"Divinity: Original Sin" is exception among games.

In this game, knives and daggers are actually useful, which is in most of today's games something very unique. I applaud this decision. But the absence of dual wielding, makes those weapons look stupid.

Of all the weapons are knives and daggers just the ones that are most frequently used for dual wielding. But what can we do with the other hand? How often have you heard of a combination of dagger and shield? Shields improve the defense, at the cost of mobility and dexterity, but fight with daggers and knives use exclusively mobility and dexterity. Combine these two things just not right.

Several times you rejected our proposals for the introduction of dual wielding fighting style. Although disagrees with this decision, I understand it. But I ask for an exception, at least in this case.

Make all daggers and knives two-handed weapons. So each of them, in fact we will be a pair of weapons. In previous videos, we've all seen that you have this animation ( http://www.youtube.com/watch?v=E8ZvfIlMrqI;t=19m30s ).

Please use it and do not make us run with a single knife as some chef.