Maybe I missed such an option in the game. I didn't experience the full scale of possibilities yet, but at least a nice amount of them and I like what Larian Studios did!
Are there any thoughts on adding a resting option?
Food and drinks can already regenerate some health, but being able to rest (if no enemies are around) without the needs to waste potions, drinks or food to regenerate up to a limited percentage of the overall health could be a neat thing. This could be (for example) either on blank floor and/or on a seating possibility (e.g. a bench or seat, making it slightly faster due to comfort? That way benches would have more purpose than just a nice cosmetic feature).
So, what I mean is: resting only restores health up to a limited percentage of the overall health (e.g. stops at 33-50% of overall health?), it takes longer than by using a healing spell or potion (2-3 minutes?), speed could be positively influenced by what you are sitting on (sand = comfortable, rocks = not) but doesn't have to, would just be the cherry on the cake, and you can't use it when enemies are in a certain range. Resting is only possible when some time passed after a fight, not immediately after.
Of course it should be abortable.
It's not always useful to teleport back to town and one might not always have enough money for potions or food, nor is it said that one of the two (or more) characters can master healing spells, so I think this might be a good niche-thing to at least allow
some regeneration without any tools or skills.
It's just a silly idea with some hypothetical values but I think it might add to the fun of the game.
Let me know what you think about that!
