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stranger
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OP
stranger
Joined: Jun 2014
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It was just until recently of late where I had taken an interest in the game from having seen a video on Youtube showcasing it that I have considered buying it myself, however there has been one question on my mind that I have not managed for to attain an answer for and was wondering for if the friendly users of this form may be able to assist me with such.
The game, or at least I had got the impression, is indeed a single-player old school RPG, however mentions of that regarding multi-player that wither it be on the net or in a Lang game the joining player assumes control of one of his friend's companions, I was just wonder how this would play out exactly for online multi-player as it seems with the steam purchase giving the reins to some powerful editing tools giving the players much more freedom with the game and way that steam servers are hosted by players that it instead of having a small handful of official servers that there are going to be a flood of them which doesn't sit to well with me given of that it would very well spread the roleplaying community of the game thin instead of having it all condensed within one server where the richness of Roleplaying can thrive.
If there is anyone out there of whom had purchased the early beta of Divinity: Original Sin via steam, could you answer me the question of if the Co-op on steam utilises Steam servers?
Last edited by xdamned4life; 27/06/14 12:43 AM.
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old hand
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old hand
Joined: Jan 2011
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It's user run servers and non-dedicated at that. Small scale coop. It isn't persistent, nor meant to have tons of players in the world. Going old school, think table top DnD and you are playing a module with friends.
Last edited by Horrorscope; 26/06/14 11:47 PM.
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stranger
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OP
stranger
Joined: Jun 2014
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Well that certainly is a shame, this game has so much potential to had been much more than a singleplayer game with Co-op features that is limited to only a handful of people, this game has all the features of that a Roleplayer could possibly ask for from a team of developers, and where as games such as World of Warcraft, Runescape and Dungeons & Dragons: Neverwinter may be popular MMORPGS, they Lack in those finer features which appeal to the smaller communities Roleplayers, with the communities themselves neglected from having been lost within the crowd of others such as Player versus Player or Player verses Environment which towers over the Roleplaying communities.
This game unlike the other alleged MMORPGS has an emphasis on Role-playing Game and is the type I'm that I would recommend to any other for it's rich content and freedom of that it grants Players, if only there were to be one official server for Roleplaying that can hold a large amount of numbers then we would have ourselves the best game for Roleplayers of 2014.
Last edited by xdamned4life; 27/06/14 12:01 AM.
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veteran
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veteran
Joined: Jan 2009
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It was never designed or marketed to be an MMO. MMO's by definition cannot have the same amount of content, reactivity and user-driven change that a single-player game can - for example, you can't have a player murder all the quest NPC's for a laugh, screwing over all the regular players.
(Also, MMO's are terrible, grindy, and ultimately boring.)
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veteran
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veteran
Joined: Jan 2014
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It was never designed or marketed to be an MMO. MMO's by definition cannot have the same amount of content, reactivity and user-driven change that a single-player game can - for example, you can't have a player murder all the quest NPC's for a laugh, screwing over all the regular players.
(Also, MMO's are terrible, grindy, and ultimately boring.) I always have to remember to mentally insert "in my opinion" in front of Stabbey's comments, because he never does. 
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stranger
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OP
stranger
Joined: Jun 2014
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It was never designed or marketed to be an MMO. MMO's by definition cannot have the same amount of content, reactivity and user-driven change that a single-player game can - for example, you can't have a player murder all the quest NPC's for a laugh, screwing over all the regular players.
(Also, MMO's are terrible, grindy, and ultimately boring.) Yes, yes they are, most MMORPGs out there are not even worthy of the "RPG" segment of that title for they lack in the features of that this game provides, it is games such as this and the single player Elder Scrolls that I'm sure a lot of people of whom enjoy roleplaying can reap a great experience from however what I imagine is not a "terrible, grindy and ultimately boring." but a server set within this game in a world of that can support the adverage sized Roleplaying community where as once the content had been cleared there would be the roleplaying within the land with other players to enjoy. If there is anyone out there of whom had purchased the early beta of Divinity: Original Sin via steam, could you answer me the question of if the Co-op on steam utilises Steam servers?
Last edited by xdamned4life; 27/06/14 12:42 AM.
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apprentice
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apprentice
Joined: Jun 2014
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It was never designed or marketed to be an MMO. MMO's by definition cannot have the same amount of content, reactivity and user-driven change that a single-player game can - for example, you can't have a player murder all the quest NPC's for a laugh, screwing over all the regular players.
(Also, MMO's are terrible, grindy, and ultimately boring.) I always have to remember to mentally insert "in my opinion" in front of Stabbey's comments, because he never does. Plus he's obviously never played GW2 <BFG>.
I mostly come at night...mostly.
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veteran
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veteran
Joined: Jan 2009
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I always have to remember to mentally insert "in my opinion" in front of Stabbey's comments, because he never does.  That would be kinda redundant since basically everything someone posts is "in their opinion".  The reason MMO's are grindy and boring is because they can't really give people the freedom that single-player ones have, because they have to keep all the content in place for brand new users. You can't have Esmeralda already in jail the first time a new guy fresh off the beach walks into her store. It's also not great being the second person or more entering a dungeon, seeing only corpses and looted chests (I've heard that Elder Scrolls Online actually has this problem). Sure, you can just make everything instanced, but that kind-of takes away the MM aspect of MMORPG. Anyway, this discussion is pretty moot since with three days to release, Larian is not going to do the major design overhaul that would be required to make an MMO-Lite, even if they had any interest in it. We'll probably have to consider ourselves lucky if they release an official 4-player co-op mod.
