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Joined: Jan 2009
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Okay!

So round 1, everyone is in the tight formation, they've all eaten apples, and otherwise have not moved or acted (This is deliberate to create a worst-case-scenario).

Madora (level 3, 108 HP) is hit with a fire arrow, 14 damage. She's in the center of the formation, and on the next archer's turn is struck by a poisoncloud arrow, enveloping everyone.
Madora: 41 Piercing damage, 23 poison damage. She's down to 31 HP.

Roderick the Rogue's turn. He has 93 HP (thanks to a +1 CON item), and he has 5% Poison resist on his armour, so a total of +35%. He's in the poisoncloud, and is hit for 8 + 22 + 25 poison damage leaving him with 38 HP. He avoids taking any more damage when walking out of it. He uses his saved AP to use Water of Life (which I cross-classed into), a potion, and turn invisible.

Scarlett the Knight has 98 HP, and takes 8 + 24 + 24, leaving her with 42 HP. She takes no poison damage when leaving the cloud, crushing fists' the bomber and drinks a potion, taking her to 94/98.

Madora's turn is up again. She takes 22 poison damage before anything happens. She, my toughest and tankiest character, is down to 9 HP before she can even act. So did that apple she magically knew to eat in advance save her life? Yes. I drink a potion to get her to 61 HP. She takes 8 damage leaving the cloud (which would have left her at 1 if not for the potion)

Jahan (108 HP) makes his save and takes only 8 damage. He takes 8 more walking out of the cloud and passes his save again, leaving him in super shape with 93 HP. I have him cast healing on Madora (23 HP immediately, taking her to 84)

Now the enemies go again:

Madora is hit with a Silver arrow (19 damage), Scarlett is hit for 14, Madora is hit for 23 and 25 damage, knocking her back down to 11 HP. Oh, and she's still poisoned.

The bomber has exploded now beside the ooze barrel, detonating it. A lucky break as that kills an archer instantly, and badly damages one of the swordsman (who Scarlett almost kills on her turn).

Madora's turn comes up, she takes 25 poison damage, dies, is auto-rezed by her Talent and is healed for 23 HP. Sitting pretty at 24 HP. She drinks a potion to get up to 76 and crushing fists's an archer to knock it down.

Jahan uses bitter cold to freeze the remaining Wet archer.

Scarlett is knocked down to 10 HP by the two melee undead. She's still poisoned, but it ends on her turn and she survives and uses Cure Wounds to heal to full, and has enough AP to use her single-handed sword to finish off the wounded undead.

Meanwhile, Roderick polishes off the knocked-down archer. Madora's poison ends, and with two enemies left, only one of which can act, the danger is past.



I was deliberately playing worse than I normally would have - disabling the archers earlier with bitter cold and knockdown. So yes, the apples did save my life and no one needed a rez scroll.

But now the merchant is out of apples.

That strategy did work, if you magically know what to do ahead of time and/or gear up full of anti-poison stuff, but calling the game too easy just means you should increase the difficulty level on your end. I'm all for higher difficulty levels being added, but I maintain that Poisoned and Burning do a bit too much damage currently in Normal difficulty.

Joined: Mar 2014
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I think thats correct. The way the system works now, both fire and poison can deal large amounts of damage very quickly.

That needs to be adjusted. keeping in mind that adjustments would also affect our offensive capabilities against the enemies too.

But none if it means the game is too hard or impossible to play.
I wouldnt call eating apples or other food a matter of "knowing before hand". Its a very ordinary feature in the game and every player should try eating some of the food before those sections of the game.

I believe the tutorial specifically tells you to do so?
That can be further emphasized by other character starting a dialogue about eating food items and benefits that brings, instead of just leaving it to overhead text blurb, which can be missed.


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@ Hiver: Sorry for the rambling post last night. My issue lies mostly with how brutal poison/fire damage can be at the moment. When it is coupled with CC from the enemy it becomes very hard to deal with very quickly. Even without CC, it is still very powerful. Perhaps it should be this way, but it is quite alarming to see my tankiest character go down to 20-40 HP before she can even act.

On the food note I completely missed that somehow. I had no idea eating an apple would bestow poison resistance. Chalk it up to needing to explore the game more, but that still seems bizarre to me. At the very least it is not very intuitive to eat things to increase resistances. Some sort of scroll or potion I would understand. Food usually just restores health. If this is all part of design perhaps it should be included more clearly in a tutorial.

Joined: Jan 2011
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I agree with the DOT damage of many spells/elements is too great and it works both ways and by reducing it, it should make the game/combat better both ways. If we can get our stuff off first, it devastates groups of enemies too quickly.

Reading the nice details Stabey gives, is very much like what I experience, but I'm the one getting on top the enemies quickly like that. Hence why I feel the game is too easy overall, once you gain Initiative on the enemies and gain a good understanding of the game. I'm devastating them with elements and such right from the start, I don't go into a defensive mode all that often.

