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#501441 25/06/14 10:13 PM
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Calion Offline OP
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I "only" played 6 hours and i don't know if it's because of beta or because i'm too stupid or whatever but ...

I hate it when i open my inventory and get an INSTANT oversize description for each item i mouse over hiding the rest of my items. I hated it when i accidentally gave a lot of stuff for free to a random trader thinking she will pay me automatically. I hate it when i have to choose the right amount of gold to trade with that clumsy slider thing.
I hated it when i thought i was stuck into the end of time because this time the portal didn't let me choose the destination like the first time and send me to the observatory.
I hate it when some random guy ask me for an escort and just run into zombies without waiting for me. I hate it when my companions follow me like little ducklings and step into poison/fire/trap just because they don't want to break the formation, especially when i win a combat and i don't have time to heal them before they come back to that duckling mode and die stupidly. I hate those almost never-ending poison/fire areas after a combat. I hate it when i try to heal a companion who is too far because of that formation! I hate it when a companion die because i'm not fast enough to heal him from poison. (Where is that pause command??)
I hate it when i want to attack some enemies but lose my action points because i misclick (i'm not that clumsy!). I hate it when a HUGE cloud of poison surrounds me hiding almost everything and follows me wherever i go.
I hate that stupid rock paper scissors minigame that have nothing to do in this game and i found it excessive to rock-paper-scissors myself because i choose different opinions for my 2 main characters.
I hate it when i'm taking a walk around the town and i see more walls and roofs than walkable paths for my duck family.
I hate it when i'm taking a walk on the beach and my little guys just get blown up without any clue on what happen.

BTW the fact is that i LOVE this game but i'm not even able to say why. PLEASE.

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Maybe you LOVE the fact that, in this game, when you do a mistake, the game basically kills you for your ineptitude.

I LOVE this game for same reason smile

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What an interesting post. Maybe it has something to do with how much, well... game there is in a game like this. So much stuff going on that requires your care - a game that expects you to engage with it. A game like this respects you.


"Love one another and you will be happy. It's as simple and as difficult as that" - Leunig
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I have not played it yet, but I'm pretty sure some of those things are entirely avoidable.

Is there really no pause though? Surprising!

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I hate that everyone have access to internet and think some other network for select people should be made. While people who write posts like op would be left behind electric fence.


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There is balance button in the trade window that balance the gold needed.

But the other things can be a little bit annoying sometimes. However, I have to say I was probably lucky, because my chars keeps avoiding poison and fire fields quite well.

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Hey Hiver, what do you mean by, '...think some other network for select people should be made.'?

Curious.


"Love one another and you will be happy. It's as simple and as difficult as that" - Leunig
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its intentionally cryptic with many hidden meanings.
and mystic secrets.


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Nice. Perhaps those behind such fences will learn to love such mysteries, and in so doing cRPGs will stretch their legs and rise.


"Love one another and you will be happy. It's as simple and as difficult as that" - Leunig
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Originally Posted by oXis
Maybe you LOVE the fact that, in this game, when you do a mistake, the game basically kills you for your ineptitude.

I LOVE this game for same reason smile


As someone with a full time job and not as much time on my hands for clicking speed and excellence and far less patience for dumb AI I'll switch this game on easy and console command my way through max stats in a heartbeat. I play for the story and branching and have no patience or desire for childish shenanigans like "look how kewl I is, all supa herdcoar adn old-skewl".

Why are people attracted to being miserable? Sure you can master it all but for a while you will die A LOT and what is there to be gained from mastering super hard difficulties other than a sense of achievement nobody cares about and the only real thing you've achieved was to waste a whole lot of time repeating(and probably skipping) a bunch of time consuming sections over and over and over and over and over again to the point they became meaningless because you already knew all about them. That same time can be far better spent doing two playthroughs and experiencing different story branches and endings and overall a far more positive experience.

If I want to be super hardcore in mindless repetition to master the pointless I'll just smack my head into a brick wall for a few hours and then brag about how super hardcore that is....but I'm not going to do it because that sh** hurts and I lack a pathological obsession for torturing myself pointlessly. I can feel like my life is fulfilled enough without mastering the art of killing a boss in a 40 hour fight(not counting retries) just to show it can be done with a toothpick rather than the mega sword of boss slaying that would do the same in five minutes.

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Originally Posted by oXis
Maybe you LOVE the fact that, in this game, when you do a mistake, the game basically kills you for your ineptitude.

I LOVE this game for same reason smile


Originally Posted by Robcat
What an interesting post. Maybe it has something to do with how much, well... game there is in a game like this. So much stuff going on that requires your care - a game that expects you to engage with it. A game like this respects you.


Well, I like challenging games. But i'm not complaining about the complexity of this one. My post is more about the fact that the game is not very handy sometimes.
Show me what is happening exactly, let me the time to see it and to take care of it. Don't show me what i don't want to see. Don't waste my time futilely making me click 10 times to fulfill a thing that should require only 1 click.
I don't think unlinking my knight to heal the other characters and then relink him is an interesting minigame. I don't think clicking as fast as you can to select the right medicine to heal a poisoned companion is an interesting minigame. I don't think zooming into a battle to find the right pixel to attack the right enemy is a good minigame. (Rock-paper-scissors is definitely not an interesting mini-game)

I didn't want to complaint too much. This is just like a bug report from my beta-testing except that those issues are not really bugs and i may have missed obvious solutions.

Originally Posted by Disketa
There is balance button in the trade window that balance the gold needed.

But the other things can be a little bit annoying sometimes. However, I have to say I was probably lucky, because my chars keeps avoiding poison and fire fields quite well.

