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There are still two big Issues with Telekinesis/Throwing-Damage that are still present in this beta build.

First: It is to strong earlygame. Having a 1:1 Damage:Weight ratio is just to strong in the beginning. However I can imagine that this problem will disappear lategame or even turn out the other way around. I would prefer that the Damage:Weight ratio scaled with level or Strength.

Second: Some enemies are immune to throwing-damage. This applies e.g. to all enemies in the cave with the entrance on the graveyard and to ahru. This simply needs to be fixed.


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why are those game breaking issues?


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Because this guy is obsessed with throwing damage. Im fairly sure its not meant to be a legitimate feature, in the same vein as using weapons or spells etc, and is more of a quirk of the system.

This guy wants to level telekinesis and beat the game by throwing shit at people, and has realized the game is not balanced to do so.

I kind of admire his single minded dedication to throwing though.

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To be fair, if you could throw a barrel at what is supposed to be a challenging opponent and one-shot him, should that be any less concerning than having the same result using a traditional weapon or spell? Seems like a balance issue either way. The goal, I think, should be to have throwing damage as a viable alternative, not a borderline cheat.

Looking at it from the other side, if I threw a barrel at an opponent and it did 1 point of damage, I'd probably be on here asking for a fix too.

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The Problem is that throwing damage is a feature in the game, that is plagued by the two issues mentioned above. It can't be used consistently because some enemies are just immune against it (with no pattern). On the other hand it can be exploited quite easily because the numbers are just insane.

This feature is just totally broken in the current version.


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but we can agree on the fact that there are more serious issues to be fixed first


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I do hope it gets fixed. Sounds like the current workaround is to avoid using throwing damage to maintain game balance until it gets touched.

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Originally Posted by 4verse
but we can agree on the fact that there are more serious issues to be fixed first


Depends on what issues you're talking about, honestly. I'd rate this up there in importance with "Spell X" or "Weapon Y" being broken. Doesn't really matter how we'd rate it, though.

I wouldn't assume the person responsible for any of those is the same person responsible for fixing other vital bugs. Just report what's broken and let the devs sort it out. They know what they have to get done (and who specifically has what on their plate) far better than we do.

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You don't need many points in telekinesis for it to be effective, and (at least in the last build) it's easy to max out with items.

A water barrel typically does 90 damage per hit at a cost of 2ap. Often you can hit multiple targets at a time. And there is no cooldown. This totally outclasses any other weapon or spell in the game, at least early on.

The only balancing factors in the game are the availability of suitable objects and the rather random effectiveness of throwing - many targets just can't be hit, and many projectiles are ineffective.

I think it's awesome that this feature exists, but it could do with a bit of balancing and polishing.

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I've also been known to throw a few crates and barrels around during combat thanks to the excess strength my warrior has. Aimed properly they can even cause AOE damage.

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I just tested everything in the new beta version. All issues I described are still present.
Moreover there is a bug that allows players to hold an Item with no limit to the weight but I want this thread to be about balancing and not bugs.


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