Kaan's Magic GuideWell she needs strength later on to wear the Larian/Dragon armour. and a bit agility is good, depending on your weapon. Spells are in the links above
Kiya
Sir_Toejam's tips for a magespend most of your ability points on
agility, to keep from being hit to begin with. my rule of thumb was to keep my agility high enough so that a monster of the same level as myself would have less than a 50% chance to hit me. Once I started getting the larger dex charms, I drove that down to less than 30% chance to hit me.
Equipment Use a shield and armor and helm that have as high an armor class as possible. use a one handed weapon that drains mana (at least level 4) to restore mana when you have something frozen, so you don't have to use so many potions. whatever one-hander you decide on, you don't need to put more than 1 point into it.
don't worry about your
int too much, as you can use mana charms later to boost your total mana supply; same with your
con. worry about
strength to make requirements for armor and a good one-handed weapon, you can stop putting in points into strength once you hit 65 (plate armor requirement).
point distribution, I would do the following:
agility 1st (unless already below 50% chance to be hit) - then
strength (up to 65) - then
int - then
con.
Sounds a bit odd for a mage, but you will still have enough mana this way, and once your strength is above 65, you can concentrate more on your int and con until you find good mana and vit charms. Remember, with low con, your best bet is to not get hit to begin with, so keep your agility high.