I'm not really sure what the real purpose of the thief is in this game. I've played games like DA:O where you just HAD to have a rogue in the party or you would not be able to unlock anything. But in this game my Ranger just shoots traps with her bow and my Cleric just carries some extra sticks just for bashing locks. Both can sneak apparently very well. Just not sure what the need of a rogue/thief is in this game anymore. There is nothing really unique to them.
Neither do I and that's why I felt the need to make a thread about it. Currently I am enjoying Wasteland 2 more because in Wasteland 2 there are several different lockpicking style skills, none of which require "lockpicks" that disappear on use. Wasteland 2 has safecracking, lockpicking, toaster repair, all of which open different kind of containers and reward you with loot or secrets. I just thought Divinity would have done a better job considering how deep the mechanics are for character progression and skills.
I like that there are different ways of doing things, but a thief should be the optimal way of getting into locked containers without having to lose his lockpick set every single time (and trap disarm).
Games in the past have penalised "bashing" containers open with a chance to damage the loot, it offered higher risk for taking the easy route. There is no penalty or offset for bashing things open in D:OS, but there is double the penalty for using the skill (investment of skill points AND consuming lockpicks/tools).