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enthusiast
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enthusiast
Joined: Apr 2013
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I always have to remember to mentally insert "in my opinion" in front of Stabbey's comments, because he never does.  That would be kinda redundant since basically everything someone posts is "in their opinion".  Feel free to copy my signature 
* as usual this is imho (unless stated otherwise); feel free to disagree, ignore or try to change my mind. Agreeing with me is ofc also allowed, but makes for much worse flamewarsarguments.
It is a full moon night and ... bèèè! ... the Weresheep are out...
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old hand
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old hand
Joined: Jan 2011
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If there is anyone out there of whom had purchased the early beta of Divinity: Original Sin via steam, could you answer me the question of if the Co-op on steam utilises Steam servers? Yes they have matchmaking through steam and via Lan and Direct IP connect. There is no shame in how this was designed. It is far from being a mmo in terms of a lot of people in the game at once. It's just not designed in any way for that. But think of me as an old-timer, we went from SP RPG's to a couple of Coop RPG's, then bam to almost every multiplayer RPG a mmo with nearly identical mechanics. The coop RPG was forgotten, though imo was never shunned by players but by developers, chasing $$$ of subs and transactions. They weren't game designers they were driven by reoccurring dollars and little else. Funcom, Nexon, PerfectWorld, NCSoft and more. All they are making are games in which they hope they can bleed your last penny, they don't really care about awesome gameplay. They can't make a game unless it can have a reoccurring revenue stream, because that is the only thing they are aabout. IMO a desktop PnP game is small coop group, turnbased RPG. There is almost none ever made. That is the shame, not that this isn't a MMO, but there are so very few of these ever made. Perhaps you should rethink, that you are getting a unique gem here and if you want a MMO, go to MMORPG hit Game list you have about 1000 of those, 990 doing the same thing. I'd say DDO is the best that genre has come up with. Hopefully the next gen of "build your worlds" MMO's will give us some new life, like EQ Next.
Last edited by Horrorscope; 27/06/14 01:55 PM.
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stranger
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OP
stranger
Joined: Jun 2014
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As said prior, it is the unique features of this game, nothing you can find in your typical MMORPG which does indeed make it special, something that I feel a lot of roleplayers can thrive of from and make a small dedicated roleplaying community to inhabit a map and make use of the freedom given to the players with interacting in the environment and the world editing tools for to help make one of the most greatest of roleplaying games, with emphasis on the Roleplaying to enjoy with others who share those same interests, but rather than being stuck with singleplayer or a very limited multiplayer experience to have a small community of others to play along side and interact with.
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old hand
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old hand
Joined: Jan 2011
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As said prior, it is the unique features of this game, nothing you can find in your typical MMORPG which does indeed make it special, something that I feel a lot of roleplayers can thrive of from and make a small dedicated roleplaying community to inhabit a map and make use of the freedom given to the players with interacting in the environment and the world editing tools for to help make one of the most greatest of roleplaying games, with emphasis on the Roleplaying to enjoy with others who share those same interests, but rather than being stuck with singleplayer or a very limited multiplayer experience to have a small community of others to play along side and interact with. So where does that number stop at? Who decides it? Would 8 be enough? 16? 32? 64? The point here is lets say you like 16 and it was 16. Then the next Damned4Life comes here and says "you know what this could have been something if it allowed for 32, 16 is just too restrictive". I'm just replying back to you, not trying to be mean about it, but I'm gonna respect and enjoy what they did do. Since... Quickly... Name another non-mmo that is Pure Turnbased with coop? Them just going there, went far beyond what 99.5% of others have been doing for us.
Last edited by Horrorscope; 27/06/14 02:27 PM.
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enthusiast
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enthusiast
Joined: Apr 2013
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I always have to remember to mentally insert "in my opinion" in front of Stabbey's comments, because he never does.  That would be kinda redundant since basically everything someone posts is "in their opinion".  Feel free to copy my signature I like to use phrases like 'in my opinion', 'I believe that' or 'well the way I see it is' when I feel it helps convey the tone I am intending, or to clarify statements that I suspect people may interpret as assertions of fact.
"Love one another and you will be happy. It's as simple and as difficult as that" - Leunig
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apprentice
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apprentice
Joined: May 2014
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Stabbey, there is one slight thing you miss in regards to MMOs on these types of games, and that's the fact that some can be entirely player driven. NWN, for all the faults the amateurish MMOs had, had MMOs that were completely player driven ones. (Also phasing answers the Esmeralda-in-jail problem, but I don't have to tell you what the problems with that are).
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stranger
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stranger
Joined: Jun 2014
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The current multiplayer is for 2 players - each playing one of the main characters, right?
Is it possible that the players play with different language settings (English/German)?
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Support
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Support
Joined: Mar 2003
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Multiplayer: yes. Mods can support 4 players, and the main game can be modded to allow 4, as well.
Yes, co-op players can have different language versions.
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Moderated by ForkTong, gbnf, Issh, Kurnster, Larian_QA, LarSeb, Lar_q, Lynn, Monodon, Raze, Stephen_Larian
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