ability stronger, rather than adding actual points to the ability.

But as LordCrash said, maybe we should move this discussion over to the other thread (LC, you should probably rename that one to "1.0.59" from "1.0.56" - there was just a hotfix). Otherwise we'll have a hundred different bug threads in no time. wink

I must say it does NOT work properly, another character has added 1 point on leadership but gets no bonus at all.
At least you should try once before making comments of some certain theory.
[Linked Image]
[Linked Image]

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Originally Posted by LordCrash
There is already a collection thread for bugs for this version... wink

I'm afraid but it's a new version and not a simple hotfix, right?
Things have been changed a lot, you know that we have to start a new game -so why not a new topic?
Of course, if you insist that the topics should be combined as one thread, it's OK. But could you please make some marks or ticks to clarify the bugs which have been fixed yet? Or make a table to show the process of fixing.
A topic with thousands of replies is not quite readable.

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Originally Posted by pts
Works exactly as it should, you get an extra bonus from Leadership -> the bonus you get from leadership is improved (by +1 to Willpower). Kinda obvious if you think about it, you are certainly not a better leader by being obedient, instead you are a better follower for other leaders.

Hey man, what you thought is wrong, see my post #495246.
Well, playing words tricks wouldn't be funny for a player, especially for players who hardly know this game. Brief and simple descriptions could always be better. Are they going to make a core-like game just for divinity old funs? I'm doubtful.

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Originally Posted by randir14
Getting a bug where it's impossible to res one of my party members who died in a pool of zombie poison. Even after casting Rain to wash the poison away, the party member instantly dies after being resurrected.

Another bug I encountered was my shield kept unequipping when I would dig up graves in the cemetery.

The last bug you mentioned seems rather annoying. By the way, maybe we need a "One-click of items switching" as well laugh?

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Originally Posted by randir14
Getting a bug where it's impossible to res one of my party members who died in a pool of zombie poison. Even after casting Rain to wash the poison away, the party member instantly dies after being resurrected.

You can move the body with the Telportation spell, or having a linked character use a teleporter pyramid to teleport. Of course the character still shouldn't die after being resurrected with no more DoT surface.

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Originally Posted by Raze
Originally Posted by randir14
Getting a bug where it's impossible to res one of my party members who died in a pool of zombie poison. Even after casting Rain to wash the poison away, the party member instantly dies after being resurrected.

You can move the body with the Telportation spell, or having a linked character use a teleporter pyramid to teleport. Of course the character still shouldn't die after being resurrected with no more DoT surface.

Farely true:D I met that situation before at the trap house near the church.

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Originally Posted by aimend
Originally Posted by LordCrash
There is already a collection thread for bugs for this version... wink

I'm afraid but it's a new version and not a simple hotfix, right?
Things have been changed a lot, you know that we have to start a new game -so why not a new topic?
Of course, if you insist that the topics should be combined as one thread, it's OK. But could you please make some marks or ticks to clarify the bugs which have been fixed yet? Or make a table to show the process of fixing.
A topic with thousands of replies is not quite readable.


I'm pretty sure he's referring to this topic, which was created 3 hours before yours:

http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=495104#Post495104

Granted, the author seems to have made a typo when citing the version number. To be fair, so did Larian's developers when they listed it as "beta update 1.1.59" on Steam.

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Originally Posted by Gyson
Originally Posted by aimend
Originally Posted by LordCrash
There is already a collection thread for bugs for this version... wink

I'm afraid but it's a new version and not a simple hotfix, right?
Things have been changed a lot, you know that we have to start a new game -so why not a new topic?
Of course, if you insist that the topics should be combined as one thread, it's OK. But could you please make some marks or ticks to clarify the bugs which have been fixed yet? Or make a table to show the process of fixing.
A topic with thousands of replies is not quite readable.


I'm pretty sure he's referring to this topic, which was created 3 hours before yours:

http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=495104#Post495104

Granted, the author seems to have made a typo when citing the version number. To be fair, so did Larian's developers when they listed it as "beta update 1.1.59" on Steam.

Oh sorry. I haven't noticed that before my post, and I did view the forum but still missed it.
So could any administrator make them combined into one?

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Cannot pick and throw objects bug

Problem: Cannot pick and throw the barrels/boxes when the camera is rotated full right in the dungone tutorial area. Works properly if the camera angle is center or extreme left.

[Linked Image]

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Originally Posted by aimend
Originally Posted by pts
Works exactly as it should, you get an extra bonus from Leadership -> the bonus you get from leadership is improved (by +1 to Willpower). Kinda obvious if you think about it, you are certainly not a better leader by being obedient, instead you are a better follower for other leaders.

Hey man, what you thought is wrong, see my post #495246.
Well, playing words tricks wouldn't be funny for a player, especially for players who hardly know this game. Brief and simple descriptions could always be better.


How is the difference between "from" and "by" a word trick? Maybe they should clarify the description, but i don't really see the deception.

Regarding "what you thought is wrong", don't think so: Please try the following experiment. Have a full 4-player party. During level-up, save and give a non-obedient charater one point in leadership. Every character but the leader will get a leadership bonus now, its an effect icon next to the character portrait, similar to a stance. If you hover over those effect icons, you will see the obedient character getting a bigger bonus than the non-obedient characters. At least, thats how it works for me.

Some screenshots to illustrate:
non-obedient
[Linked Image]
obedient
[Linked Image]

Last edited by pts; 17/05/14 11:27 AM.
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That exploding thing you mentioned above? Thats a gas cloud exploding from fire.


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Exactly pts, so like I said above:

"Righteous" -> "increases Leadership by 1" (per the tooltip)
"Obedient" -> "gives an extra bonus from Leadership" (per the tooltip)

I still think the "Obedient" tooltip wording is a little vague - maybe it could say something like "strengthens the effects of Leadership, if Leadership is active." But whatever.

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Anyone else have experience with the sound cutting out a lot in this release? It has been a bit choppy for me.


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