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#500228 20/06/14 12:40 PM
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Because I don't see this being addressed I fancy bringing it up again, until I see some actual response to the issue.

If my character sheet suggests I deal 14-19 damage and I attack a skeleton:

Why do I see Backstab critical dealing 9 (absorb 4) twice, totalling a pathetically insulting 26.

Daggers have *2 critical multiplier, so according to the maths of it all, 14-19 cannot crit for less than 28 - 38... so explain how I did 18 points (8 absorb) here... which is TWO below the minimum!!! (for people not reading properly, 18+8 = 26, don't suggest absorption is the answer).

This is a major flaw, a serious bug and ultimately a disgusting insult to dex-based characters who constantly get the short end of the stick in games. Explain why I need a talent AND to waste points moving just to deal the same damage as a guy with a greatsword.

Please note realistic responses concerning the damage of a greatsword versus a dagger based on real world issues should also not fail to include the fact attack speed with daggers is only twice as quick, which would be unrealistic in a real greatsword vs dagger debate.

Dmnqwk #500260 20/06/14 02:44 PM
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Wow, I'm pretty sure this is not a "disgusting insult"...

Dmnqwk #500325 20/06/14 08:43 PM
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Well, BearAntlers, some people are excitable. Wait around a bit. You'll see worse.

I know. Derail.

Dmnqwk, to answer your question:

Did the skeleton have resistance to the attack type, reducing the damage?
Was there a level difference between you and the skeleton, reducing the damage?
Was there a level difference between you and the dagger, reducing the damage?
Was your dexterity low, reducing the damage?

All of these are possible within the game system.

Personally? Not disgusting or an insult. Neither I nor my dex-based characters are that excitable, though.

Dmnqwk #500346 20/06/14 11:00 PM
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Piercing damage does not work great against skeletons. Try a blackjack.

Dmnqwk #500349 20/06/14 11:18 PM
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Don't worry about derailing, it's not really a topic of conversation but an issue that's afflicting Scoundrels.

Man-at-arms skills don't require a specific melee weapon, while scoundrel skills are restricted to certain weapons.
Were I able to use a scoundrel stun with a nice battle axe this issue of dagger would be moot, but alas, dex skills need a heavier restriction than str ones.

Now obviously the restriction could be scaled back to a melee weapon requirement, but I'm sure there's a reason why dex players need to work harder.

Dmnqwk #500357 21/06/14 12:36 AM
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It's like being a woman: you have to work twice as hard to be taken half as seriously.

Fortunately, there's no glass ceiling, and you don't have to do it backwards in heels.

Raze #500361 21/06/14 01:05 AM
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Originally Posted by Raze

Piercing damage does not work great against skeletons. Try a blackjack.


The last time I checked, Blackjacks are 3 AP and can't backstab.


Dmnqwk - I find that the lower damage doesn't matter quite as much as you think. The key to success with the Rogues is that once they are in position, they can perform many more attacks than someone with a larger weapon. If the Rogue's weapon is up-to-date, that can be extremely effective, even more so than with a 2H sword. The trick is to get them to spend as little AP as possible moving and as much as possible backstabbing.

Higher Movement increases the amount of distance you can move per point of AP. It increases with points into Speed, so I find that Rogues should keep a good balance between Speed and Dexterity.

Fast Track hastes the Rogue, increasing their movement for a few turns. At level 10, Rogues can learn Cloak and Dagger to teleport themselves (or they can get a point into the Ranger skill tree and pick up Tactical Retreat for the same effect). Possibly creative uses of the Teleport Pyramids could work as well.

It can also be possible in some cases to split the Rogue off from the group, have the group engage, and have the Rogue use Sneak to slip behind the enemy lines in real-time while the enemy is frozen, then get into position to attack without having to spend AP to move into position.

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Originally Posted by PeteNewell
It's like being a woman: you have to work twice as hard to be taken half as seriously.

Fortunately, there's no glass ceiling, and you don't have to do it backwards in heels.


LOL!


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