Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Oct 2012
D
stranger
OP Offline
stranger
D
Joined: Oct 2012
First I'd like to say the starting class selection seems well rounded and reasonable.

However there are some very nonobvious actions.

Create your own everything. There should be a very definitive "build your own class" instead of having to "edit" an existing class. [If this already exits, i sure couldn't find it!]

Next "edit" itself. There is no reason you should use the word here. Why is a user "editing"? There is no justification. A user doesn't want to edit. I would strongly recommend renaming the button to be "Customize class" and make the button like 3-4x bigger.

Now when you're inside of the customization, I see there seems to be like 2 layers of editing. I don't think you should nest the choices that far down. Also once you get to the deepest layer that you can actually modify attribute points you now even need to expand a whole bunch of accordions to manipulate this. Please get rid of these accordions, or atleast expand all by default. Or expand all that have a single point used by default.


Finally completion of customizing your character. Why would i want to go back? "Back" implies I'm going to lose my changes. You need a positive confirmation button that's giant. A giant call to action "OK" "DONE". It would also likely make sense to add a reset button, makes even more sense to embed reset buttons to relevant areas. Such as attributes has a reset button and skills has a reset button. These should be small buttons.

Joined: Apr 2003
Location: Australia
journeyman
Offline
journeyman
Joined: Apr 2003
Location: Australia
I have an issue with the new character creation. I created a mage and 'edited' the character to swap earth for water. There was no warning that doing this would affect the preset spells which I couldn't change. Once I was in game I discovered that I had completely lost those earth spells and would have to re-purchase them later when I took earth magic as a skill. That is annoying and unfair. If you are going to do that then there needs to be a warning at creation when editing a character. In previous builds those spells were simply not available until you took the requisite skill. That seems a much better idea unless you also allow me to change the starting spells during creation.


If God said it, then that settles it!!

Editor@RPGWatch
Joined: Mar 2014
old hand
Offline
old hand
Joined: Mar 2014
The blank character, the choice of which spells and skills you have at the very start, probably also what weapons you start with - is all under development.

The devs know about these issues and are working on it.


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5