Larian Banner: Baldur's Gate Patch 9
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Joined: Oct 2012
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stranger
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I just started my first fight. I used oil+flare to ignite the oil. I kill the enemies and exit combat.

I walk into the burning oil to see if it hurts me. (Which it does, and alot) so then i'm taking damage and out of no where "YOUR CHARACTER HAS LOW HEALTH BLAH BLAH BLAH" by the time i can click OK. I fall over dead.

You really can't allow characters to be hurt during these dialogs that you force onto the screen.

Joined: Mar 2014
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Several things you're requesting in your many separate threads (game should auto-pause during popup messages, need true "classless" character creation option, etc.) have already been discussed in the "Beta UI Wishlist" thread; maybe you should check that out if you have more UI suggestions. There are also some existing bug threads if you run into those. Cheers!

Joined: Jan 2014
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I'm not wild about the way elemental damage works outside of turn-based combat.

Outside of combat there is practically no time to react. I accidentally stepped on the remnants of a fiery surface (that had been mostly doused with water) during the tutorial dungeon and before I could even start to react my character had taken several ticks of fire damage and died.

Meanwhile (during combat), if you run onto a fiery surface you have all the time in the world to apply healing, put the fire out, etc.. it's all taken care of during turns.

I almost feel like any time a character starts to take any kind of damage, the game should go into its turn-based mode. Or maybe at least make it an optional setting. "Enter turn-based mode on receipt of damage, yes/no"

Joined: Apr 2013
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Originally Posted by Gyson
I'm not wild about the way elemental damage works outside of turn-based combat.

Outside of combat there is practically no time to react. I accidentally stepped on the remnants of a fiery surface (that had been mostly doused with water) during the tutorial dungeon and before I could even start to react my character had taken several ticks of fire damage and died.

Meanwhile, if you run onto a fiery surface, you have all the time in the world to apply healing, put the fire out, etc.. it's all taken care of during turns.

I almost feel like any time a character starts to take any kind of damage, the game should go into its turn-based mode. Or maybe at least make it an optional setting. "Enter turn-based mode on receipt of damage, yes/no"


^Agree

Joined: Apr 2014
journeyman
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I agree to this as well...

They could have this message included when it tell you about moving the water barrels to solve elemental puzzles without having annoying message in battle when you walked on something dangerous...

Or have a feature that u can turn off the messages..




Last edited by Minchi1983; 18/05/14 01:08 PM.
Joined: Feb 2014
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There is also a related issue if characters are taking repeated damage at the end of a battle, for example if some thing or person explodes causing 3 rounds of fire damage. When the battle is on it is easy to allocate cures through spells or potions. If the battle ends it can take a long time to negotiate the number of clicks required to give in time to save both, or even one. This may be possible in multi-player (though I suspect it requires good coordination) but it is a real pain in single player.

I think it would be better if the player decides when turn based action ends, maybe from a simple "End combat, Yes/No" frame, repeated as necessary.

Perhaps visible fire and other hazards should be treated as areas where characters cannot step when not in combat, with the effect being cancelled when combat starts. That way you could still run through flames if necessary for tactical reasons, and it avoids issues with the way the party formation regroups when a different leader is selected.


Someone must have spiked her senna pod drink!
Joined: May 2013
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Well, the game sadly lacks any kind of pause system. Normally, the game should pause when the player is given a popup... If it had a pause system at all :P


Unless otherwise specified, just an opinion or simple curiosity.

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