THanks! I have some troubles finding the usefull buttons on the screen. smile

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Calion, in case I wasn't clear, there was no sarcasm in my post. I found yours interesting because you stated you loved the game despite your grievances. I was responding to why that might be.


"Love one another and you will be happy. It's as simple and as difficult as that" - Leunig
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Originally Posted by Darth_Trethon

[..]


You play the game the way you want :), it's juste a game.

Originally Posted by Darth_Trethon

Sure you can master it all but for a while you will die A LOT and what is there to be gained from mastering super hard difficulties other than a sense of achievement nobody cares about


Nobody cares about you playing games, I don't see your point here.

Last edited by oXis; 26/06/14 08:21 AM.
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Too much hate; but a toggle run would be nice.

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Love and hate are closely connected in the brain. I think this game has gotten under the OP's skin.

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While I think hate is a bit strong, I think the OP makes some good points.


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Originally Posted by hairyscotsman
Love and hate are closely connected in the brain. I think this game has gotten under the OP's skin.


True. I use Love-Hate isn't 12 and 6 on the clock. They are 11 and 12. The smallest things trigger the biggest difference.

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basically if you didn't grow up playing D&D you are going to have a hard time. But any pen and paper gamer loves this game for all those same reasons. the joy of succeeding when you make a correct decision, or figure something out on your own increases tenfold. the constant fear of being murdered by everything around you always makes a game fun.

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Originally Posted by Calion
I hated it when i accidentally gave a lot of stuff for free to a random trader thinking she will pay me automatically.

Making mistakes is annoying but:
a) Move your quicksave slider to 25 in the options window
b) Save a lot--if you had a quick save you could have reloaded
c) Don't make that trading mistake again, there's no reason for that to happen twice

Originally Posted by Calion
I hate it when i have to choose the right amount of gold to trade with that clumsy slider thing.

You can click the balance/scale at the top of the trade window and it automatically adjusts the gold for you.
You're welcome. smile

About 1/3 of your complaints can be mitigated with quicksaves, too.

Agree with the poster above, the game feels like old-school D&D to me.

Last edited by jcalton; 26/06/14 05:46 PM.
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I'v been trying to like this game for a few weeks. I find my self after work playing for a few moments and then dropping out and booting up BG2EE but i am not very productive there ether...

Could i be in some game funk? Or i'm just missing something?
Someone said this game reminds them of playing old school DnD. I think the intention of that statement was about the game mechanics, if not I couldn't disagree enough...

Context:
I'm 40 plus. University. Family with kids. Work in IT. Mortgage. Good health. Played Tabletop DnD in the 80s and stayed as a consumer of fantasy gaming products including PC games up to today.

Why do I hate this game?
Its not that I "hate", that's to harsh of a statement. It just represents a lot of "things" I really don't like about CRPGs, RPGs, MMORPS these days...

Disclaimer:
I am not attacking anyone. These are my personal opinions. I understand how challenging it is to create a game and bring it to market. I understand this was a Kickstarter. I didn't follow that or participate. I just found the game a few weeks ago. I also watched about an hour of "lets play" before i paid for the game at the price of 45 bucks. Just want to make it very clear I am not attacking anyone's age, preference, feelings, education, social position and intelligence. The statement(s) i make will be my view in context. I have played 5 hours of the game.
I will fire these comments and opinions out shotgun style...


Visual setting/environment
Too bright and happy feeling. There is no dangerous dark brooding environment. Some minor brooding and dark diversions.. but not enough. I am not sure if there are day cycles..It's always sunny, bright and the whites seem to be blown out too much... Cranked the gamma down didn稚 help.. Its not my card, other games look great. I am not saying the game looks bad...Just not the mood i was looking for. Example: The splash screen... Its a sunny view of a beach, blue sky, wispy clouds move by. A pirate ship looms in the distance and I can see some crummy looking ruins. Wouldn't it have been more exciting to have a dark forest scene, with a mysterious babbling brook, some fog...wouldn稚 that have been more adventurous? Why a beach...when i think RPG i sure do not think of blue skies and beaches... Really don't get that. Unfortunately this art design carries right through the game it seems...and I know this comment will draw - But why does an RPG environment have to be dark comments? I can only answer this by saying I live in blue skies, and beaches... and I want to adventure a dangerous place...and beaches, blue skies, bright fluffy clouds are not on my range of RPG exciting places to adventure.

Written setting/environment/Game "buyin"/hooks
As i start to understand the core story line it becomes very convoluted, and just yawnable...There is no Buyin. There is no passionate reason my character is driven to do any of these things... Fabric of time idea is almost interesting, but not delivered properly. I get the feeling Its " Do not bother with the man behind the curtain..." type of of a story... If you peek around the corners the story is held up with scotch tape...

Characters
At first the character creation seemed extensive, and complicated. But when you drill down its not at all. Character models in game mode... Their not well executed. The design twinges of light Anime, or something of that flavor... NO body changes like height, weight, build. The NPCs seem very "pasted", or cloned. The colors of the gear is very bright toned with no "gistalt".. Its like the people who created the models of the characters didn't really play DnD back in the day...

voice over/character models/
Voice over: If i hear that dang Scottish woman telling us she has been mauled again I think i will dig my eyes out with a rusty Nail!
Why do designers feel the need to add English and Scottish accents to a game WHY??
This is not a middle ages sim... drives me bonkers and shows how out of touch the design is.... I tried to turn the voice off but i can still hear the Scottish woman complaining..Just crap voice over ALL OVER the game. < if you can't do it properly please don't do it at all... JUST SAYING!

I probably have written enough and why should i waste my time on such a big post for a game I don't intent to ever play again...

Moving on...

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