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#503627 30/06/14 07:55 PM
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4verse Offline OP
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i got the following error message when i tried to start a new level:

Informationen ?er das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.AccessViolationException: Es wurde versucht, im gesch?zten Speicher zu lesen oder zu schreiben. Dies ist h?fig ein Hinweis darauf, dass anderer Speicher besch?igt ist.
bei net.Host.GetProtocol(Host* , Int32 )
bei EoCPlugin.MLevelManager.LoadLevel(String name)
bei EoCPlugin.LevelPlugin.NewLevel(Object , EventArgs )
bei System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
bei System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
bei System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
bei System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
bei System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
bei System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
bei System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
bei System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.ScrollableControl.WndProc(Message& m)
bei System.Windows.Forms.ToolStrip.WndProc(Message& m)
bei System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5477 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------
Glasses
Assembly-Version: 1.0.7.0.
Win32-Version: 1, 0, 0, 0.
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/The%20Divinity%20Engine/TheDivinityEngine.exe.
----------------------------------------
msvcm90
Assembly-Version: 9.0.30729.6161.
Win32-Version: 9.00.30729.6161.
CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57/msvcm90.dll.
----------------------------------------
System.Windows.Forms
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Drawing
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
WeifenLuo.WinFormsUI.Docking
Assembly-Version: 2.5.0.24441.
Win32-Version: 2.5.0.0.
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/The%20Divinity%20Engine/WeifenLuo.WinFormsUI.Docking.DLL.
----------------------------------------
LSToolFramework
Assembly-Version: 1.0.5294.2422.
Win32-Version: .
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/The%20Divinity%20Engine/LSToolFramework.DLL.
----------------------------------------
EoCPlugin
Assembly-Version: 1.0.5294.26441.
Win32-Version: .
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/The%20Divinity%20Engine/EoCPlugin.DLL.
----------------------------------------
LSFrameworkPlugin
Assembly-Version: 1.0.5294.26315.
Win32-Version: .
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/The%20Divinity%20Engine/LSFrameworkPlugin.DLL.
----------------------------------------
MaterialPlugin
Assembly-Version: 1.0.5294.26323.
Win32-Version: .
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/The%20Divinity%20Engine/MaterialPlugin.DLL.
----------------------------------------
StoryPlugin
Assembly-Version: 1.0.5294.26321.
Win32-Version: .
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/The%20Divinity%20Engine/StoryPlugin.DLL.
----------------------------------------
WindowsBase
Assembly-Version: 3.0.0.0.
Win32-Version: 3.0.6920.5453 built by: Win7SP1GDR.
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll.
----------------------------------------
p4api.net
Assembly-Version: 2013.1.59.2857.
Win32-Version: 2013.1.59.2857.
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/The%20Divinity%20Engine/p4api.net.DLL.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5420 (Win7SP1.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
SmartPropertyGrid
Assembly-Version: 3.1.0.103.
Win32-Version: 3.1.0.103.
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/The%20Divinity%20Engine/SmartPropertyGrid.DLL.
----------------------------------------
Skybound.VisualTips
Assembly-Version: 1.0.2.0.
Win32-Version: 1.0.2.0.
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/The%20Divinity%20Engine/Skybound.VisualTips.DLL.
----------------------------------------
System.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5420 (Win7SP1.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.resources/2.0.0.0_de_b77a5c561934e089/System.resources.dll.
----------------------------------------
System.Xml
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
System.Design
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll.
----------------------------------------
System.Configuration
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
jlqfquya
Assembly-Version: 1.0.5294.2422.
Win32-Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
mscorlib.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5477 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------
FreeImageNET
Assembly-Version: 3.15.1.0.
Win32-Version: 3.15.1.0.
CodeBase: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/The%20Divinity%20Engine/FreeImageNET.DLL.
----------------------------------------
Accessibility
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.


"I don't make games to make money, I make money to make games". (Swen Vincke)
4verse #503640 30/06/14 08:02 PM
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the debug tab on the bottom says:
"no flashplayer found in UIObject: Update"
and
"Flash load fail: "C:\program ... \Public\GUI\subtitles.swf"

this error appears to come up 10 times per second in the debug tab.

also i cannot close the editor. only via task manager.

Last edited by 4verse; 30/06/14 08:03 PM.

"I don't make games to make money, I make money to make games". (Swen Vincke)
4verse #503653 30/06/14 08:09 PM
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Originally Posted by 4verse
the debug tab on the bottom says:
"no flashplayer found in UIObject: Update"
and
"Flash load fail: "C:\program ... \Public\GUI\subtitles.swf"

this error appears to come up 10 times per second in the debug tab.

also i cannot close the editor. only via task manager.


I got this at first, when I set the game data path as the primary directory "Divinity - Original Sin" instead of the "\Data" subdirectory. Once I changed it and restarted the toolkit (although I had to force close it via Task Manager, as well), then it worked fine.

Last edited by Jito463; 30/06/14 08:14 PM. Reason: Clarification
4verse #503658 30/06/14 08:12 PM
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Did you double check that your GameDataPath and EditorDataPath are set correctly?