But dropping DOT damages down and what seems like double dipping damages per round, that will make them and us tougher, giving battles more length and epic'ness to them.

Last edited by Horrorscope; 23/05/14 01:18 AM.
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The "Poison" in this Game bugs me anyway.

I would prefer if liquid poison (that hits the ground ..not somebody's face) would act similar to water until it is transformed into a cloud by means of fire or maybe even lightning.

As it stands now, poison just acts like acid, burning away the soles of our poor heroes boots.

Furthermore, i don't understand the need for 2 different states of poison to exist, if there is no different game-mechanic involved.

Last edited by Gandrac; 26/05/14 10:02 AM.
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Tbh I have not yet beaten beta seeing as I am in no rush. Still I do find combat not too hard. Sure I did die a couple of times but I was never in situation there was no solution to.

Got problem with archers? Send in Character with high initiative to engage them in combat while having rest of your group break line of sight. High initiative will make you go first and run back. You are forcing archers to run to you. You have then time to prepare for their coming as well as other monsters. Slows, Freezes etc.

I don't play around with blacksmith. I don't use crafting. I don't make food, I barely use any potions. Just what I find. I don't use healing magic.

Not sure if people know it but when you sit in chairs or lie in bed you will regenerate your health.

PS

DOT dmg from burning and poison seems indeed too high. Especially with no water magic to douse it or spells like fireshield. Still managable smile

Last edited by Killy86; 26/05/14 11:39 AM.
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Originally Posted by Stabbey
Okay!

So round 1, everyone is in the tight formation, they've all eaten apples, and otherwise have not moved or acted (This is deliberate to create a worst-case-scenario).

Madora (level 3, 108 HP) is hit with a fire arrow, 14 damage. She's in the center of the formation, and on the next archer's turn is struck by a poisoncloud arrow, enveloping everyone.
Madora: 41 Piercing damage, 23 poison damage. She's down to 31 HP.

Roderick the Rogue's turn. He has 93 HP (thanks to a +1 CON item), and he has 5% Poison resist on his armour, so a total of +35%. He's in the poisoncloud, and is hit for 8 + 22 + 25 poison damage leaving him with 38 HP. He avoids taking any more damage when walking out of it. He uses his saved AP to use Water of Life (which I cross-classed into), a potion, and turn invisible.

Scarlett the Knight has 98 HP, and takes 8 + 24 + 24, leaving her with 42 HP. She takes no poison damage when leaving the cloud, crushing fists' the bomber and drinks a potion, taking her to 94/98.

Madora's turn is up again. She takes 22 poison damage before anything happens. She, my toughest and tankiest character, is down to 9 HP before she can even act. So did that apple she magically knew to eat in advance save her life? Yes. I drink a potion to get her to 61 HP. She takes 8 damage leaving the cloud (which would have left her at 1 if not for the potion)

Jahan (108 HP) makes his save and takes only 8 damage. He takes 8 more walking out of the cloud and passes his save again, leaving him in super shape with 93 HP. I have him cast healing on Madora (23 HP immediately, taking her to 84)

Now the enemies go again:

Madora is hit with a Silver arrow (19 damage), Scarlett is hit for 14, Madora is hit for 23 and 25 damage, knocking her back down to 11 HP. Oh, and she's still poisoned.

The bomber has exploded now beside the ooze barrel, detonating it. A lucky break as that kills an archer instantly, and badly damages one of the swordsman (who Scarlett almost kills on her turn).

Madora's turn comes up, she takes 25 poison damage, dies, is auto-rezed by her Talent and is healed for 23 HP. Sitting pretty at 24 HP. She drinks a potion to get up to 76 and crushing fists's an archer to knock it down.

Jahan uses bitter cold to freeze the remaining Wet archer.

Scarlett is knocked down to 10 HP by the two melee undead. She's still poisoned, but it ends on her turn and she survives and uses Cure Wounds to heal to full, and has enough AP to use her single-handed sword to finish off the wounded undead.

Meanwhile, Roderick polishes off the knocked-down archer. Madora's poison ends, and with two enemies left, only one of which can act, the danger is past.



I was deliberately playing worse than I normally would have - disabling the archers earlier with bitter cold and knockdown. So yes, the apples did save my life and no one needed a rez scroll.

But now the merchant is out of apples.

That strategy did work, if you magically know what to do ahead of time and/or gear up full of anti-poison stuff, but calling the game too easy just means you should increase the difficulty level on your end. I'm all for higher difficulty levels being added, but I maintain that Poisoned and Burning do a bit too much damage currently in Normal difficulty.


Highly Agree

Joined: May 2014
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Yet I seem to have my characters poisoned or frozen frequently. Hell I even have poison cloud / fire arrow explosions. My problem is with the frequency of powerfully damaging items not the actual tactics of winning. I can win but it results in most of my Hpots being used and occasionally a revive scroll. I change tactics accordingly but there is only so much you can do in the beginning game.

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