While i'm willing to admit that it *could* be lag, it seems odd that it is only happening in this game. We can host other games totally fine, we both have extremely beefy rigs and good connections to the internet...no dropped packets, pings of less than 45 between each other. Also, with lag, you'd expect some slight delays, not a connected client to see a monster or host wander completely off screen for the next several minutes.
Also, when a connected client views a monster wander off, the host can still attack it, but the client has no idea where that monster is now. so it completely screws the rest of that encounter.
Finally, if the client sees the host wander off, the host will essentially walk in a straight line across the map, triggering any events and clearing the map.
Again, it's not that the 'lag' is temporary. when 'it' (whatever it is) happens, it stays.
Finally, I'm curious to know if you'd try a coop game? If not, you should so that you can experience how game-breaking this is.
By beefy I mean:
Win7 64bit
16Gb RAM
i7-3770 3.5GHz
AMD 7950
Last edited by PowMeow; 01/07/14 09:04 PM.