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4verse #503659 30/06/14 08:13 PM
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I followed the instructions given on the steam update. I got the last step and the editor loaded but in the info tab on the bottom left of the message panel its constantly spamming:

Attempted to read or write protected memory. This is often and indication that other memory is corrupt

Its repeating this about 5 times per second.

Anyone know how to fix it?

Last edited by vyper0509; 30/06/14 08:17 PM.
4verse #503661 30/06/14 08:14 PM
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If you're following the tutorial guide on the Steam forums, make sure to notice that the instructions are out of order when compared to the order the paths are listed in in the Editor (and shown in on the attached image in the tutorial guide).

The Editor Data path is shown first, and the Game Data path is shown second. However, the instructions tell you to "first click on Game Data Path" and select the "Data" folder, and then to "click on the Editor Data Path" and select the "Editor" folder.

In other words, just make sure you didn't enter the Data folder for the Editor Data Path, and the Editor folder for the Game Data path.

4verse #503667 30/06/14 08:18 PM
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Ill try that. Thanks smile

4verse #503674 30/06/14 08:22 PM
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Next question - how do i get back to the point of being able to put that information in? i uninstalled and reinstalled the editor but it is apparently doing the same thing without me going through and putting those file paths in....

4verse #503676 30/06/14 08:23 PM
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Options->Preferences


DOS2 Mods: Happily Emmie After and The Noisy Crypt

Steam Workshop
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4verse #503683 30/06/14 08:30 PM
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Great thanks. I changed the paths around as they were the wrong way around (feels like an idiots lol)

Now im getting no flash player found error

4verse #503712 30/06/14 08:56 PM
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I didn't run into any errors after following the tutorial instructions to create a level and place a character into it. When it got to the point of toggling in and out of "Game Mode" I've run into trouble. When I go into Game Mode the game screen is black, save for the UI elements. I loaded up the Cow module in the editor and was able to see everything without issue when I went into Game Mode. So, I'm not sure what's causing that problem in my module. Is the default lighting not enough to light the scene? Has anyone else run into this?

[Linked Image]

4verse #503713 30/06/14 08:57 PM
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.

Last edited by dre; 30/06/14 08:58 PM.
Gyson #503725 30/06/14 09:03 PM
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Originally Posted by Gyson
I didn't run into any errors after following the tutorial instructions to create a level and place a character into it. When it got to the point of toggling in and out of "Game Mode" I've run into trouble. When I go into Game Mode the game screen is black, save for the UI elements. I loaded up the Cow module in the editor and was able to see everything without issue when I went into Game Mode. So, I'm not sure what's causing that problem in my module. Is the default lighting not enough to light the scene? Has anyone else run into this?


I did not run into this. Did you reload the level after placing your triggers, generating the AI, etc?


DOS2 Mods: Happily Emmie After and The Noisy Crypt

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Windemere #503731 30/06/14 09:06 PM
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Originally Posted by Windemere
Originally Posted by Gyson
I didn't run into any errors after following the tutorial instructions to create a level and place a character into it. When it got to the point of toggling in and out of "Game Mode" I've run into trouble. When I go into Game Mode the game screen is black, save for the UI elements. I loaded up the Cow module in the editor and was able to see everything without issue when I went into Game Mode. So, I'm not sure what's causing that problem in my module. Is the default lighting not enough to light the scene? Has anyone else run into this?


I did not run into this. Did you reload the level after placing your triggers, generating the AI, etc?


Yeah. In fact, I've reloaded the entire application a few times since then. Hmm.

Were you able to "drag" the AISeeder, Player Template, and StartPoint onto your terrain like the instructions indicated? I had to actually select from the list and click on the terrain to get them to place.

4verse #503741 30/06/14 09:14 PM
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Yeah, I had to click as well rather than drag.


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4verse #503755 30/06/14 09:25 PM
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Well, I adjusted their position and everything is working as it should now. smile I think I may have had them too close to the edge. I'm even able to load it up now through the actual game instead of the editor. Bring forth the next tutorial! /gimmehands

4verse #503790 30/06/14 10:10 PM
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Has anyone actually tried loading the main campaign module yet?
What were your results?


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4verse #503796 30/06/14 10:16 PM
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unexpected. one has to select a level, first, including character creation and whatnot.
...
...
...
...
a lot less user friendly than I expected. or rather, less intuitive. no idea still on how to import custom assets.
Editing campaign assets results in an error: the object does not exist.

Last edited by Dark_Ansem; 30/06/14 10:23 PM.
4verse #503821 30/06/14 10:43 PM
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I have a different Problem..
first editor Load everything went fine created a Mod.
1hour late restart Editor due to Error Cant select My mod or the main mod anymore
the only mod i see is the cow simulator
anyone encountered this? (my paths are correct)
Edit: I also have the Problem if i change in D:OS the Mod to cow simulator i cant change it back to the Main...

Last edited by 912; 30/06/14 10:46 PM.
Dark_Ansem #503980 01/07/14 02:24 AM
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Originally Posted by Dark_Ansem
no idea still on how to import custom assets.


During the Twitch stream, they stated there's no ability to import custom assets, yet. Presumably, that will come later.

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